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ajandri

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16 comments

  1. beyondesolation
    beyondesolation
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    • 4 kudos
    Now i'm actually interested in seeing mask and cloth, but not the helmet itself, heh

    If you don't feel like wasting time on such a small thing for a random user, is there a guide somewhere on how to edit armor meshes in ER?
    1. ajandri
      ajandri
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      I still had the parts lying around, so I tried that out of curiosity, and it works a lot better than I expected. It's got a certain mysterious swashbuckler style to it, very much like the phantom of the opera. Here it is.
    2. beyondesolation
      beyondesolation
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      You're very kind, thank you
  2. FV101AOK
    FV101AOK
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    Is it at all possible to add this as a "altered garment" version of the messmer helmet, so we can have both? I don'tt know how restrictive modding ER is, and i've been wondering why a lot of these replacers that remove parts of the armor arent using the alter garments system and are just replacing the original.
    1. ajandri
      ajandri
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      Fair question. It's possible because I've seen other mods that do it (elden ring reforged, specifically), but I myself don't know how to.
      But even if I could, I'm fairly certain that doing so requires changing the regulation.bin file and likely several others as well, which would cause these mods to conflict with practically every gameplay-altering mod out there.
      And since these kinds of cosmetic mods are rarely anyone's priority, I figure most people would just ignore them instead of trying to figure out a merge.
  3. CNExoSoul
    CNExoSoul
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    Proper instructions for people that don't usually do armor replacements would be nice.
    1. ajandri
      ajandri
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      I suppose it's about time I started doing that.

      First extract the .rar file you downloaded. It contains a "parts" folder, and inside it are the .dcx files of the mod.

      -If you're using ModEngine2, drop the "parts" folder inside Mod Engine's "mod" folder. If there's already a "parts" folder from another mod in there, you can also drop the .dcx files directly into it.

      -If you're using Metis Mod Launcher, launch it and go to the "Mods" tab on the left. Select "Add from folder" and select whichever folder you put the "parts" folder in (Not the "parts" folder itself! Remember that the program is looking for a "parts" folder, it won't detect any loose .dcx files).
      Then go to the "Profiles" tab, select a profile (or create one if it's the first time), scroll down to "Select mods" and choose the newly added mod: playing on this profile will now use that mod and any others that you select.

      Metis seems more complex, but it's helpful for keeping track of multiple mods because you can keep them in separate, custom named folders. And it has an actual user interface.
  4. Vacomcci
    Vacomcci
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    • 2 kudos
    Beautiful
  5. simmons546
    simmons546
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    Any interest in changing Dryleaf armor for few bucks 
    1. ajandri
      ajandri
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      Depends on what exactly you want.
      I can change the textures and any meshes that don't use physics, and I can probably remove pieces of most meshes as well.
      But I don't know how to change meshes that have cloth physics without breaking them, and leaving them stiff as cardboard.
      And most of the dryleaf set has cloth physics.
    2. simmons546
      simmons546
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      Oh yeah don’t think it would be problem.   It’s the puffy sleeves on the altered chest piece for male character.  I’ll send you pic
    3. simmons546
      simmons546
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      Don’t know why I can’t message you but I put pic on my pace with part to remov circled 
  6. tfzane111
    tfzane111
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    could a version of the chest piece without the round plate thing and a full mail set pls thx
  7. aces911
    aces911
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    • 1 kudos
    Gives it almost a Roman Ridge helmet vibe, which matches with the rest of their set.
  8. RazzeK
    RazzeK
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    • 4 kudos
    Wow, thats actually looks really good.
    Nice work.
  9. Matoro342
    Matoro342
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    Chad. Thank you.