if you come here because of a broken save issue, your save is not actually broken. ER's 1.05 patch makes it so that you would have to restart from a vanilla save to run the mod. Follow all of these steps:
this exact pattern:
Close the game, use task manager to shut it off afterwards (if it's still there)
Delete your regulation.bin
Verify game files
After it's done, boot up the game
Get to the main menu, then quit the game and use task manager to confirm it's gone
Load up the game in vanilla (or seamless coop vanilla)
Get to the main menu then quit the game and use task manager to confirm it's gone
Put in the mod, and run the game through launchmod_eldenring bat
For balance suggestions:
If you use any type of gameplay altering mod, please do not suggest anything. I will also not look into it if your save wasn't made in Eldenlands after the release update and not during beta.
There are obviously no new updates. Has this "mod" been changed to a different area within this website, or is this deprecation, permanent?
I've been waiting to try this one out for a while now, without going to the environmental mod, or any of the "repackaged" mods such as Convergence, Reforged, Reborn, et Al..
#11 states that all cut content is back, but is there a log that documents where to get those items? For example, if I wanted Brave’s set, where would I get it? (Ty for the reply for when you do)
I tried debug tool and finally I can summon but every time i rest at site of grace or warp the tomb symbol disappear and i cant summon anymore but spirit calling bell still in my inventory . Now every time i want to summon i have to use debug tool add spirit bell then game says unable to acquire spirit bell and it comes with tomb symbol on the left side , i can summon again.
Thats because spirit calling bell was turned into an accessory and you keep spawning the item version. Use debug tool to delete the bell and then spawn the one with the "-" in the name
If you don't get the Grave Glovewort Picker's Bell-Bearing from Ranni and instead get it from the Twin Maiden Husks, you instead get Lone Wolf Ashes. Wyndham Catacombs boss also rewards Lone Wolf Ashes, so the Bell-Bearing is impossible to get if you skip or forget to interact with Ranni before going to Liurnia or Caelid. Might want to make it a purchasable item in the Twin Maiden Husks.
I'm 30+ hours deep in a playthrough and hadn't realized until I beat Wyndham boss. Luckily it's not much of a problem, because I'm basically dedicating this run to watching the mimic go through the game with my build, lol. It's like watching a monkey with a controller using my build, good thing Prayerful Strike and whole lot of health basically beats the game without a single active braincell.
2.1-Hotfix (most recent update as of Nov. 28) patch notes state the warming pot shouldn't heal enemies, it still does however.
On a smaller note, the note on the body at the beginning in Chapel of Anticipation still says "2.0-Hotfix" instead of "2.1"
Edit: Samurai Skill appears in the last item slot upon making a new character, but the FP reduction for Ashes Of War does not work. Ex; Impaling Thrust costs 9 FP normally, still costs 9 FP with a new Samurai created in 2.1-Hotfix
Aye aye chief, thanks for fixing it so quickly. Mind if I ask how the Mimic is supposed to be gotten? Not sure if I should dump time into killing the mimics in Nokron for an ash drop or if there's a quest related to the "Asimi, Silver Tear" item that gives it. I remember the Asimi being part of cut content, but that's the extent of my knowledge.
Edit: My bad, didn't realize you could craft it. Don't usually craft much in the game and tend to ignore temp buffs like physick, so I didn't grab the alchemy kit. Bit of ignorance on my part.
In the changelog, it states that there are two types of passives for Spirit Ashes.
There is: Phantom Vitality, which grants health regeneration constantly. and Phantom Absolute Defense, which reduces damage taken by 80% when below 10% health.
Godrick Knight has Phantom Absolute Defense, not Phantom Vitality.
so the Grave Warden Duellist instantly progs Death Blight on me whenever I get close to him after bringing him down do half life, what am I supposed to do?
99 comments
this exact pattern:
Close the game, use task manager to shut it off afterwards (if it's still there)
Delete your regulation.bin
Verify game files
After it's done, boot up the game
Get to the main menu, then quit the game and use task manager to confirm it's gone
Load up the game in vanilla (or seamless coop vanilla)
Get to the main menu then quit the game and use task manager to confirm it's gone
Put in the mod, and run the game through launchmod_eldenring bat
For balance suggestions:
If you use any type of gameplay altering mod, please do not suggest anything. I will also not look into it if your save wasn't made in Eldenlands after the release update and not during beta.
I've been waiting to try this one out for a while now, without going to the environmental mod, or any of the "repackaged" mods such as Convergence, Reforged, Reborn, et Al..
Is this mod still being worked on?
brave set is through jar bains quest
millicent armor is through millicent quest
the rest of the cut content is just through the quest that you would expect them to be at
I'm 30+ hours deep in a playthrough and hadn't realized until I beat Wyndham boss. Luckily it's not much of a problem, because I'm basically dedicating this run to watching the mimic go through the game with my build, lol. It's like watching a monkey with a controller using my build, good thing Prayerful Strike and whole lot of health basically beats the game without a single active braincell.
On a smaller note, the note on the body at the beginning in Chapel of Anticipation still says "2.0-Hotfix" instead of "2.1"
Edit: Samurai Skill appears in the last item slot upon making a new character, but the FP reduction for Ashes Of War does not work. Ex; Impaling Thrust costs 9 FP normally, still costs 9 FP with a new Samurai created in 2.1-Hotfix
Edit: My bad, didn't realize you could craft it. Don't usually craft much in the game and tend to ignore temp buffs like physick, so I didn't grab the alchemy kit. Bit of ignorance on my part.
I got the Godrick knight Ashes and let them fight against low level enemies to check the regen, non existant, maybe a bug or is this intended?
(great mod btw)
There is:
Phantom Vitality, which grants health regeneration constantly.
and Phantom Absolute Defense, which reduces damage taken by 80% when below 10% health.
Godrick Knight has Phantom Absolute Defense, not Phantom Vitality.