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Fix for bell bearings being placed in the DLC. Item locations may be different for seeds affected by that, and otherwise match v0.11.1. For Elden Ring 1.16.
Old files
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Major non-alpha release with many features and fixes. Includes new RandomizerCrashFix.dll for consistent game crashes, and better boss positions for base game arenas. Compatible with Elden Ring 1.16. Seeds aren't compatible with prior randomizer versions.
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- Materials are now randomized across maps. If "Smithing Stone availability" is enabled, more Smithing Stones are added to compensate for this.
- Added descriptions for 150 locations
- New French translation from Plante
Seeds have changed. -
Update for Elden Ring v1.08. Also, add an option to make Smithing Stone weapons more viable (under Misc Options) where each upgrade level costs one stone.
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Minor fixes for some custom modes
- Fix Gargoyles and Fire Giant in non-randomized Enemy Onslaught
- Make Enemy Onslaught custom multipliers work better (fix dupeindex error)
- Make bosses scale correctly in Seamless Coop -
!!! This version is not compatible with Elden Ring v1.05 !!!
In this version:
- Fix softlock for Rennala as Fire Giant
- Placements should be the same as v0.4, other than "Excluded" fix
- Misc other changes listed in Discord -
Minor fix for Kalé hints from v0.11, which includes new RandomizerCrashFix.dll, better boss positions for base game arenas, and many more fixes. Not compatible with seeds from randomizer versions before v0.11. For Elden Ring 1.16.
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Update for Elden Ring 1.12.3 new regulation. Paste over existing files and rerun randomizer with same seed to continue runs. Make sure to launch the game unmodded first to fix corrupted save file issues.
NO DLC CONTENT YET. -
Update for Elden Ring v1.04, no new features. Probably seeds have not changed, but difficult to say for sure.
To guarantee playthroughs are not stopped by game updates, temporarily turning Steam offline is the only 100% safe way. -
**For Elden Ring 1.08.1 only**
Fixup patch after major 0.6 release, with updated translations. Seeds should be the same as 0.6.
- New option to randomize boss BGM
- Fix issue with Serpent Hunter not working on Rykard p1 -
Update with some balance improvements and misc fixes. Seeds have changed!
- Option to make Smithing Stone upgrade path more viable
- Memory Stones added to key item pool
- Chinese and German UI translations, thanks to Saltyfish_King and Fababfan -
Update for Elden Ring v1.06. Seeds have changed slightly from randomizer v0.5, but key items should remain the same.
Also add additional options for Enemy Onslaught: you can choose multipliers per enemy category, though more complex configs may not work. -
Unstable alpha compatible with Elden Ring 1.14. This is a quick update for attempted compatibility. Regular enemy placement may differ vs alpha4 since fromsoft removed enemies.
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Unstable alpha compatible with Elden Ring 1.14, with minor fixes. Should be compatible with alpha5, but regular enemy placement may differ vs alpha4.
If you get corrupted save warnings, launch the game *without* the mod to update your save file. -
Minor update for Elden Ring 1.09.1, also with updated localizations (thanks to the translators!). Seeds have not changed.
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Compatible with Elden Ring 1.09. Seeds have changed from v0.6.1b.
Includes several new options, notably Fog Gate Randomizer compatibility mode. Also randomizes more NPC drops and fixes some boss/enemy jank. -
Update for Elden Ring v1.04.1, no new features. Seeds are the same. To update: rename your old randomizer directory, unpack the new one, and rerun randomizer.
Next update will change seeds and add features. Play offline on Steam to keep ongoing runs. -
Update for Elden Ring 1.15. Seeds should be the same as alpha6 with minor fixes. There are some stability issues remaining.
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Quick fix for v0.7 which fixes mod merging in Enemy Randomizer.
v0.7 includes several new options, notably Fog Gate Randomizer compatibility mode. Also randomizes more NPC drops and fixes some boss/enemy jank. -
Update for Elden Ring 1.12.2. This adds zstd support and reads from dlc02 msgbnds, also adds size-based boss placement with an option to disable it.
NO DLC CONTENT YET.
Please back up your save file to be safe, especially if you don't have DLC. -
Update for Elden Ring 1.16. Seeds should be the same since alpha5. There are still some stability issues to work out related to crashes and compatibility.
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Update for Elden Ring 1.13 patch. Paste over existing files and rerun randomizer with same seed to continue runs. Make sure to launch the game unmodded first to fix corrupted save file issues.
NO DLC CONTENT YET. It's being actively worked on. -
Adds 70% more enemy categories, starting gift randomization, and optional Mountaintops shortcuts. Includes many fixes and improvements for mixed boss categories. See discord for a very detailed changelog. Compatible with Elden Ring 1.10 and 1.10.1.
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Unstable alpha version with DLC support for item randomizer (not enemy yet). v0.9.3c is the current stable release.
Check Discord for full changelog and to report issues. Note: Launch the game *without* randomizer if you get corrupted save file issues. -
Unstable alpha version with DLC support for item and enemy randomizer, with additional fixes. v0.9.3d is the current stable release.
Note: Launch the game *without* randomizer if you get corrupted save file issues. -
Update for Elden Ring 1.07.
Rerun randomizer with same seed/options to continue runs from v0.5.3.
Now requires .NET 6.0 Desktop Runtime from Microsoft, if you don't have it already installed. https://aka.ms/dotnet/6.0/windowsdesktop-runtime-win-x64.exe -
Update for Elden Ring 1.16 which should be actually compatible. (Note if you're merging other regulations, they may not be compatible.) Seeds should be the same since alpha5. There are still some stability issues related to crashes and compatibility.
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Update for Elden Ring 1.13 patch. Paste over existing files and rerun randomizer with same seed to continue runs. Make sure to launch the game unmodded first to fix corrupted save file issues.
This version does NOT have DLC content. -
Unstable alpha version with DLC support for item randomizer (not enemy yet), updated for ER 1.13.2, incompatible with alpha1. v0.9.3d is the current stable release.
Note: Launch the game *without* randomizer if you get corrupted save file issues. -
New features and fixes (compatible with Elden Ring 1.10). Partial changelog: adds randomized ambient music and gestures, the ability to randomize a % of enemies, some fixed categorization of items/enemies, and misc usability improvements. [reupload]
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Minor update (compatible with Elden Ring 1.10). Updates some translations and makes percent-based randomization work more accurately for bosses.
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NOT YET COMPATIBLE WITH ELDEN RING 1.12 OR DLC
Compatible with Elden Ring v1.10.1. Updates translations and improves mod merging. -
Item randomizer for Elden Ring
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Includes compatibility with Elden Ring v1.05 and many fixes (details in Discord). Adds a new way of using the mod with a "Launch Elden Ring" button inside the randomizer, using a built-in Mod Engine. Compatibility with other mods has not yet been tested.
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Minor update, compatible with Elden Ring 1.10.1. This adds updated translations, adds a "Zip mod files" feature in the menu for Seamless Co-op, adds enemy color randomization, fixes Crucible Knight healthbar bug, and other minor fixes.
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New features (seeds have changed)
- "Receive Bell Bearing" for nomadic merchants
- Enemy Onslaught mode - double (or more!) the number of enemies, randomized or not
- Options for starting classes/NPC outfits
Only for Elden Ring v1.05 (update coming) -
Minor fixes for enemy randomizer and enemy onslaught modes.
Adds special scaling for multi-phase boss fights to make them more manageable, moves one-time enemy corpse drops to replacements, and adds color-coding mode to enemy onslaught. -
This release adds an enemy randomizer. It should be relatively stable, but there are a bunch of known issues (e.g. spirit summons don't work on some bosses). The full changelog is big and available in Discord.
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Update to randomizer which adds optional map markers with item hints. Also adds language localization support and a few misc item classification fixes.
Item placements for the same seed and options may be different from v0.1. -
Version of v0.6.1 with support for Elden Ring 1.09. No other changes. (also check back for new major version by end of March)
If you get "regulation.bin mismatch" errors after re-running randomization, clear out the "Merge other mod" textbox. -
Minor update for compatibility with Elden Ring 1.03.3. It also fixes prices of dragon incantations and uses new official paramdefs.
Mod Engine 2 is the recommended way to install the mod now.
Seeds are still the same from v0.1.1 -
Small update for Elden Ring v1.08.1 compatibility. No feature changes or seed changes.
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Major release with new features and fixes. Seeds have significantly changed. Notable changes (more on Discord):
- Configure the # of Great Runes to access areas
- Add Kalé hints for non-key items, including bell bearings
- Option to remove weapon reqs -
Unstable alpha version with DLC support for item randomizer (not enemy yet). Has bug fixes vs alpha1, but seeds are incompatible. v0.9.3c is the current stable release.
Note: Launch the game *without* randomizer if you get corrupted save file issues. -
Update for Elden Ring 1.10, with minor UI/merge compatibility fixes. Seeds should remain the same as before, though starting armor may have changed.
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Update for Elden Ring calibration 1.07.1.
Rerun randomizer with same seed/options to continue runs from v0.5.3 or v0.5.4.
.NET 6.0 Desktop Runtime may be needed: https://aka.ms/dotnet/6.0/windowsdesktop-runtime-win-x64.exe -
In this release, fix a bunch of minor issues and softlocks. No new options. This makes Serpent Hunter not terrible against Rykard, removes "map found" spam, and fixes non-random bosses not working in some cases.
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Unstable alpha version with DLC support for item and enemy randomizer. Incompatible with previous alphas. v0.9.3d is the current stable release.
Note: Launch the game *without* randomizer if you get corrupted save file issues. -
For Elden Ring 1.03.3. Fixes a bug where Great Runes were not purchasable in shops.
Seeds are still the same from v0.1.1 and v0.1.2.