Does this mod disable the elevator from the sunken chapel into the specimen storeroom? The elevator is raised by default and I don't see any switches or levers to lower it.
Edit: I figured it out. It's intentionally disabled because legacy dungeons only have one entrance in this. I think it would be a good idea to post some mention of the introduction manual on the description page. Lots of good information in there and it's very easy to overlook.
I'am having proplems with the design of the program. I can't select the location of my game because this ins't showing in my screen. here a screenshot to see. This is my entire screen. The bottom of the window ins't showing.
Hi, what resolution is your monitor and do you have text scaling turned up in Windows settings? We are aware of an issue with text scaling, it's not trivial to fix. For now, you may need to turn down that setting when using the program.
I see. The problem is that the program is 1012 pixels tall, which is too big for your monitor. It's not the easiest thing to fix, but we're working on it.
The latest update has a workaround. Press ctrl and - to shrink the window. Some images will look a little glitchy at the moment but it should allow you to use the program.
I have made 9 generations, 4 were matched with failed I&ER generations. It's not your mod's fault but that's annoying. 1 was nearly impossible since I started in the haligtree and all enemies were way too strong. My first boss was Messmer and I was barely scratching him. I don't know if there's a way to avoid starting in any of the end game areas.
End game area doesn't matter as all enemy scaling is randomized. This is by design and may take some getting used to, but the open world nature of the game will always allow you to go elsewhere, so there's no reason that you have to defeat that Messmer right now. It could as well be the last boss that you fight.
And yes the current settings do cause a decent amount of IER failures (and more if some settings like flask upgrade distribution are increased). That's mostly due to the custom item preset that currently requires certain settings for important items and locations, to create a balanced distribution of items like flask upgrades. So it's not IER's fault per se, but there are ways in which it could be more permissive, as many of those failures to place important items are not actually critical.
That's weird because my run in Haligtree felt much more difficult than the one in Stormveil Castle. All enemies were colored (red/black or golden), and the fact that you always spawn with a weapon that's not usable by your character make things even worse. But that's ok, I like it. I would also love to have more character classes options available at the beginning. (or loadouts)
I have to ask: is it normal that I can only barely scratch enemies? You said they're supposed to scale, but it doesn't seem like it and I don't see how being so weak makes for a fun experience. Is it due to the fact that I can't wield my weapon properly as well? Even scarabs are super tanky... That can't be the experience you were trying to build. Literally have to avoid all enemies hoping to find something decent, but since I cant beat anyone I dont get runes, so I cant level up, etc
Ok another question: I managed to level up a bit by finding a site of grace where a large enemy would instantly die and provide tons of rune. Now I'm at castle morne, I can wield my weapon and deal decent damage. When entering the boss room, I ended up against a duelist, the problem is that it can 2 shot me and and I can barely scratch him. How does scaling work? Why is this boss such a sudden difficulty spike?
How to obtain the spirit calling bell? Is there a way to guarantee it as a spawning item? Also, is there an option to start with a weapon that doesnt require very high stats? (pretty much a weapon you can use at the beginning of the game)
You should start with the Spirit Calling Bell (as in, it's on the body of the Finger Maiden in Chapel). If you didn't, the installation process must not have been complete.
There will be options in the future to guarantee classes having wieldable weapons.
As for the installation issues in your other post, it's unclear if you got past them or not? I've never seen the issue described, so I'd need more details to investigate it. It's difficult to fix something that I can't replicate.
Nope I didnt get the spirit bell the second time, but I got it the first time. You should probably add a safeguard somewhere because I didnt get any error message when it happened.
Regarding the installation, I think the problem was that I needed to copy the string first, that was 100% my fault.
The mod looks fun, and I really appreciate the added granularity and QoL. Great work!
I'm new to randomizer, am I supposed not to be able to use the spirit calling bell at all? I got it in the chapel, but it doesn't show up in the equipment menu at all. What am I missing?
You sure? It should be in the Key Items tab if you've picked it up, and it should always be available no matter which settings you have in Race Randomizer (some IER settings may cause it to be randomized out, but the copied options string does not have that).
The installation process is unclear. I have copied "randomizer" inside Race randomizer folder, but the 2nd step remains red and I cant click it. What should I do?
Edit: I dont know how, but I managed to make step 2 work by opening I&ER and copying the string. Now I have an error message at step 3: "NpcParam row could not be found for boss message. Everything will still work but please report this error" (actually got this error 3 times)
Edit 2: I start the game inside the chapel, but I can't open the door because it says I need to have a finger (opens only to those carrying a finger). There's only one finger to loot (finger severer) and it doesnt change anything, I'm just stuck inside. I'm going to start a new seed hoping this one doesnt end up this way.
Edit 3: Second generation didnt pop up any error message and a waygate was in the chapel at the beginning. I was able to teleport to Liurnia.
This mod needs some love. It's that incredible. Just the modifiers alone are mind blowing. There's so many great ones to choose from. There's also a ton of cool changes to the game they made that are not even mentioned.
Mod is so easy to setup as well. Total W. Ridiculously talented people behind this.
So the item and enemy randomizer got updated and it works on it's own but when trying to combine the two by following the readme I get the following error message every time: 'Error encountered: Expected 'SequenceStart', got 'MappingStart' (at Line: 187, Col: 5, Idx: 4840).' Tried following the readme meticulously and different combinations but got the same error every time. When using the randomizer outside of Race Randomizer, it works just fine - but I'm unable to use Race Randomizer
We need to update our mod before it works with the latest versions of I&ER. We're working on it. In the meantime we only support v0.9.3c or v0.9.3d, which don't have any DLC content.
Just wondering since this mod supports v1.12.3 but is dependent on thefifthmatt's own randomizer, is actual DLC content and items not going to be able to appear in races until thefifthmatt updates his own randomizer to include it?
Also sure you already know, but most recent update is currently quarantined. :(
Yeah, DLC content will mostly be missing. Only a few DLC items will appear in some places where the mod does its own randomization, such as starting classes and chests.
It'll be in quarantined for a little while, it happens every time. But we post download links in the announcement channel on the mods Discord Server here: https://discord.gg/G3xGxndHCY
Hey, I love the concept behind this mod. I was wondering if it was possible, and in your goals to add a mode where you run through a small gauntlet of random bosses, like 8 mini-bosses and 3 main/remembrance bosses, with some randomized exploration/normal enemy packs in the middle. Something akin to a "roguelike" run?
I think it could be an interesting take that builds well on the mechanics you guys came up with for this mod.
48 comments
Edit: I figured it out. It's intentionally disabled because legacy dungeons only have one entrance in this. I think it would be a good idea to post some mention of the introduction manual on the description page. Lots of good information in there and it's very easy to overlook.
here a screenshot to see. This is my entire screen. The bottom of the window ins't showing.
(Latest mirror link while the update is quarantined: https://www.dropbox.com/scl/fi/e5thyop07ww3s8gdm044j/ERRaceRandomizer-v0.3.4.zip?rlkey=pzo7yg6n13b95h8ch6subu9z0&st=vdpz0ggo&dl=0)
1 was nearly impossible since I started in the haligtree and all enemies were way too strong. My first boss was Messmer and I was barely scratching him.
I don't know if there's a way to avoid starting in any of the end game areas.
And yes the current settings do cause a decent amount of IER failures (and more if some settings like flask upgrade distribution are increased). That's mostly due to the custom item preset that currently requires certain settings for important items and locations, to create a balanced distribution of items like flask upgrades. So it's not IER's fault per se, but there are ways in which it could be more permissive, as many of those failures to place important items are not actually critical.
All enemies were colored (red/black or golden), and the fact that you always spawn with a weapon that's not usable by your character make things even worse.
But that's ok, I like it.
I would also love to have more character classes options available at the beginning. (or loadouts)
You said they're supposed to scale, but it doesn't seem like it and I don't see how being so weak makes for a fun experience.
Is it due to the fact that I can't wield my weapon properly as well?
Even scarabs are super tanky...
That can't be the experience you were trying to build.
Literally have to avoid all enemies hoping to find something decent, but since I cant beat anyone I dont get runes, so I cant level up, etc
Now I'm at castle morne, I can wield my weapon and deal decent damage.
When entering the boss room, I ended up against a duelist, the problem is that it can 2 shot me and and I can barely scratch him.
How does scaling work? Why is this boss such a sudden difficulty spike?
Is there a way to guarantee it as a spawning item?
Also, is there an option to start with a weapon that doesnt require very high stats? (pretty much a weapon you can use at the beginning of the game)
There will be options in the future to guarantee classes having wieldable weapons.
As for the installation issues in your other post, it's unclear if you got past them or not? I've never seen the issue described, so I'd need more details to investigate it. It's difficult to fix something that I can't replicate.
You should probably add a safeguard somewhere because I didnt get any error message when it happened.
Regarding the installation, I think the problem was that I needed to copy the string first, that was 100% my fault.
The mod looks fun, and I really appreciate the added granularity and QoL.
Great work!
Thanks for playing!
I got it in the chapel, but it doesn't show up in the equipment menu at all.
What am I missing?
I have copied "randomizer" inside Race randomizer folder, but the 2nd step remains red and I cant click it.
What should I do?
Edit: I dont know how, but I managed to make step 2 work by opening I&ER and copying the string.
Now I have an error message at step 3: "NpcParam row could not be found for boss message. Everything will still work but please report this error" (actually got this error 3 times)
Edit 2: I start the game inside the chapel, but I can't open the door because it says I need to have a finger (opens only to those carrying a finger). There's only one finger to loot (finger severer) and it doesnt change anything, I'm just stuck inside. I'm going to start a new seed hoping this one doesnt end up this way.
Edit 3: Second generation didnt pop up any error message and a waygate was in the chapel at the beginning. I was able to teleport to Liurnia.
Mod is so easy to setup as well. Total W. Ridiculously talented people behind this.
'Error encountered: Expected 'SequenceStart', got 'MappingStart' (at Line: 187, Col: 5, Idx: 4840).'
Tried following the readme meticulously and different combinations but got the same error every time. When using the randomizer outside of Race Randomizer, it works just fine - but I'm unable to use Race Randomizer
In the meantime we only support v0.9.3c or v0.9.3d, which don't have any DLC content.
Great to see how much care is put into this mod
Also sure you already know, but most recent update is currently quarantined. :(
It'll be in quarantined for a little while, it happens every time. But we post download links in the announcement channel on the mods Discord Server here: https://discord.gg/G3xGxndHCY
I think it could be an interesting take that builds well on the mechanics you guys came up with for this mod.
Cheers!