Animation swaps for Straight Swords, Greatswords, Colossal Greatswords, Katanas, and more.
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Changelogs
Version 4.02
Timed Blocks (Optional): No stamina consumption when performing Timed Blocks. (I felt like the risk was way too high before to the point where it was actually pretty useless.)
Timed Blocks (Optional): Extended active "Timed Block" window from 5 to 6 frames.
Timed Blocks (Optional): Added very minor spark visual effects.
Greatshields: Reduced animation speed for the new Block animation for all Greatshields.
Other: Slightly extended Guard Cancel window for All Shields.
Other: Slightly extended Guard Cancel window for Spear class weapons.
Other: Regulation.bin updated for official Fromsoftware patch 1.04.1
Other: All changes made/updated for official Fromsoftware patch 1.04.1
Known Issues: Sometimes when performing a "Timed Block", the visual/sound effects will not appear. The actual effects are still applied nonetheless. Looking into fixing this atm and will update when I get the time.
Notes: Guard Cancel window has been slightly extended so you can cancel out the block animation while holding guard. (Think Sekiro like while holding guard, you tap guard for consecutive deflects. Don't expect to completely deflect Flurry Combos tho as it's still kinda wonky tbh.)
Notes: Guard Cancel window is the same across all weapons and shields now.
Version 4.01
Timed Blocks (Optional): Fixed Visual effects when performing a Timed Block with shields so it appears on the left hand.
Version 4.0
(*NEWLY ADDED) Timed Blocks: Pressing guard within a small window before an enemy attack will negate all physical damage.
Timed Blocks: New Visual/Sound effect to indicate when a successful timed block is performed.
Timed Blocks: No HP loss when performing a Timed block with weapons. (Enemy magic enchanted weapons are excluded)
Timed Blocks: Performing a timed block will repel enemy weak attacks. (basically a Sekiro deflect)
Timed Blocks: Shields can also perform timed blocks.
Timed Blocks: Timed blocks do not negate Stamina reduction. (Meaning whatever your guard boost of the weapon/shield is, depends on how much stamina is drained while blocking)
Timed Blocks: Timed blocks do not negate Magic damage and other elements.
Straight Swords: Basic One-Handed 5 Hit Attack Combo swapped for Straight Swords.
Straight Swords: Increased Attack speed of the final attack for the Two-Handed Combo.
Colossal Greatswords: Basic One-Handed 3 Hit Attack Combo swapped for Colossal Greatswords.
Colossal Greatswords: Added New Sound/visual effects for Two-Handed Charged Heavy attacks.
Colossal Greatswords: Attack speed changes increased to match official Fromsoftware 1.04 patch.
Shields: New Block animations swapped for Small Shields.
Shields: New Block animations swapped for Medium Shields.
Shields: New Block animations swapped for Greatshields.
Other: Extended the Guard cancel window when two-handing weapons. (Spears/Greatspears excluded for now.)
Other: All changes have been made/updated on the official Fromsoftware 1.04 patch.
Version 3.0
Greatswords: (*NEW) Basic One-Handed 4 Hit Attack Combo swapped for Greatswords. (The thrust attack in the combo has no actual thrust properties and still has the default greatsword attack properties.)
Greatswords: First 2 Hits of the Two-Handed Attack Combo has been changed.
Katanas: Added a very slight delay between the transition from the 2nd attack into the 3rd double hit combo. (This is for better visual readability as the animation transition was coming out too fast in the last version)
Guard Stance (Optional): (*NEW) Added a 3rd option that has no slower stamina recovery while holding guard. (To somewhat makeup for being locked to slow movement.)
Version 2.0
(*NEW) Katanas: Basic Two-Handed 5 Hit Attack Combo swapped for Katanas
Katanas: New Double Attack Slashes (the first attack of each double hit is a much weaker attack and can be block interrupted by shielded enemies)
Straight Swords: Fixed the input response for the new Straight Sword attack combo chain so it flows much smoother/better.
Greatswords: 4 Hit Attack combo properties are now fixed.
Greatswords: Slightly tweaked the animation blending for the new Attack combo chain.
Guard Stance (Optional): Slightly tweaked the animation blending when returning to idle for One-Handed weapons.
Guard Stance (Optional): Slightly tweaked the animation blending when returning to idle for Two-Handed weapons.
Warning: Do not attempt to play online with this mod or you could be banned. Offline only.
Changes:
-Basic One-Handed 5 Hit Attack Combo swapped for Straight Swords -Basic Two-Handed 5 Hit Attack Combo swapped for Straight Swords -Basic One-Handed 4 Hit Attack Combo swapped for Greatswords -Basic Two-Handed 4 Hit Attack Combo swapped for Greatswords -Basic One-Handed 3 Hit Attack Combo swapped for Colossal Greatswords -Basic Two-Handed 3 Hit Attack Combo swapped for Colossal Greatswords -Basic Two-Handed 5 Hit Attack Combo swapped for Katanas -Colossal Greatsword Guard Counter swapped to "Spinning Slash". (Animation is swapped only. Properties are unchanged. New visual effect added) -Dodge Rolls swapped to "Quickstep". (Animation is swapped only. Properties are unchanged) -Block animations swapped when two-handing weapons (Spear class excluded). -Block animations swapped for shields.
Optional: -Timed Block mechanic added. (Read Changelogs for more info) -Guard Stance changed to "Square Off" Animation for both One-Handed and Two-Handed weapons.
Install: 1. Download "Mod Engine 2" from: Releases · soulsmods/ModEngine2 · GitHub 2. Extract "Mod Engine 2" contents to any directory you want. 3. Place whichever "chr" folder you want into "mod" folder 4. Launch Elden Ring through "launchmod_eldenring.bat" only 5. Enjoy.
Tools Used: "DSAnimstudio" by Meowmaritus: Patreon Unreleased Build