Please fix the new Weapons Bugs in around patch 1.12, new weapons like ballistas and Light Greatswords, don't have audio and doesn't even have a hitbox, when I encountered enemy that uses these weapons they just do nothing, no audio cue nodamage no nothing, they just do the animation and do no damage, I love the moveset but please fix bug for the newer weapons they just do nothing
So am I just super bad, or is the timed block not working at all?
I copied the "chr" folder of "Square Off Guard Stance" (normal version) into the ModEngine 2 "mod" folder and I copied the regulation.bin from the "Timed Block" into the "mod" folder as well.
The animations all work but I can't get the Timed Block, even though I'm pretty sure i got it within 5 frames of the attack hitting. Slowed the game to 0.1 speed to see if it was me. Nope, still doesn't work, I still take stamina damage.
download*! ^ otherwise I'd strongly suggest you take 5 minutes to sit down and get yourself familiar with the program required to merge and update old mods on Elden Ring.
EXPLANATION I used randomizer first to install this, so each time you'd make a new run, you'd have to merge the regulation.bin files to make it work together.. ANY mod containing param changes such asFP cost, spell rebalances etc. you needto mergethe regulation.bin files. I can't stress this enough. The square off animation is easy to install and won't require merging.
Short explanation to update old mods; it's the same program for merging mods nowadays so all custom "regulation.bin" files must have their parameters or 'params' merged to work together, or it'll only read 1 file.
Ok here we go.
TUTORIAL Now first you must download https://www.nexusmods.com/eldenring/mods/4262 (This is not a mod). Swordmanship, this mod is 1.04.2, so open "ER Regulation Archive" and find "1.04.2 (10420097)". Keep this open in the background.
Then get DSMapStudio(github) and make a new project, select the directory of your mod where the regulation.bin of our Timed Block is. Succes! You have imported the old mod you're almost there.
On the top of your screen init should say update params, when on the param editor tab. (see top left next to map editor, etc.) Then you must select your older 1.04.2 regulation.bin file to update the changed params automatically.
Note: The next step will overwrite the old (Timed Block) regulation.bin without warning! Now press Ctrl+S to save, or go to the top left and select File > Save Params. All done, now put the new regulation.bin in our Elden Ring ModLoader 2 mod and all should work fine!
All this information is readily available on https://discord.gg/servername and this image is taken from there, so got to give credit where credit is due. And you can find information on how to merge multiple regulation.bin files using this software on their discord.
I've tried using Yapped, and now DSMapStudio based on your comment, to alter weapon movesets and nothing seems to be working. Seems like all the information out there is out of date. I've also downloaded weapon moveset altering mods (along with some others) via Vortex and they aren't working at all. I've manually edited the parameters with both programs, saved and updated my regulation file, and nothing happens.
If there's an updated guide somewhere, then it's just simply unfindable. All I want is a faster Zweihander that doesn't feel like I'm wielding something 10x heavier than it is. :(
I have followed these steps exactly as i understood them but apparently, I am making a mistake, i extracted the regulation.bin from the swordsmanship mod folder and inserted the regulation.bin inside the mod folder, and I have downloaded the regulations rar file, and inserted and DSMapStudio and followed the steps, picked the old regulation from this link (https://www.nexusmods.com/eldenring/mods/4262) and it said updated successfully.
now what happens is I find these files as well : regulation.bin.prev and regulation.bin
and I don't know which one to use, I tried every one of them, but I can't figure out what is my mistake after this step
im using the latest version of the mod and i tried to use the vanilla regulation bin file that you gave us to update the mod but it said that the regulation file isnt in the same version of the mod, so i searched for the one that the DSmapstudio asked (ig it was the v1.04.2) but its still doesnt work for me
Do you plan to update this mod? You don`t even have a discord server so it is kinda a bummer. No audio with DLC weapons guys btw. Don`t use it with DLC. Works great with base game though.
Works in 1.12.2 BUT the new DLC weapon types like Light Greatsword, Backhand and Great Katanas don't work and have no audio. Use only if you don't plan on using them
Same, but even worse. I've just entered the DLC, so I can't say much, but the guy with the claws near the first grace and the Blackgaol Knight couldn't hit me with most of their attacks. No sound, no damage, no visual effects. Blackgaol Knight couldn't even fire his crossbow
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I copied the "chr" folder of "Square Off Guard Stance" (normal version) into the ModEngine 2 "mod" folder and I copied the regulation.bin from the "Timed Block" into the "mod" folder as well.
The animations all work but I can't get the Timed Block, even though I'm pretty sure i got it within 5 frames of the attack hitting. Slowed the game to 0.1 speed to see if it was me. Nope, still doesn't work, I still take stamina damage.
Am i missing something?
TDLR; Updated params Timed Block vanilla regulation.bin (google drive), where I did it for you.
download*! ^
otherwise I'd strongly suggest you take 5 minutes to sit down and get yourself familiar with the program required to merge and update old mods on Elden Ring.
EXPLANATION
I used randomizer first to install this, so each time you'd make a new run, you'd have to merge the regulation.bin files to make it work
together..
ANY mod containing param changes such as FP cost, spell rebalances etc. you needto merge the regulation.bin files. I can't stress this enough.
The square off animation is easy to install and won't require merging.
Short explanation to update old mods; it's the same program for merging mods nowadays so all custom "regulation.bin" files must have their parameters or 'params' merged to work together, or it'll only read 1 file.
Ok here we go.
TUTORIAL
Now first you must download https://www.nexusmods.com/eldenring/mods/4262 (This is not a mod).
Swordmanship, this mod is 1.04.2, so open "ER Regulation Archive" and find "1.04.2 (10420097)".
Keep this open in the background.
Then get DSMapStudio(github) and make a new project, select the directory of your mod where the regulation.bin of our Timed Block is.
Succes! You have imported the old mod you're almost there.
On the top of your screen init should say update params, when on the param editor tab. (see top left next to map editor, etc.)
Then you must select your older 1.04.2 regulation.bin file to update the changed params automatically.
Note: The next step will overwrite the old (Timed Block) regulation.bin without warning!
Now press Ctrl+S to save, or go to the top left and select File > Save Params.
All done, now put the new regulation.bin in our Elden Ring ModLoader 2 mod and all should work fine!
All this information is readily available on https://discord.gg/servername and this image is taken from there, so got to give credit where credit is due. And you can find information on how to merge multiple regulation.bin files using this software on their discord.
If there's an updated guide somewhere, then it's just simply unfindable. All I want is a faster Zweihander that doesn't feel like I'm wielding something 10x heavier than it is. :(
Edit: Decided to use DSMapStudio, can confirm, I am extremely incorrect
and it said updated successfully.
now what happens is I find these files as well : regulation.bin.prev and regulation.bin
and I don't know which one to use, I tried every one of them, but I can't figure out what is my mistake after this step