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ashxxx

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Ashx2

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59 comments

  1. CptQueenbee
    CptQueenbee
    • member
    • 6 kudos
    This mod just broke the cheat engine table even further and didn't do its job. Can't summon spirits in Abyssal woods  where the first two aging untouchables are.
  2. DoTheKabyss
    DoTheKabyss
    • supporter
    • 0 kudos
    i keep getting 'cannot read signature'   every time no matter how I type it in the toml file 
    1. morty233
      morty233
      • member
      • 0 kudos
      same as u ,dont konw how to deal
    2. yinml555
      yinml555
      • member
      • 0 kudos
      you need to rewrite "config_eldenring.toml"
      Change the order of mods names in "external_dlls = ", summon anywhere mod should be the last
    3. biowarchimp
      biowarchimp
      • member
      • 0 kudos
      Thank you good sir! It works perfectly now. I pasted the file into my game folder, made the changes to "config_eldenring.toml," as you mentioned and it works!

    4. B1adeOfMelina
      B1adeOfMelina
      • member
      • 2 kudos
      For those still suffering from this, you should use Mod Loader instead of Mod Engine specifically for this mod. 

      Explain: this mod should be loaded only when the game is fully initialized. Mod Loader adds 5 second delay before loading mod, while Mod Engine doesn't have one. 
    5. yosey1
      yosey1
      • member
      • 0 kudos
      I have the elden Lords army mod but there is nothing in the external dlls section in the config toml file (the Lords army does load.) Any solution or should I just put the summon anywhere dlls file there manually?
  3. ZuDerk
    ZuDerk
    • member
    • 0 kudos
    как скачать этот мод?
  4. befuncast
    befuncast
    • member
    • 0 kudos
    mod need update, the summon is fine but the spirit did not help anything they just walk around
  5. Elias1032
    Elias1032
    • member
    • 0 kudos
    works fine but i'm unable to ressumon afte dismissing, can this be added?
  6. paddy666
    paddy666
    • member
    • 0 kudos
    Hey love the mod but it stopped working in the DLC. I played with it for around 10h and it stoped after game update. Mod still works when you exit the DLC area. Any idea if this can be updated? 

  7. superrim
    superrim
    • member
    • 0 kudos
    Great mod. If only it worked as it is supposed to.
    Currently, most of the time the summons is of no use whatsoever, just a mysterious movement that keeps walking towards the wall during boss fights.
  8. wickedsicklol
    wickedsicklol
    • member
    • 2 kudos
    Can we hope for an update on this mod?
  9. BongBongzzang
    BongBongzzang
    • member
    • 0 kudos
    It's frustrating because sometimes summons ignore enemies and just walk towards the wall, and sometimes they even help me.
  10. homiloko
    homiloko
    • member
    • 14 kudos
    For everyone else getting signature error, it seems to be a conflict when using multiple mods in ModEngine 2. If I use ONLY this mod it works, but enabling others results in that error.

    Edit: I fixed it. It seems to work with EldenModLoader but not with ModEngine 2. Here's how to get ModEngine 2 and EldenModLoader working together. (I'm assuming you already have ModEngine 2 set up, like I did).

    1. Install this mod inside the ELDEN RING\Game\mods\ folder. It should look like: ELDEN RING\Game\mods\SummonAnywhere.dll
    2. Download EldenModLoader
    3. Rename dinput8.dll to mod_loader.dll
    4. Place mod_loader.dll and mod_loader_config.ini inside your ModEngine 2 folder
    5. Include "mod_loader.dll" in your config_eldenring.toml
        Your "external_dlls" setting in your config_eldenring.toml should look something like this:
    external_dlls = [
    "mod_loader.dll"
    ]
    6. DO NOT include "SummonAnywhere.dll" In your config_eldenring.toml
    7. Repeat for all your other dll mods with signature errors, putting them all in your ELDEN RING\Game\mods\ folder
    8. Have fun
    1. jokerzw
      jokerzw
      • member
      • 0 kudos
      seem like that [ path="mod_loader.dll" ]?,I not can find "external_dlls"in the Notepad
    2. homiloko
      homiloko
      • member
      • 14 kudos
      It should be line 14 on the original config_eldenring.toml that comes with ModEngine 2, before you alter anything. Just in case, the version of modengine I'm using is 2.1, downloaded on github.
    3. AYST123456
      AYST123456
      • member
      • 0 kudos
      thanks
    4. homiloko
      homiloko
      • member
      • 14 kudos
      make sure the mod loader mods are in the ELDEN RING\Game\mods\ folder, this is NOT the same folder as ModEngine2 mods
    5. Ant5252
      Ant5252
      • premium
      • 0 kudos
      This made this mod work but it made all my other dll mods stop working. Any way to fix this so they all work together?
    6. homiloko
      homiloko
      • member
      • 14 kudos
      Which mod stopped working for you? If they are Mod Engine 2 mods, they should be in the Mod Engine 2 folder and in the config_eldenring.toml, like this:
      SteamLibrary\steamapps\common\ELDEN RING\ModEngine-2.1.0.0-win64\ermerchant.dll
      SteamLibrary\steamapps\common\ELDEN RING\ModEngine-2.1.0.0-win64\ertransmogrify.dll
      SteamLibrary\steamapps\common\ELDEN RING\ModEngine-2.1.0.0-win64\mod_loader.dll

      external_dlls = [
      "ermerchant.dll",
      "ertransmogrify.dll",
      "mod_loader.dll"
      ]


      If they're Mod Loader mods, they should be inside the ELDEN RING\Game\mods\ folder, and Mod Loader will load them up automatically, you don't need to do anything. Like this:

      SteamLibrary\steamapps\common\ELDEN RING\Game\mods\DisableRuneLoss.dll
      SteamLibrary\steamapps\common\ELDEN RING\Game\mods\RemoveVignette.dll
      SteamLibrary\steamapps\common\ELDEN RING\Game\mods\SummonAnywhere.dll

      Then you launch the game through the Mod Engine 2's launchmod_eldenring.bat

      I don't know how to explain this any clearer. It's still all working for me in the latest version. I also have ReShade and ERSS installed separately, as d3d12.dll and dxgi.dll in the eldenring.exe folder and everything works together. I'm kind of impressed how nothing broke lol