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Techbot911

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techbot911

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321 comments

  1. techbot911
    techbot911
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    Update: 2-13-2025
    Hello everyone!
    I've updated the mod once again to version 1.3.1 , which has a lot of changes and new transformation. This update adds a necromance transformation and is probably one of my most complex yet. When transforming it uses 50 FP to summon more and more minions up to tier 4 or you run out of FP. These spirits scale with your level too! Every 20 levels these summons grow in power up to level 200. This ensures they scale well with the game and are not either super OP or super weak in the end game (unless you are under leveled). If you have over 50 FP after summoning up to tier 4 you also get access to a devastating bow attack! I really enjoy this new transformation as he is unique to other fighting styles and relies more on his minions to take the pressure off you and allow you to do evasive bow attacks. Apart from the transformation something I've wanted to do since this mods creation is add to the UI to track summon HP when not using them. I've finally found a way to do it! This bar I have added tracks the HP of you transformation and to ensure it does not get in the way it only appears when you actually have a transformation weapon equipped as you will not need to track transformation HP if you not using the weapon. I tried my best to patch to work with seamless Coop but it is still testy, especially with the new transformation. For some reason there seems to be some desync issues with all transformations causing appearance to not update for the client. Everything will behave right on your end but the people looking won't see what you see and will permanently see you in transformation appearance. The new summons also have a desync issue and sometimes the client wont actually be able to see the summons. Also there seems to sometime be a crash when sending summons away in seamless coop. I will work hard to try and address these issues but for now I can say its fairly stable when on your own. I've also added little tweaks that can be seen in the change log. 

    If you have any suggestions for what you might want to see added or changed please feel free to let me know! Thank you all for downloading and I hope you enjoy!
  2. techbot911
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    Update: 8-25-24
    Hello All!
    I hope you enjoy this mod! I once again want to say thanks to everyone giving me feedback and support on this project of mine. I have been reading comments and I would like to give my reasonings on the changes. Firstly, this is not supposed to be an OP god mode mod. This is for cool, interesting, and different weapons that have special mechanics but are overall fair and balanced. This is elden ring after all and should not be a walk in the park as I see so many other mods do and ultimately end up getting boring quick. These transformation I've made however are very strong and need to be balanced to keep things interesting and fair. Strengths of these transformation are powerful attacks, near infinite poise, increased base stats, increased damage reduction, and most important stop death when using them. When dying in transformation form you return to your base character which gives you a second chance and is quite powerful. Now the transformations even heal when not using them. It's for these reasons there needs to be some draw backs. Right now the only draw back is you can't use flask while transformed. This is to stop you from being invincible as now if you want to heal the transformations you will need to stop using them for a time. Again this mod is not a god mode mod, this is a mod I made for myself and decided to share with others to enjoy and will be striving above all to make it fair. However, if some aspects are weak or need changing I am not opposed to buffing it but please don't expect me to make crazy powerful changes. As always thank you for viewing my mod and if you have any problems drop them in the bugs tab and I will try and help to fix the issue.


    For your convenience I have posted all the ID's if you wish to change the armour or weapons yourself. 

    Guide and ID's

    If you want to change the transformation armour and weapons to a different one you will have to change the name of another piece of equipment. Armour names are hd_m_xxxx for head, am_m_xxxx arms, bd_m_xxxx for body, and lg_m_xxxx for legs. Weapon names are wp_a_xxxx. These are found in the parts folder of a mod and the xxxx represent the id of the armour/weapon. The ID for Ramiel's armour for instance is 9938. So if you download an armour mod, you will go into their parts folder pick a piece of armour (example, hd_m_1234) and rename it to hd_m_9938. After you rename it copy it and paste it in my parts folder of my mod.

    ID's of Transformations:
    Infernon armour: 5690
    Infernon weapon: 9937
    Lucinda armour: Uses in game assets, to edit these youll have to use smithbox .
    Lucinda weapon: 9926
    Ramiel armour: 9938
    Ramiel weapon: 9931
    Agnar armour: 9940
    Agnar weapon: 9939
    Fuadar armour: 9941
    Fuadar weapon: 9942
    Darius armour: 9944
    Darius weapon: 9943
  3. BuckSlayer909
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    Love the mod, do you think you could make a mod that changes a the user into a werewolf or vampires and things like that, i think it would be really cool if something like that was added to the game, thanks!
  4. yunganim
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    Hey Techbot,

    I added the new mod like you said in a comment so place the config eldenring file in the modengine2 folder with the one you provided, i added the folder "soulweapon" to the mod engine2 folder aswel like you said i also tried to put it into the mod folder like you usually would do.

    However it doesnt seem to be working i cant find the weapons at merchant kale.
    Am i doing something wrong is did the place where you can buy the weapons change?
    1. yunganim
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      Never mind im stupid, i got it to work.
    2. techbot911
      techbot911
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      Lmao, glad you got it working.
    3. yamato1129
      yamato1129
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      How did you make it work?
  5. yamato1129
    yamato1129
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    I added the new mod like you said in a comment so place the config eldenring file in the modengine2 folder with the one you provided, i added the folder "soulweapon" to the mod engine2 folder aswel like you said i also tried to put it into the mod folder like you usually would do.
    However it doesnt seem to be working i cant find the weapons at merchant kale.
    Am i doing something wrong is did the place where you can buy the weapons change?
  6. vikikiller
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    This is my go to mod, i wanted to try it out with friends, however upon installing it with ModEngine2 it seems that the seamless Co-op mod can't find any peers to connect to, without any loading screen. Once i removed the mod coop works fine with ModEngine2, however with it installed I cant seem to connect to my friend. Does anyone have an idea of any known issues that cause this?
  7. TechTerr0
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    Are there plans to make this mergable with Elden ring reforged?
  8. ArtwaFiasi
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    • Is there any way to remove all idle effects from the transformations? I loved the mod, but I think the idle damage and everything else about the transformations, except for the combos and magic, feel like overkill... 
  9. Simpledub
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    This is an amazing mod!! Please update the Convergence Merge.
  10. MrZezi
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    Hello, Just got the recent update with a fully updated elden ring and despite going in and letting save data load without any mods it keeps failing, anything I can do to fix this or is it on your side?
    1. techbot911
      techbot911
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      Usually when with happens you don't just need to let save data load but make an entire new save. You first need to go into steam and turn of cloud save. Then go to C:\Users\[username]\AppData\Roaming\EldenRing and delete or at the very least move everything out of it. After deleting or moving your save open vanilla elden ring make a new save, then open using my mod. If that doesn't work then I'd double check your game is updated to 1.16.
    2. MrZezi
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      I did this, but it still won't work. The game works fine with other mods, but whenever I have this one installed it simply won't work. Any other ideas? Anything I can do? I am sure the game is updated to 1.16
    3. techbot911
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      You might try then taking the regulation.bin from my mod and put it in your main game file. Run it without the mod then with. All on a fresh new save.
  11. brunosaints
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    Hello, first I wanted to thank you for your work, it was wonderful.I would like to ask, is there a way to make a version that instead of the fingerprint armor uses Midra's own skin?
    1. alexn0rd
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      Yes, it's possible. You just need to replace files of fuadar id (Fuadar armour: 9941) in parts folder with those in midra mod https://www.nexusmods.com/eldenring/mods/6327?tab=description
  12. AlextheGreat647
    AlextheGreat647
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    Wow, this is an absolute unit of a mod! :O
    could you make a transformation that deals a combo of half fire half holy damage perhaps (I must feel like the emperor of mankind from warhammer 40k)? It’s quite unique how you made the Phoenix form combo with the red & blue flame vfx. Perhaps in the future, you can make a blood transformation type as well!