Would it be possible to make a comparison list of the changes to gauge how much certain shields were buffed or nerfed? I'd imagine shields who previously had low physical absorption, but were beneficial for other things (high magical absorption or passive effects) are outright superior now compared to most other shields considering the other areas are untouched.
I didn't make it in a way that's supposed to be readable by people other than me, but it should be clear enough. There's a tab with just the vanilla values, and then a modded tab with highlights showing what changed. Changed values are in green and unchanged values are in yellow.
Note, small shields were the last thing I did and I didn't bother imputing each small shield default value, as I knew what I wanted to change them to.
Thanks for the quick reply. I'm very surprised to see icon shield's physical absorption being buffed to 100%, even though it has passive hp regen for example... I figured it would get nerfed for more shield variety.
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I'd imagine shields who previously had low physical absorption, but were beneficial for other things (high magical absorption or passive effects) are outright superior now compared to most other shields considering the other areas are untouched.
I didn't make it in a way that's supposed to be readable by people other than me, but it should be clear enough. There's a tab with just the vanilla values, and then a modded tab with highlights showing what changed. Changed values are in green and unchanged values are in yellow.
Note, small shields were the last thing I did and I didn't bother imputing each small shield default value, as I knew what I wanted to change them to.
Any feedback would be greatly appreciated!
I'm very surprised to see icon shield's physical absorption being buffed to 100%, even though it has passive hp regen for example...
I figured it would get nerfed for more shield variety.
The regen basically compensates for absorption, but then what benefit did the shield get for not being at 100%?
I personally feel like the gimmick of 3hp per second is what allows it to have the sub optimal guard.