What can i do about that problem when I try to interact with the NPC close to the Stormhill shack at the arena.. I get the message ?eventtextformap? I merged a few mods together already (like moveset mods and Berserk's Armor, I also see only the ?ProtectorName? instead of Berserk's Helm.. Berserk's Chestplate....) and added this:
to my regulation's talkparam (the talkparam never been modified in my regulation bin yet) as the mod has a regulation too, I exported and imported the csvs and it shows me this text what i think its not normal.
That problem is related to msg file. The folder contains the modified texts of all talk message and item describtion in the game. Missing that folder will displayed the unknown text that you mention. I think you merged the mod and looks like you are using the other mod msg which is missing the text from my mod. Honestly I don't know the way to merge those files in msg folder. The talk param in regulation file only handle multiple text on the real conversation between you and the npc such as when they tell you a story which is too long for a text to display on the screen.
I played this mod before DLC (if I'm not mistaken this mod called MORE ENEMIES or MORE SUMMONS I cannot quite remember) but this is good one. So far I've found several diffrence in the base game between the old one and this one. Can you describe changes you do in DLC area? Great mod, thanks
Hi. I made new NPC enemies for DLC some of them using new DLC weapons and equipment instead of from the base game. Then add them in all across the DLC areas. I also improve the summons for the DLC for example. Instead of having a single fire knight summon, you will have 2 or 3 of them summon at same time depends on how further you upgrade. Add new summon spirit such as Death Knights which you don't get from the vanilla version. Increased the enemies number and I forgot what else I made the changed. It was a while ago, couple months since the game came out.
I just defeated Rennala, and then NPC attacked me in Rennala chamber, this is quite difficult cos I cannot attack him. So far everything works fine, limgrave, stormveil castle and liurnia became more intresting. Thanks man. My main complaint with the base game and DLC it was too empty. Great mod once again. Salute
Is that NPC wearing black clothes and use sorcery? By default he is never been set to be enemy in team type. Did you use merging method to install the mod?
yeah i have the same thing, everytime im resting at the site of grace the one at rennala this ncp fuc,ks me up, and i cant give it damage but he does tons of damage to me lmao xD
I'll look into this why he likes to f*#@ with other people but with me he just disappeared. Originally, I made him as the first student of Sellen and suppose to turn his back on you as you the one who successed Sellen to archive her goal. He help you at first fighting some mops in Acadamy of Raya Lucaria but then betray you. This can be the reason why he's attacking the player.
little suggestion. if this is full offline single player experience, I don't see the point of keeping online item on the shop. why don't change it with better item such as smithing stone or weapon or something more useful. also ability to sell more stuff at the shop. thanks again
You have a good point. When I first make this mod, my intention is adding more enemies to the game such as new NPCs that can be killed to drop smithing stones as a reward. Otherwise we don't have the reason to engage in a battle with them, so I don't focus much on editing the shop that sell you item such as smithing stones. I might consider make a new Merchant that sells massive of items in the future as a new questline.
i now what to do but it doesnt work i c the problem i was merging something, and something happend merged it before and it work but now not i will figure it out
hey question i saw that sellen will learn you primal sorcery, but when i play on another chracter after defeating rennala, she doesnt say anything about it, so whats going on
Not quite understand what you are asking. Is Sellen still teach you the normal sorcery but not the primal sorcery? Or she does not say anything at all?
I forgot to mention for Sellen quest. After you get the mist crystal at the bottom of Acadamy of Raya Lucaria, go back to where Sellen is and use finger snap gesture. The item is guarded by an NPC.
where was it? i can't fucking find it for the life of me. I installed the solo sellen/fia quest mod rather than the whole package so I could merge it into defuckenated, so i'm not sure if something got screwed up in the merge or what.
Take the giant water wheel outside of the school classroom down to where the virgin abductor enemy is, then find and jump on crystal rock nearby to get to the upper platform where there is an NPC enemy guarding the item.
Yes, I know that. The problem was in the regulation file, merging was too messy and created conflicts, so I exported all the modified parameters in your regulation.bin into CSV's and then imported them row by row into defuckenated's regulation.bin instead of merging the two regulation.bin files. While I understand why you didn't do it for the full version of your mod given its size and complexity, for the offshoot standalone version you made for the Sellen and Fia quests and magic I'd suggest providing an optional CSV download if you ever update it to make merging easier for others using overhaul mods. Looking forward to checking out the new spells you made ☺
Odds are the creator's moved on for right now, but if anyone could gimme some help that'd be stellar. I'm currently doing the second step of the heart's devour quest, and i'm rockin' up to the plateau that's marked on the quest map included in the mod, but after killing the pack of enemies, i'm not finding anything that would progress the quest. I've killed both the fire golem, and the deathbird that are right on the other side of the bridge arches as well, done the adjacent dungeons, and still nothing. I remember the dragon asks for a cure for the rot, but i'm just having trouble finding it. Any tips would be awesome.
Hi, Is Shabriri's Woe +1 new talisman you added since it doesn't exist in vanilla or? Because in "Description" you listed: "Shabrini Woe accessory added buff to stats = easy mode Shabrini Woe + 1 accessory added big buff to stats = really easy mode"
Also, is it intentional that from the latest update Ancient One's Talisman doesn't stack with Shabriri's Woe talisman?
Thank you in advance for help and once again great mod!
Hello. The Shabriri's Woe, Shabriri's Woe + 1, and Daedicar's Woe are no longer available in version 2. Instead they are replaced by the the new accessories. The Shabriri's Woe is replaced by Crystal Tear Ancient One, which is at the start of the game of the character creation screen or you can get it from the chest in the Liurnia Lake on the cathedral like tower near the giant Miranda flower at the grace site Temple Quarter. The Shabriri's Woe + 1 is replaced by Ancient One's Scarseal Talisman you can only get it outside of Mogh's boss room lower platform where you can walk up the broken column to get to the upper platform area. The Daedicar's Woe is replaced by Ancient Crest of Lords Talisman can be find at the Crumbling of Azula on the upper secret platform area near the giant tornado where all the skeleton beasts are.
Thanks for pointing it out. The regulation failed to update and I didn't notice. It should be fixed now. Just download the regulation file in the main file if you can't fix it yourself.
This sound lazy, but hearts devour first one said that 3 guys came to caelid, so we have to find them in caelid or where? is there other hint for them?
Go to the Rotview Balcony grace site in Caelid then look to your right behind the sack, jump up those cliffs and you will find them around the bonfire.
148 comments
?eventtextformap? I merged a few mods together already (like moveset mods and Berserk's Armor, I also see only the ?ProtectorName? instead of Berserk's Helm.. Berserk's Chestplate....) and added this:
ID,Name,disableParam_NT,disableParamReserve1,disableParamReserve2,msgId,voiceId,spEffectId0,motionId0,spEffectId1,motionId1,returnPos,reactionId,eventId,msgId_female,voiceId_female,lipSyncStart,lipSyncTime,pad2,timeout,talkAnimationId,isForceDisp,pad3,pad1,1500803050,,0,0,[0|0|0],1500803050,700000000,-1,-1,-1,-1,0,-1,-1,1500803050,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]150080305,,1,0,[0|0|0],1500804000,700000010,-1,-1,-1,-1,0,-1,-1,1500804000,700000010,0,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803051,,0,0,[0|0|0],1500803051,700000000,-1,-1,-1,-1,0,-1,-1,1500803051,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803052,,0,0,[0|0|0],1500803052,700000000,-1,-1,-1,-1,0,-1,-1,1500803052,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803053,,0,0,[0|0|0],1500803053,700000000,-1,-1,-1,-1,0,-1,-1,1500803053,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803070,,0,0,[0|0|0],1500803070,700000000,-1,-1,-1,-1,0,-1,-1,1500803070,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803100,,0,0,[0|0|0],1500803100,700000000,-1,-1,-1,-1,0,-1,-1,1500803100,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803200,,0,0,[0|0|0],1500803200,700000000,-1,-1,-1,-1,0,-1,-1,1500803200,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803300,,0,0,[0|0|0],1500803300,700000000,-1,-1,-1,-1,0,-1,-1,1500803300,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]1500803400,,0,0,[0|0|0],1500803400,700000000,-1,-1,-1,-1,0,-1,-1,1500803400,700000000,-1,-1,[0|0|0|0],-1,-1,1,0,[0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0]
(Your modified rows in talkparam)
to my regulation's talkparam (the talkparam never been modified in my regulation bin yet) as the mod has a regulation too, I exported and imported the csvs and it shows me this text what i think its not normal.
While I understand why you didn't do it for the full version of your mod given its size and complexity, for the offshoot standalone version you made for the Sellen and Fia quests and magic I'd suggest providing an optional CSV download if you ever update it to make merging easier for others using overhaul mods.
Looking forward to checking out the new spells you made ☺
EDIT: I believe i've answered my own question.
Is Shabriri's Woe +1 new talisman you added since it doesn't exist in vanilla or? Because in "Description" you listed:
"Shabrini Woe accessory added buff to stats = easy mode
Shabrini Woe + 1 accessory added big buff to stats = really easy mode"
Also, is it intentional that from the latest update Ancient One's Talisman doesn't stack with Shabriri's Woe talisman?
Thank you in advance for help and once again great mod!