1084 comments
-
What's the TAE for the square off guard stance? I want to merge this mod into "Moveset Overhaul for Tarnished".
-
Does anyone know of a mod that just changes weapon animations without any other stuff in it? I used to love this one for that purpose. But I've yet to find one since then that doesn't make me use a new op weapon or messes with a bunch of other stuff in the game
-
why does it replace every single weapon art with the lions roar thing? was that intentional?
-
Why do the good die young?
-
the mod works, but it turns the square off aow into lions claw and removes some parts of my character's face model. any tips or fixes?
-
So am I just super bad, or is the timed block not working at all?
I copied the "chr" folder of "Square Off Guard Stance" (normal version) into the ModEngine 2 "mod" folder and I copied the regulation.bin from the "Timed Block" into the "mod" folder as well.
The animations all work but I can't get the Timed Block, even though I'm pretty sure i got it within 5 frames of the attack hitting. Slowed the game to 0.1 speed to see if it was me. Nope, still doesn't work, I still take stamina damage.
Am i missing something?-
Either BOTH of us are super bad or the timed block is not working at all lol
-
You're both super bad for using a 2 year old regulation.bin mod, a lot of stuff has changed! But I have great news! It can be easily fixed.
TDLR; Updated params Timed Block vanilla regulation.bin (google drive), where I did it for you.
download*! ^
otherwise I'd strongly suggest you take 5 minutes to sit down and get yourself familiar with the program required to merge and update old mods on Elden Ring.
EXPLANATION
I used randomizer first to install this, so each time you'd make a new run, you'd have to merge the regulation.bin files to make it work
together..
ANY mod containing param changes such as FP cost, spell rebalances etc. you needto merge the regulation.bin files. I can't stress this enough.
The square off animation is easy to install and won't require merging.
Short explanation to update old mods; it's the same program for merging mods nowadays so all custom "regulation.bin" files must have their parameters or 'params' merged to work together, or it'll only read 1 file.
Ok here we go.
TUTORIAL
Now first you must download https://www.nexusmods.com/eldenring/mods/4262 (This is not a mod).
Swordmanship, this mod is 1.04.2, so open "ER Regulation Archive" and find "1.04.2 (10420097)".
Keep this open in the background.
Then get DSMapStudio(github) and make a new project, select the directory of your mod where the regulation.bin of our Timed Block is.
Succes! You have imported the old mod you're almost there.
On the top of your screen init should say update params, when on the param editor tab. (see top left next to map editor, etc.)
Then you must select your older 1.04.2 regulation.bin file to update the changed params automatically.
Note: The next step will overwrite the old (Timed Block) regulation.bin without warning!
Now press Ctrl+S to save, or go to the top left and select File > Save Params.
All done, now put the new regulation.bin in our Elden Ring ModLoader 2 mod and all should work fine!
All this information is readily available on https://discord.gg/servername and this image is taken from there, so got to give credit where credit is due. And you can find information on how to merge multiple regulation.bin files using this software on their discord.
-
I've tried using Yapped, and now DSMapStudio based on your comment, to alter weapon movesets and nothing seems to be working. Seems like all the information out there is out of date. I've also downloaded weapon moveset altering mods (along with some others) via Vortex and they aren't working at all. I've manually edited the parameters with both programs, saved and updated my regulation file, and nothing happens.
If there's an updated guide somewhere, then it's just simply unfindable. All I want is a faster Zweihander that doesn't feel like I'm wielding something 10x heavier than it is. :( -
Just use Yabbed, straight forward
Edit: Decided to use DSMapStudio, can confirm, I am extremely incorrect -
Thx m8! With your regulation.bin file it is working perfectly fine
-
I have followed these steps exactly as i understood them but apparently, I am making a mistake, i extracted the regulation.bin from the swordsmanship mod folder and inserted the regulation.bin inside the mod folder, and I have downloaded the regulations rar file, and inserted and DSMapStudio and followed the steps, picked the old regulation from this link (https://www.nexusmods.com/eldenring/mods/4262)
and it said updated successfully.
now what happens is I find these files as well : regulation.bin.prev and regulation.bin
and I don't know which one to use, I tried every one of them, but I can't figure out what is my mistake after this step
-
im using the latest version of the mod and i tried to use the vanilla regulation bin file that you gave us to update the mod but it said that the regulation file isnt in the same version of the mod, so i searched for the one that the DSmapstudio asked (ig it was the v1.04.2) but its still doesnt work for me
-
You dont't make for patch 1.12.1, pls. I don't undertand this things.
-
elden ring doesnt like vortex, dont use vortex
-
hey is there any way you can help me?? i want the dodge movements that's literally all i want I've ben trying to do it through smith box but i guess I'm doing something wrong
-
Doesn't work, DSMapStudio crashes when I try to create a new project, is there any solution ?
-
-
Idk if you're reading this but it would be cool if your left hand also could deflect when empty. Great mod!
-
Can these TAE files be moved to c0000_a00_hi.anibnd.dcx?
-
Does this work for elden ring 1.16 without the dlc?
-
man I just downloaded this and only after I copy the files I bother to check the last updated date
fug