okay, so, i may be dumb, but how does the cancelling feature works exactly? i thought it would allow me to cancel casting mid animation, but im not seeing that ingame. i can see in smithbox that i have the midifcations done (speffectsparams and TAE imported) but i cannot tell any difference ingame
Is there any chance we could get some seperate TAE files to be able to merge with other mods that edit animations? Also, is the animation files specific to the spell cancel? or is it used for casting speed as well?
Do you know if should work with previous version of the game, or is it using params that changed? I'm still on 1.12.4 due to other mods not yet updated.
I use Elden Ring Mods Manager and in CHR folder c0000.anibnd.dcx is conflicting with clever's c0000.anibnd.dcx because Clever's is at the top of the load list so it completely replaces the file in favor of Clever's and it makes it not work
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Do you know if should work with previous version of the game, or is it using params that changed?
I'm still on 1.12.4 due to other mods not yet updated.
i love it!!