2 items

File information

Last updated

Original upload

Created by

anninjahilator

Uploaded by

anninjahilator

Virus scan

Safe to use

Tags for this mod

12 comments

  1. OmegaOogway
    OmegaOogway
    • member
    • 0 kudos
    can we get an update for the dlc?
    1. anninjahilator
      anninjahilator
      • member
      • 1 kudos
      I can't update just yet because DSMapStudio which I used to make this hasn't been updated for Elden Ring 1.12 as of yet.

      Someone else has already made basically the same mod for the current patch and dlc: https://www.nexusmods.com/eldenring/mods/5457
  2. MrMarshmellow420
    MrMarshmellow420
    • member
    • 0 kudos
    Its not working for me, I put the regulations bin from the download into mods folder of ModEngine 2
  3. vijbiotempailshop
    vijbiotempailshop
    • member
    • 0 kudos
    Please export your changes to CSV and include it in the mod archive so that people can merge this easily
  4. Ahmederaqi
    Ahmederaqi
    • member
    • 0 kudos
    what param did you edit ?
    1. anninjahilator
      anninjahilator
      • member
      • 1 kudos
      I edited from EquipParamGoods all the consumable items I found and set their isConsume to 0.

      From EquipParamWeapon I set maxArrowQuantity for all ammo types to 255 (anything above comes up with an error, I guess it's an 8-bit integer)

      To ShopLineupParam_Recipe I added new crafting recipes with new IDs for all the ammo types (I had to look up the IDs for the ammo types from EquipParamWeapon for the referenceID of the recipes).
  5. deleted196142090
    deleted196142090
    • account closed
    • 0 kudos
    Can this be merged with convergence?
    1. anninjahilator
      anninjahilator
      • member
      • 1 kudos
      I don't think so. This is made for vanilla and I don't know what changes convergence makes to regulation.bin but I'm pretty sure they won't be compatible.

      This mod was actually pretty easy to make. I just changed some parameters in regulation.bin. I used a program called DSMapStudio to be able to make the changes. So maybe if you want to modify some simple parameters for convergence regulation.bin, you might want to try that program.
  6. hashimotokyo
    hashimotokyo
    • member
    • 0 kudos
    Ammo are not infinite.
    1. anninjahilator
      anninjahilator
      • member
      • 1 kudos
      I'm not sure how to technically implement that because it's nowhere near as simple to do as the items.

      You can craft as many arrows and bolts as you want when you have the recipe and crafting ingredients because they won't be spent upon crafting.
  7. scaleteyes
    scaleteyes
    • member
    • 0 kudos
    May I know what you changed?
    1. anninjahilator
      anninjahilator
      • member
      • 1 kudos
      I changed consumable items to no longer be consumed upon use to allow using one of these items an unlimited amount of times.

      If you're asking what items I changed, I made this change to basically all the offensive and buff items (throwing knives, pots, perfumes, dried meats etc.), I think I also changed stonesword keys, larval tears and the like to also be unlimited. Also crafting materials are unlimited (not spent after crafting something).