Any old regulation.bin can be updated. Use SmithBox because it is the only thing that supports post-DLC update. Tutorial: https://www.youtube.com/watch?v=7GT3Oe_r7UA Instead of DSMapSudio, use: https://github.com/vawser/Smithbox/releases
Fantastic! This will make spellcaster builds way more fun!
Thank you!!
Also, it would be neat if you made a combo version too, having both talismans restore your HP as well as FP (like so) to save on talisman slots! Again, with different levels of regeneration. (x2, x3, x5, x10, etc.)
And then the player would have more freedom to equip either one for or both for even more regeneration! I think it would really round out the mod. :)
Edit: It would appear the x5 version is functioning like the default/normal talisman, maybe just me though, I'll try redownloading.
Edit2: Appears only the x10 is working as intended, others aren't functioning for some reason..
Edit3: Edit: I got your mod to work by installing normally. Seems to be an issue on my end with ERModsManager. Could be a load order issue somehow. Thanks for the mods, will keep trying to get it to work with my mod manager. :]
7 comments
Use SmithBox because it is the only thing that supports post-DLC update.
Tutorial: https://www.youtube.com/watch?v=7GT3Oe_r7UA
Instead of DSMapSudio, use: https://github.com/vawser/Smithbox/releases
you can find merge guide in youtube
Thank you!!
Also, it would be neat if you made a combo version too, having both talismans restore your HP as well as FP (like so) to save on talisman slots! Again, with different levels of regeneration. (x2, x3, x5, x10, etc.)
And then the player would have more freedom to equip either one for or both for even more regeneration! I think it would really round out the mod. :)
Edit: It would appear the x5 version is functioning like the default/normal talisman, maybe just me though, I'll try redownloading.
Edit2: Appears only the x10 is working as intended, others aren't functioning for some reason..
Edit3: Edit: I got your mod to work by installing normally. Seems to be an issue on my end with ERModsManager. Could be a load order issue somehow.
Thanks for the mods, will keep trying to get it to work with my mod manager. :]