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BelgerMod

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BelgerMod

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122 comments

  1. ComaKaho
    ComaKaho
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    This mod destroyed my save THANKS, now its always asking me if i want to use a flask to summon torrent, even when he isnt dead and when i want to dismount him.
    1. BelgerMod
      BelgerMod
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      • 21 kudos
      Is this a joke comment?
  2. AdiZorn
    AdiZorn
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    bruh now i feel too op, But thanks brother. Can you tell me which params I can edit to adjust it myself
    1. BelgerMod
      BelgerMod
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      Open the regulation.bin with SmithBox, and then go to Param Editor tab > SpEffectParam > search for "area scaling" > adjust attack rate and attack power
  3. Stewieb2099
    Stewieb2099
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    I like this mod. But for an entirely different reason. I just got done playing BLOODBORNE, and the battles where fantastic. So the problem that i have with elden ring, is that the boss battles are epic, but short. You either finish them off quickly or they finish you quickly. In bloodborne, it doesn't feel like a two hitter. It's epic, fast, and you appreciate the music. But I already wiped out three bosses too quick, so it's really anticlimactic. So atleast this mod makes me do all these fancy moves and then switch to another move. You can't really do that without the mod, since the dlc is a two hitter and your dead. So I find myself spamming until the job is done. I might ask for a 40% reduction lol.
    1. BelgerMod
      BelgerMod
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      Overall, the difficulty balance in ER is a mess. Its functional, but it can be brokenly easy or brokenly difficult depending on what  you do. One of the weakest ER design points.
    2. Stewieb2099
      Stewieb2099
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      Agreed. And that's the problem. Theres no climax. You win, but it dosent feel right. Still love the game. But once you play bloodborne, now I find myself playing ER for a bit Than switching back. Even if your OP in bloodborne, the fights still feel balanced, the fight takes little more time, not too much,  and there is a great satisfaction that you made it through. ER, I'm just spamming, dodge, spam. If I try to do a cool move, either I die, or the boss dies to quick. It's all to fast for my taste.
    3. BelgerMod
      BelgerMod
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      I also made a big ER overhaul, ER Tarnished Edition (ERTE), and I flattened scaling so the difficulty is more consistent across all the game. But we warned, Its a mod tailored for experienced players that want to beat a challenge higher than vanilla, and it demands you to use the tools at  your disposal, otherwise it can be frustrating.
    4. Stewieb2099
      Stewieb2099
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      Mmmh interesting. I might look into that myself. Thank you for your work.
  4. GoddessAryka
    GoddessAryka
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    Can you make one that does 75 or 100% reduction please because this isn't helping me at all
    1. BelgerMod
      BelgerMod
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      100% reduction would mean no damage taken at all :-P

      If you are still getting problems with difficulty after a 35% damage nerf for enemies, probably your character is underleveled or you are not using the scadutree fragments (a shitty From Soft design, I agree).
  5. AndroIDDQD
    AndroIDDQD
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    Friend, you uploaded something wrong!
    1. BelgerMod
      BelgerMod
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      You are right sorry, messed up the files, gonna fix.
  6. looooots
    looooots
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    • 22 kudos
    thanks for the update
  7. Core455
    Core455
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    Thanks for this dude. I have a character that has 99 stats in everything and I just use in game armors yet I'm getting one or two tapped in this DLC. The damage enemies do is way over tuned in this. Even the forbidden lands enemies were not able to hurt or rather kill me as fast as these ones do not to mention the sheer amount of stun lock attacks there are now apparently. 
    1. BelgerMod
      BelgerMod
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      Yeah, difficulty is completely overtuned. Killing a 99 vigor armored and defense buffed char in two or three hits is just not well designed.

      I will upload another version with a damage nerf in between 25% and 40% today.
    2. Core455
      Core455
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      Awesome dude and again thanks. I'm having a lot more fun playing now
    3. MisterBoopsmooch
      MisterBoopsmooch
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      You are being one-tapped because you are effectively at a starting level in the Shadowlands. You have to get your levels back/ undo the nerf by collecting Scadutree fragments.

      I have no idea how people have missed that mechanic cause it shows it on the loading screens really often as well but here we are.
    4. BelgerMod
      BelgerMod
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      Theres no such a nerf, scadutree fragments are multipliers x0.05% for both players damage and absorption base level after the stats level up multipliers. The problem is enemies have a whooping x 3.8 damage multiplier, and mid-high tier ones also have high base damage attacks (between 300 and 400 hp). Do the maths.

      So, unless you force yourself to search the most scad frags possible before facing enemies, you will get reckt no matter your build is.

      I personally think this is not good design, but its a matter of tastes.
    5. EagleA123
      EagleA123
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      The whole idea of souls like is that its meant to be hard, this mod is cool for the people that are struggling and that's fine because they know what their issue is but here you are complaining about the game because it's their fault? It's not badly designed you just have yet to fully understand the fights and that's okay, either way I still hope you enjoy the game and thanks for making the game easier for those who want to enjoy it.
    6. BelgerMod
      BelgerMod
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      The problems from my point of view are mainly two:

      - Because you die in a pair of hits, the process to learning boss movesets gets interrupted frequently, making you to waste time reloading over and over again. Of course you can workaround this in a pair of ways, but still, it doesnt feel intuitive.

      - ER player lacks proper mobility to cope with most bosses aggressive moveset. That leads to many deaths because of the only ways to avoid their attacks is either running away or dodging (and sometimes jumping). This two actions have a delay by design that forces  you to anticipate hence learning enemies animations, hence dying in the process again until learning.

      I know you can cheese the game with Fingerprint Shield, but you know what I mean...

      Softening enemies damage doesnt fix those issues, but at least alleviates the frustration induced. BTW I consider the scadutree frags design horrendous.
    7. Taurus85
      Taurus85
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      The whole issue here is that blessings were FS solution to everyone starting the DLC on equal foot. For some reason (maybe a good one, who knows) they chose said route instead of simply following the base game's progression, where the new map would just fit somewhere near the end. Blessings are a way to normalize players and not everyone is enjoying it... which is what optional mods are for.
    8. MisterBoopsmooch
      MisterBoopsmooch
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      The enemies being scaled the way they are is functionally a nerf to the player character and Scadutree fragments are the way to undo said nerf. It is as optional of a mechanic as leveling up is, that is to say it isn't optional at all. The mechanic is there to prevent finished builds from blasting every encounter right away. Whether it is good design or not I haven't decided yet. On one hand, it forces you to go out of your way and repeat the leveling up process you already did for base game which is kinda lame. On the other hand, would it really be fun if you could just walk up to any DLC encounter and steamroll it with your end-game build?

      Also, I die in like 3 or 4 hits at most in the Haligtree as well and that's with 60 Vigor + Morgott's Rune + Medium/ Heavy armor sets + Dragoncrest Greatshield Talisman + no talismans that increase the damage you take. The concept of dying in 3 hits even with really high HP and defensive builds is not exclusive to the DLC, that's just how Fromsoft have been balancing late-game for ages now. The last game they made where you could be a proper tank that I can remember was Dark Souls 1. Maybe Dark Souls 2 as well but I haven't played that one in a long while.
    9. rlh445
      rlh445
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      No nerf is to the player lmao, it's not 'effectively' a nerf, they just made the enemies 4 times as strong.  
    10. BelgerMod
      BelgerMod
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      Indeed the scaling in original ER endgame has been also critized. But enemies there are quite easy to fight (even the Revenants if using heal against them) and repeated from other areas so players already know how to fight them. Only real difficulty spike is Malenia, but Malenia is mostly fair, with the waterfowl exception that feels somewhat off.

      Im fine with SOTE enemies being endgame and dealing damage against high level chars, but I think they went too far just because they wanted to force exploration on players in an artificial way.

      Imho, SOTE without scaducrap and scaled as a continuation from Haligtree/Moghynn Palace would have been way better.
    11. SaiyanKirby
      SaiyanKirby
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      I'm curious about this 3.8x multiplier you mentioned. Is that a static increase across everything in the DLC? Is everything in the base game scaled to 1.0x or does it vary zone to zone?
    12. BelgerMod
      BelgerMod
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      There are 21 enemies stats area levels in base game, and 16 in SOTE.

      Base game enemies damage goes from x1.00 (Stranded Graveyard) to x3.79 (Malenia).
      SOTE game enemies damage goes from x3.74 to x3.85.

      So basically SOTE is very endgame to further. I think enemies also have higher attaks base damage value, thats why it feels even harder than Elphael/Malenia level.
  8. BeIiar
    BeIiar
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    Are versions with 33 and 40 % damage nerf working on the current patch (1.12.2)?
    1. BelgerMod
      BelgerMod
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      They should. The csv files for merging are not updated yet though, but you can extract easily new csv from the updated regulation.bin files using Smithbox.
    2. Double8
      Double8
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      man can you explain us how to do that?
    3. BelgerMod
      BelgerMod
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      Pretty straightforward, open the regulation.bin with Smithbox (you have to create new project), go to SpEffectParam param, and search for SOTE rows.

      Then select them and use Data > Export to file
    4. Double8
      Double8
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      "CSV has wrong number of values"
    5. BelgerMod
      BelgerMod
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      • 21 kudos
      Weird, do you have latest SBox update? Im gonna upload new csv in a few minutes just in case.
    6. BelgerMod
      BelgerMod
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      Mmm... I have just tested and its working on my side, the csv load perfectly in latest SBox.

      Make sure you are using the correct separators ( ; )

      Check that in Data > Import
    7. Double8
      Double8
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      Still dont work, idk what's going on.
    8. Double8
      Double8
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      I will wait for the mod update.
    9. BelgerMod
      BelgerMod
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      Weird, I can open the csv with SBox and the regulation.bin is working on my side. Make sure you followed the correct steps with Mod Engine 2 usage, it should work just fine.
    10. hellgeist
      hellgeist
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      I get 'wrong number of values' error as well. Using the latest Smithbox 1.0.14.2 - what is your version exactly?
    11. BelgerMod
      BelgerMod
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      That same one. Did you check the separators? I exported using ; one

      Anyways, if you have problem with the csv, just open the Easy SOTE regulation.bin, search in SpEffectParam SOTE Area and export the csv from there.
  9. F4lcoX58
    F4lcoX58
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    Not working with last udpate, same damage as vanilla game
  10. samuelh327
    samuelh327
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    doesnt work on new update unfortunately 
    1. BelgerMod
      BelgerMod
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      Yeah, ill update the mod later.
    2. samuelh327
      samuelh327
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      goated ty
    3. Jnrose17
      Jnrose17
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      What verison of Smithbox are you using? No longer works on 1.12.2
    4. BelgerMod
      BelgerMod
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      Mmmm... mine is working
    5. hellgeist
      hellgeist
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      Same here, on 1.12.2, latest Smithbox, it says 'CSV has wrong number of values'
    6. BelgerMod
      BelgerMod
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      Ill take a look, maybe I forgot to update the csv to lastest patch.