The mod works great for me! I know there are a lot of people saying it doesn't work. It can be somewhat confusing to set up and perhaps this is causing a lot of the issues. I would recommend re-reading the instructions very carefully, and also reading the # comments in the 'config.toml' file. Make sure to always use a "\\" to denote a folder separator, "/" and "\" will not work.
Also make sure you putting the right mod in the correct folder.
For single .dll file mods go in the 'mods' folder ".../Game/mods/". These are the mods loaded by Mod Loader. Put the .dll file and it's corresponding folder ( for log.txt and config.txt) directly into the "mods" folder. Example: ".../Game/mods/SkipTheIntro.dll" along with ".../Game/mods/SkipTheIntro/< config, log, and load .txt files>".
For mods with assets in folders like '/parts' and '/char' I recommend putting the mod into a sub-folder of ".../Game/mod/". These are the mods loaded by Mod Engine 2. Example: ".../Game/mod/WidescreenFix/" in "WidescreenFix" folder I have the folder "menu" and in that, asset files for the mod. So to say it another way the template is ".../Game/mod/<name of the mod>/<asset folders like 'parts', 'material' etc.>"
I've been using this mod with the base game, and it's been a fantastic addition to my experience. I really enjoy it. However, its performance in the DLC isn't quite right. While the mod is still active, it negatively impacts areas in the DLC. For instance, in the Grave Plain, all the grass has completely disappeared, and I'm unable to see the Erdtree.
I am trying to load the mod Un-Alone, and i cant seem to get it to work, i have it in the "mod" folder and have the config.toml read this and a folder named "UnAlone" to get rid of any dashes etc.
not sure what is going wrong, i have all the files then inside of that and it just wont ever load. its on the only one that isnt just a .dll, all of those seemed to work fine, this has a different regulation.bin i believe and a bunch of other subfiles for parts script audio etc
Hello! Thank you for your work - it helped me to put a couple of mods that didn't work before. I was wondering if it is possible to install the latest Reforge version with this mod? Thanks in advance for the answer!
There's a bug when I open launchmod_eldenring.bat thing for some reason the controller doesn't work, but when I open the game on Steam, it works just fine, idk if it's a bug or it's my fake PS4 Chinese controller playing tricks on me
The mod states that it "adds a new shop to the Two Fingers" but the new shop/menu does not appear when I interact with the shopkeeper. There are 8 folders within the mod.
I tried :
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
I also tried creating lines for each folder like this
But it never works. Does this mod require a unique setup? Note: Also, I put the DLLs in the correct location (I have other dlls there that work). I do not have any major mods that could effect this mod. Only armors.
It works! Looks like the issue was me following the instructions in the Enemies mod. I was meant to talk to the ACTUAL Two Fingers creature and not the old lady lol
So I've played multiple mods with this and it works fine, but when I try to play convergence it always says "save data corrupted". I've tried running convergence on its own. I reinstalled the game and installed convergence only, but still got the same results. All I did was take the convergence mod files, put them in a subfolder, and edit the config to make it work. and it does load convergence mod but I still get "save data corrupted." what should I do
I've done that multiple times, and it's still the same thing. I only have the convergence mod in there to make sure it doesn't clash with anything. Also, from the convergence files, I only take the "mod" folder, right? The other mod engine and convergence_bat files, I leave them right? Coz maybe there is a file that is missing. If you're not sure why I keep getting that issue, then it's all right you can lemme know then I will leave it and play the other mods
Convergence has its own tweaks on save file and mod file loading mechanics. I would recommend to use its own bat files alone (not with this lazy loader).
Corrupted save data often means the SteamID is empty (or `null`) in the save file. You can also try to fill the SteamID into your Convergence save file manually using save editor like https://www.nexusmods.com/eldenring/mods/4763 . Hope it works.
if you really wanted to, this does work with DS3 Seamless Coop and Convergence. dont ask me why i did it with this, but it works and a pain in the butt to setup
90 comments
Also make sure you putting the right mod in the correct folder.
I've been using this mod with the base game, and it's been a fantastic addition to my experience. I really enjoy it. However, its performance in the DLC isn't quite right. While the mod is still active, it negatively impacts areas in the DLC. For instance, in the Grave Plain, all the grass has completely disappeared, and I'm unable to see the Erdtree.mods = [
{ enabled = true, name = "UnAlone", path = "mod\\UnAlone"}
not sure what is going wrong, i have all the files then inside of that and it just wont ever load. its on the only one that isnt just a .dll, all of those seemed to work fine, this has a different regulation.bin i believe and a bunch of other subfiles for parts script audio etc
However, I have been trying to get the mod, Enemies' Original Weapons to work to no avail.
The mod states that it "adds a new shop to the Two Fingers" but the new shop/menu does not appear when I interact with the shopkeeper.
There are 8 folders within the mod.
I tried :
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
I also tried creating lines for each folder like this
{ enabled = true, name = "action", path = "mod\\action"}, { enabled = true, name = "chr", path = "mod\\chr" ...
But it never works. Does this mod require a unique setup?
Note: Also, I put the DLLs in the correct location (I have other dlls there that work).
I do not have any major mods that could effect this mod. Only armors.
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
It should work if you rename the folder to something doesnt have a quote, or you have to try:
{ enabled = true, name = "E\'OW", path = "mod\\E\'OW"}
It is code thing so you dont have to understand lol.
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
It should work if you rename the folder to something doesnt have a quote, or you have to try:
{ enabled = true, name = "E\'OW", path = "mod\\E\'OW"}
It is code thing so you dont have to understand lol.
Solution: Remove all the mods stuff and start a vanilla game, then reinstall mods.
Corrupted save data often means the SteamID is empty (or `null`) in the save file. You can also try to fill the SteamID into your Convergence save file manually using save editor like https://www.nexusmods.com/eldenring/mods/4763 . Hope it works.
I'm trying to do something similar with the ds3 "Cinders" mod