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1071 comments

  1. Mohdhay11
    Mohdhay11
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    Does this work for elden ring 1.16 without the dlc?
  2. lememexdd
    lememexdd
    • member
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    man I just downloaded this and only after I copy the files I bother to check the last updated date
    fug
  3. Nekomoshi
    Nekomoshi
    • member
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    Please fix the new Weapons Bugs in around patch 1.12, new weapons like ballistas and Light Greatswords, don't have audio and doesn't even have a hitbox, when I encountered enemy that uses these weapons they just do nothing, no audio cue nodamage no nothing, they just do the animation and do no damage, I love the moveset but please fix bug for the newer weapons they just do nothing
  4. teknitian
    teknitian
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    the best mod on er nexus, left to rot....
  5. Yamamikai
    Yamamikai
    • premium
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    Since this is abandoned, could anyone update this for SOTE DLC?
    1. maciek234
      maciek234
      • member
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      +1
    2. JokeDeity
      JokeDeity
      • supporter
      • 1 kudos
      +100
    3. camekans
      camekans
      • BANNED
      • 0 kudos
      +1
    4. Jgjv10
      Jgjv10
      • member
      • 0 kudos
      PLEASE. This is genuinely one of my favorite mods and I really miss playing with it.
  6. JokeDeity
    JokeDeity
    • supporter
    • 1 kudos
    Why do the good die young?
  7. Siamzero
    Siamzero
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    So am I just super bad, or is the timed block not working at all?

    I copied the "chr" folder of "Square Off Guard Stance" (normal version) into the ModEngine 2 "mod" folder and I copied the regulation.bin from the "Timed Block" into the "mod" folder as well.

    The animations all work but I can't get the Timed Block, even though I'm pretty sure i got it within 5 frames of the attack hitting. Slowed the game to 0.1 speed to see if it was me. Nope, still doesn't work, I still take stamina damage.

    Am i missing something?
    1. Akkioko
      Akkioko
      • member
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      Either BOTH of us are super bad or the timed block is not working at all lol
    2. CTAce
      CTAce
      • member
      • 3 kudos
      You're both super bad for using a 2 year old regulation.bin mod, a lot of stuff has changed! But I have great news! It can be easily fixed.
      TDLR; Updated params Timed Block vanilla regulation.bin (google drive), where I did it for you.

      download*! ^
      otherwise I'd strongly suggest you take 5 minutes to sit down and get yourself familiar with the program required to merge and update old mods on Elden Ring.

      EXPLANATION
      I used randomizer first to install this, so each time you'd make a new run, you'd have to merge the regulation.bin files to make it work
      together..
      ANY mod containing param changes such as FP cost, spell rebalances etc. you needto merge the regulation.bin files. I can't stress this enough.
      The square off animation is easy to install and won't require merging.

      Short explanation to update old mods; it's the same program for merging mods nowadays so all custom "regulation.bin" files must have their parameters or 'params' merged to work together, or it'll only read 1 file.

      Ok here we go.

      TUTORIAL
      Now first you must download https://www.nexusmods.com/eldenring/mods/4262 (This is not a mod).
      Swordmanship, this mod is 1.04.2, so open "ER Regulation Archive" and find "1.04.2 (10420097)".
      Keep this open in the background.

      Then get DSMapStudio(github) and make a new project, select the directory of your mod where the regulation.bin of our Timed Block is.
      Succes! You have imported the old mod you're almost there.

      On the top of your screen init should say update params, when on the param editor tab. (see top left next to map editor, etc.)
      Then you must select your older 1.04.2 regulation.bin file to update the changed params automatically.


      Note: The next step will overwrite the old (Timed Block) regulation.bin without warning!
      Now press Ctrl+S to save, or go to the top left and select File > Save Params.
      All done, now put the new regulation.bin in our Elden Ring ModLoader 2 mod and all should work fine!

      All this information is readily available on https://discord.gg/servername and this image is taken from there, so got to give credit where credit is due. And you can find information on how to merge multiple regulation.bin files using this software on their discord.
    3. KeiranNexus
      KeiranNexus
      • supporter
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      I've tried using Yapped, and now DSMapStudio based on your comment, to alter weapon movesets and nothing seems to be working. Seems like all the information out there is out of date. I've also downloaded weapon moveset altering mods (along with some others) via Vortex and they aren't working at all. I've manually edited the parameters with both programs, saved and updated my regulation file, and nothing happens. 

      If there's an updated guide somewhere, then it's just simply unfindable. All I want is a faster Zweihander that doesn't feel like I'm wielding something 10x heavier than it is. :( 
    4. Squibo2345
      Squibo2345
      • member
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      Just use Yabbed, straight forward 

      Edit: Decided to use DSMapStudio, can confirm, I am extremely incorrect
    5. BL0SS0M1N
      BL0SS0M1N
      • member
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      Thx m8! With your regulation.bin file it is working perfectly fine
    6. ahmed731
      ahmed731
      • member
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      I have followed these steps exactly as i understood them but apparently, I am making a mistake, i extracted the regulation.bin from the swordsmanship mod folder and inserted the regulation.bin inside the mod folder,  and I have downloaded the regulations rar file, and inserted and  DSMapStudio and followed the steps, picked the old regulation  from this link (https://www.nexusmods.com/eldenring/mods/4262)
      and it said updated successfully. 

      now what happens is I find these files as well : regulation.bin.prev and regulation.bin

      and I don't know which one to use, I tried every one of them, but I can't figure out what is my mistake after this step 

       
    7. NFNGuiqc23
      NFNGuiqc23
      • member
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      im using the latest version of the mod and i tried to use the vanilla regulation bin file that you gave us to update the mod but it said that the regulation file isnt in the same version of the mod, so i searched for the one that the DSmapstudio asked (ig it was the v1.04.2) but its still doesnt work for me
    8. furryzabi
      furryzabi
      • member
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      You dont't make for patch 1.12.1, pls. I don't undertand this things. 
    9. VibeCheck367
      VibeCheck367
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      elden ring doesnt like vortex, dont use vortex
  8. camekans
    camekans
    • BANNED
    • 0 kudos
    Do you plan to update this mod? You don`t even have a discord server so it is kinda a bummer. No audio with DLC weapons guys btw. Don`t use it with DLC. Works great with base game though.
  9. ItzJubboy
    ItzJubboy
    • supporter
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    Works in 1.12.2 BUT the new DLC weapon types like Light Greatsword, Backhand and Great Katanas don't work and have no audio. Use only if you don't plan on using them
    1. thegreytroll
      thegreytroll
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      Does the timed block or guard stance work? Did install it normally or did you have to update it yourself? 
    2. Netherel
      Netherel
      • member
      • 0 kudos
      Same, but even worse. I've just entered the DLC, so I can't say much, but the guy with the claws near the first grace and the Blackgaol Knight couldn't hit me with most of their attacks. No sound, no damage, no visual effects. Blackgaol Knight couldn't even fire his crossbow
    3. camekans
      camekans
      • BANNED
      • 0 kudos
      Same. I had to delete it to play the game. I loved my katanas with this mod but without this mod, it feels so useless to even play with katanas tbh.
  10. ErikLeifTheRed
    ErikLeifTheRed
    • supporter
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    This mod is too good to not get an update for latest patch