The mod works great for me! I know there are a lot of people saying it doesn't work. It can be somewhat confusing to set up and perhaps this is causing a lot of the issues. I would recommend re-reading the instructions very carefully, and also reading the # comments in the 'config.toml' file. Make sure to always use a "\\" to denote a folder separator, "/" and "\" will not work.
Also make sure you putting the right mod in the correct folder.
For single .dll file mods go in the 'mods' folder ".../Game/mods/". These are the mods loaded by Mod Loader. Put the .dll file and it's corresponding folder ( for log.txt and config.txt) directly into the "mods" folder. Example: ".../Game/mods/SkipTheIntro.dll" along with ".../Game/mods/SkipTheIntro/< config, log, and load .txt files>".
For mods with assets in folders like '/parts' and '/char' I recommend putting the mod into a sub-folder of ".../Game/mod/". These are the mods loaded by Mod Engine 2. Example: ".../Game/mod/WidescreenFix/" in "WidescreenFix" folder I have the folder "menu" and in that, asset files for the mod. So to say it another way the template is ".../Game/mod/<name of the mod>/<asset folders like 'parts', 'material' etc.>"
The mod states that it "adds a new shop to the Two Fingers" but the new shop/menu does not appear when I interact with the shopkeeper. There are 8 folders within the mod.
I tried :
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
I also tried creating lines for each folder like this
But it never works. Does this mod require a unique setup? Note: Also, I put the DLLs in the correct location (I have other dlls there that work). I do not have any major mods that could effect this mod. Only armors.
Using the config with seamless coop, my game is starting in offline mode and i dont know why, saying an error occured, i did all the paths in the config and they should work, but they dont, HELP! also i dont think seamless or anything else is launching through the path im using: # external_dlls = ["SeamlessCoop\\ersc.dll"] external_dlls = ["SeamlessCoop\\ersc.dll"] # Mod loader configuration [extension.mod_loader] enabled = true # Other file mods here, like randomizer, Covergence, Reforge, etc. Use relative path from eldenring.exe. # Multiple mods must be separated with commas. For example if you have 3 mods, you will have something like the following: # mods = [ { enabled = true, name = "randomizer", path = "mod\\randomizer" } # ] mods = [{ enabled = true, name = "randomizer", path = "mod\\randomizer" }, { enabled = true, name = "clever", path = "mod\\clever" },] not sure where i went wrong but please let me know asap, thanks!
Seamless Coop is not loaded so the game says "offline". Check if your SeamlessCoop folder containing ersc.dll is put directly in the Game folder (no nesting).
it is, not sure if its nested or not though, is all the contents of the seamless co-op folder supposed to stay inside the folder (ersc.dll included) or just put out into the game folder?
if you really wanted to, this does work with DS3 Seamless Coop and Convergence. dont ask me why i did it with this, but it works and a pain in the butt to setup
Hi, I got a message after I added the path to the "Map for Goblins" module "Failed to save the game. The save data is corrupted.". In the "mod" folder, I created the folder "goblins" and moved the contents of the mod into the folder. In the file "config.toml" I changed "{ enabled = true, name = "goblins", path = "mod\\goblins" } Maybe I did something wrong?
Hey I was having the same issue as you until I realized that you have to use the menu configuration option at any grace to display/hide anything you want.
So yours was probably working but nothing was enabled to display yet!
I can't get seamless co-op to work, I followed all the instructions that I had to do and it still won't work. Now all my mods and registration.bin in mod folder aren't working now.
dll mods in "mods" folder and even the config in toml work. but the "mod" folder that has "chr" "parts" "menu" none of that s#*! is working. im pulling my hairs out trying to figure out why and the config isnt that clear or more or less just confuses the ever living s#*! outta me trying to understand how to get it to work. anyone have a clue on what i should do?
this is how I used to do it in mod loader config, { enabled = true, name = "ps4", path = "mod\\ps4" }, { enabled = true, name = "color", path = "mod\\color" }, { enabled = true, name = "fdsr", path = "mod\\fdsr" } i renamed the folder the mod provided and put it in mod folder. P.S. DO NOT FORGET THE COMMAS
Any mod loading tools (including this thing and Mod Engine) will only load one regulation.bin. This is due to some limitations of loading technique and cannot be improved currently.
Actually only a few lines of regulation.bin are modified in most mods (compared to the vanilla file), so it is possible for you to merge these modified lines into 1 regulation.bin file, and they will work together (as long as these mods do not modify a same line). Smithbox is a tool to view and edit regulation.bin, you can figure out how to use it in a few minutes.
https://github.com/vawser/Smithbox
A random tutorial video: https://www.youtube.com/watch?v=f0hezLA4B6M
74 comments
Also make sure you putting the right mod in the correct folder.
However, I have been trying to get the mod, Enemies' Original Weapons to work to no avail.
The mod states that it "adds a new shop to the Two Fingers" but the new shop/menu does not appear when I interact with the shopkeeper.
There are 8 folders within the mod.
I tried :
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
I also tried creating lines for each folder like this
{ enabled = true, name = "action", path = "mod\\action"}, { enabled = true, name = "chr", path = "mod\\chr" ...
But it never works. Does this mod require a unique setup?
Note: Also, I put the DLLs in the correct location (I have other dlls there that work).
I do not have any major mods that could effect this mod. Only armors.
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
It should work if you rename the folder to something doesnt have a quote, or you have to try:
{ enabled = true, name = "E\'OW", path = "mod\\E\'OW"}
It is code thing so you dont have to understand lol.
{ enabled = true, name = "E'OW", path = "mod\\E'OW"}
It should work if you rename the folder to something doesnt have a quote, or you have to try:
{ enabled = true, name = "E\'OW", path = "mod\\E\'OW"}
It is code thing so you dont have to understand lol.
# external_dlls = ["SeamlessCoop\\ersc.dll"]
external_dlls = ["SeamlessCoop\\ersc.dll"]
# Mod loader configuration
[extension.mod_loader]
enabled = true
# Other file mods here, like randomizer, Covergence, Reforge, etc. Use relative path from eldenring.exe.
# Multiple mods must be separated with commas. For example if you have 3 mods, you will have something like the following:
# mods = [ { enabled = true, name = "randomizer", path = "mod\\randomizer" }
# ]
mods = [{ enabled = true, name = "randomizer", path = "mod\\randomizer" },
{ enabled = true, name = "clever", path = "mod\\clever" },]
not sure where i went wrong but please let me know asap, thanks!
make sure you have the latest version of seaml coop and set the session password.
In the file "config.toml" I changed "{ enabled = true, name = "goblins", path = "mod\\goblins" }
Maybe I did something wrong?
So yours was probably working but nothing was enabled to display yet!
{ enabled = true, name = "ps4", path = "mod\\ps4" },
i renamed the folder the mod provided and put it in mod folder.{ enabled = true, name = "color", path = "mod\\color" },
{ enabled = true, name = "fdsr", path = "mod\\fdsr" }
P.S. DO NOT FORGET THE COMMAS
Thanks in advance
Actually only a few lines of regulation.bin are modified in most mods (compared to the vanilla file), so it is possible for you to merge these modified lines into 1 regulation.bin file, and they will work together (as long as these mods do not modify a same line). Smithbox is a tool to view and edit regulation.bin, you can figure out how to use it in a few minutes.
https://github.com/vawser/Smithbox
A random tutorial video: https://www.youtube.com/watch?v=f0hezLA4B6M