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Syynx

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Syynx

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11 comments

  1. danielc
    danielc
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    No install instructions, great 👍
  2. SotiCoto
    SotiCoto
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    This mod didn't work for me at all, but I've made something like this for myself in the past. 
    I play with the No Compass mod and removing the summon sign can be done the same way in the same file...  i.e. 01_000_fe.gfx
    Using JPEXS Free Flash Decompiler, the Summon Sign is under DefineSprite (481: _01_000_FE_fla.Timeline_174) ...  then Frame 1 > PlaceObject2 (478) Depth: 26 (StandbyIcon) ...  


    Over on the right hand side, opening the "matrix" section and changing the X and Y coordinates to something ridiculous (like 30000) allows the icon to be moved off the screen, effectively removing it.

    I've just confirmed it works that way. 

    Can't share the file since I modified the one released in the No Compass mod...   but in case anyone has difficulty getting this one to work, that would be the method I used. 
    1. Seagroat
      Seagroat
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      My DefineSprite 481 looks like this.. am I looking in the wrong spot? img
    2. SotiCoto
      SotiCoto
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      My DefineSprite 481 looks like this.. am I looking in the wrong spot? img
      Ah.  They might have moved it since I made my last post.  I know updates sometimes change which number you have to find, so it might not be 481 any more.  
      However, the other stuff like "frame 1 (normal)" and the 5 objects called Base / GaugeList / ItemIcon / StandbyIcon / ItemName should remain the same. 

      Sorry, it has been half a year since I last tampered with this, so I don't remember it well any more. 
  3. Seagroat
    Seagroat
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    This mod doesn't work for me. I'm loading Elden Ring through ModEngine.. is that why?
  4. Neoxsat
    Neoxsat
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    Thank you so much.
  5. MIKE20160236
    MIKE20160236
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    I thought the Spirit Summon icon is talking about this one, right?
    1. Syynx
      Syynx
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      Yeah, that's what this mod removes. I was only showing the DPAD summon in one screenshot to showcase that I'm able to summon in my current area
    2. MIKE20160236
      MIKE20160236
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      my mistake, i thought you remove the lower left slot
    3. MIKE20160236
      MIKE20160236
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      thank you for updating the mod image
    4. Syynx
      Syynx
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      No problem, I wanted to make it clearer as to what this mod does exactly.