yeah it works like bleed, there is no actual animation for the stun since they don't have it so they just keep walking/attacking but the health loss at least does occur
Hi, I'm just wondering if it were possible to re-balance the proccing without spending 10,000 years in Smithbox manually editing every value. Something like 200 for regular enemies and like, idk, 500 for bosses that don't already take madness damage (say, all "human" bosses already can get mad). Idk, I have no idea how to mass edit in Smithbox, otherwise I'd probably do it myself.
Death Blight doesn't proc on the Greater Potentate NPCs in Bonny Village. I can't think of any other enemy NPCs to test in the Shadow Realm. I've completed all main quests involving all the others.
Can I prevent buffs from turning off when I strap a weapon to my back? Jellyfish's shield buff, or any buff that enchants itself, is inconvenient because it turns off if you hold the weapon in the other hand with both hands, can this be fixed?
I know most buffs if you make their duration -1 they will last forever and you can set eraseOnBonfireRecover to 0 to make it so the bonfire doesn't remove it but as for the jellyfish shield i wouldn't know what to change to fix that, if someone does let me know though i would be happy to make it into a mod for you!
I tested Death Blight with the Flame Guardian NPCs at Guardians' Garrison in the mountain tops using an Eclipse Shotel +0 and it wouldn't proc because they don't have a lot of health.
I had to use Fia's Mist with Prince of Death's Staff many, many times but they did become trees eventually.
It was a quick test so I didn't notice any bugs or glitches. Thank you for at least getting this far! Endorsed.
Good job doing this. It opens up a lot more opportunity for people like me who don't use those big ass overhaul mods. I went in and hand modified the bosses to make them a bit more resistant to it and set both blight AND madness to affect everyone, in a balanced manner, and only could figure it out through this, so thanks.
can i just say you're a god for posting the smithbox params. i like that better than csv files. maybe because im weird and don't like automation or something
37 comments
Search for all functions that have:
env(GetDamageSpecialAttribute, STATUS_EFFECT_BLOOD) == FALSE and env(GetDamageSpecialAttribute, STATUS_EFFECT_COLD) == FALSE
or
env(GetDamageSpecialAttribute, STATUS_EFFECT_BLOOD) == TRUE and env(GetDamageSpecialAttribute, STATUS_EFFECT_COLD) == TRUE
and add
and env(GetDamageSpecialAttribute, STATUS_EFFECT_MADNESS) == FALSE
or
and env(GetDamageSpecialAttribute, STATUS_EFFECT_MADNESS) == TRUE
depending on the function.
I also added the sfx 52554 to the madness proc to enemies (its the yellow burst player emits when get madness proc).
I would love to see that for deathblight
I tested Death Blight with the Flame Guardian NPCs at Guardians' Garrison in the mountain tops using an Eclipse Shotel +0 and it wouldn't proc because they don't have a lot of health.
I had to use Fia's Mist with Prince of Death's Staff many, many times but they did become trees eventually.
It was a quick test so I didn't notice any bugs or glitches. Thank you for at least getting this far! Endorsed.