As requested by some people, I've opened a discord server for ELDEN VINS related discussion and for people to find players to play seamless coop with this mod. I'm not actually too active on discord myself, but will be posting work in progress teasers from time to time, uploading early beta tests, and probably answer things better than I can here in nexus. But it's more a community thing for you guys to help each other, troubleshooting and meet to play the mod in coop if you're looking for that
· Where's the compass? / How to revert to vanilla HUD? - The compass was deleted along with "host of fingers" healthbar when playing coop, for immersion sake, with the new HUD. If you want it back, just delete the 01_000_fe file in ELDEN VINS/mod/menu folder to turn it visible again.
· How do I change the FOV / the camera is too far away? - In your game folder, go to mods/AdjustTheFOV folder and open the config file and just change the value. I recommend 70 or more for this mod, but you can change it to a value you see fit.
· Posture bar doesn't show like it should or its position is messed up? - The posture bar is set for the most common 16:9 display setting, if you play on other aspect ratio or resolution you may want to check the posture bar mod page and tweak the settings for your custom display in ELDEN VINS/mod/dll/PostureBarSettings.ini
· The game crashes on startup? - This usually happens because there are conflicting .dll mods, or are not installed correctly, I saw that happen sometimes with SeamlessCoop. For some people deleting modloader files could solve it, but make sure you are loading .dll mods the correct way to avoid these kind of problems.
· Can you make a version with just x or y features? - No. I don' take such requests, and the mod is too big to cut things individually.
• Can you merge with this or that overhaul? - No. In fact, I'm NOT ANSWERING MERGING QUESTIONS anymore. It's too annoying, stop trying to merge big mods. It's a time waste. Just play the mods separately for the intended experience
Thanks for the incredible feedback and support, hope you guys keep enjoying Elden Vins!!
Bonjour, je me demande si c'était normal qu'une sorte d'aura noire recouvre mon personnage, j'ai l'impression qu'à cause de cela mon jeu bug en général je suis à 60 fps constant et la je tourne à 50.Bonjour et merci d'avance pour toute réponse qui pourrait m'éclairer.
Hey do you plan to add "surge sprint" animation in this mod? as an optional files (basically super sprint in nightreign), see if it possible considering you already add some nightreign riposte animation in this mod.
mahku not sure if you're working on this already, but i would love to see executors deflect implemented in this. goated mod, moreso what nightreign should've been imo.
I am kinda confused on how sorcery scaling works. Now that sacred seals replaced staves as casting tools, how do you scale sorceries? Is it still with Int? Is it tied to spells? Is there a hidden Int scaling in seals? Or is it all faith casting?
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New Ultimate Arts, new Spirit Summons, Boss Overhauls, Movesets and more! check the changelog to see all new features
Join here: https://discord.gg/xNKvPpASFm
F.A.Q:
· Where's the compass? / How to revert to vanilla HUD?
- The compass was deleted along with "host of fingers" healthbar when playing coop, for immersion sake, with the new HUD. If you want it back, just delete the 01_000_fe file in ELDEN VINS/mod/menu folder to turn it visible again.
· How do I change the FOV / the camera is too far away?
- In your game folder, go to mods/AdjustTheFOV folder and open the config file and just change the value.
I recommend 70 or more for this mod, but you can change it to a value you see fit.
· Posture bar doesn't show like it should or its position is messed up?
- The posture bar is set for the most common 16:9 display setting, if you play on other aspect ratio or resolution you may want to check the posture bar mod page and tweak the settings for your custom display in ELDEN VINS/mod/dll/PostureBarSettings.ini
· The game crashes on startup?
- This usually happens because there are conflicting .dll mods, or are not installed correctly, I saw that happen sometimes with SeamlessCoop. For some people deleting modloader files could solve it, but make sure you are loading .dll mods the correct way to avoid these kind of problems.
· Can you make a version with just x or y features?
- No. I don' take such requests, and the mod is too big to cut things individually.
• Can you merge with this or that overhaul?
- No. In fact, I'm NOT ANSWERING MERGING QUESTIONS anymore. It's too annoying, stop trying to merge big mods. It's a time waste. Just play the mods separately for the intended experience
Thanks for the incredible feedback and support, hope you guys keep enjoying Elden Vins!!
For those of you who want to see the mod in real action:
Is there an easy way to revert back to staff casting? Something for dummies perhaps lol
I want to use staves but usually like to stick to one or two spell types.
I really cant seem to find them while using DSAS
looking at a000 there is no jump or run or slide animations
And deflection animations seem not to work, i can guess im doing smth wrong. I was going down this rabbit hole for hours
Im trying to merege ur movement animations with Sword and falme mod, as i want smth bit more grounded. Thanks in advance