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NoviceM

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NoviceM

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37 comments

  1. Booblover9000
    Booblover9000
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    so is it like bleed or how does it work, i mean like enemies dont have a stun animation right
    1. NoviceM
      NoviceM
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      yeah it works like bleed, there is no actual animation for the stun since they don't have it so they just keep walking/attacking but the health loss at least does occur
    2. BelgerMod
      BelgerMod
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      You can add the stun animation editing the c9997.hks file.

      Search for all functions that have:

      env(GetDamageSpecialAttribute, STATUS_EFFECT_BLOOD) == FALSE and env(GetDamageSpecialAttribute, STATUS_EFFECT_COLD) == FALSE

      or

      env(GetDamageSpecialAttribute, STATUS_EFFECT_BLOOD) == TRUE and env(GetDamageSpecialAttribute, STATUS_EFFECT_COLD) == TRUE

      and add

      and env(GetDamageSpecialAttribute, STATUS_EFFECT_MADNESS) == FALSE

      or

      and env(GetDamageSpecialAttribute, STATUS_EFFECT_MADNESS) == TRUE

      depending on the function.

      I also added the sfx 52554 to the madness proc to enemies (its the yellow burst player emits when get madness proc).
    3. NoviceM
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      Awesome, if you could send me the modified file i would be happy to upload it here as well(credited to you of course)?
    4. how to edit .hks files ?
  2. zuongdi04
    zuongdi04
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    really need an update for 1.14 patch
    1. JulianRUS2021
      JulianRUS2021
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      +1
    2. CoastoGhosto
      CoastoGhosto
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      +1
  3. M0dmat90
    M0dmat90
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    Any update for 1.14 patch?
  4. Elixititty
    Elixititty
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    Hi, I'm just wondering if it were possible to re-balance the proccing without spending 10,000 years in Smithbox manually editing every value. Something like 200 for regular enemies and like, idk, 500 for bosses that don't already take madness damage (say, all "human" bosses already can get mad). Idk, I have no idea how to mass edit in Smithbox, otherwise I'd probably do it myself.
    1. NoviceM
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      as i responded to another person here too, this is the mass edit command i used to change the resistance: selection: resist_madness: = 0;
    2. Elixititty
      Elixititty
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      Oh, sorry for making you answer the same question twice. Thank you for responding though.
    3. NoviceM
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       eh no problem, i don't mind
  5. M0dmat90
    M0dmat90
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    Nothing procs...
    1. Poinz342
      Poinz342
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      it does but doesnt have animations i think because i killed rykard in 20 seconds with madding hand
  6. majimagoro589
    majimagoro589
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    I would love to see that for deathblight 
    1. xelathor22
      xelathor22
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      +1
    2. NoviceM
      NoviceM
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      Done! untested tho, so if you run into problems let me know
    3. Joewizzypoo777128
      Joewizzypoo777128
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      Death Blight doesn't proc on the Greater Potentate NPCs in Bonny Village. I can't think of any other enemy NPCs to test in the Shadow Realm. I've completed all main quests involving all the others.
  7. tcover
    tcover
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    Can I prevent buffs from turning off when I strap a weapon to my back? Jellyfish's shield buff, or any buff that enchants itself, is inconvenient because it turns off if you hold the weapon in the other hand with both hands, can this be fixed?
    1. NoviceM
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      I know most buffs if you make their duration -1 they will last forever and you can set eraseOnBonfireRecover to 0 to make it so the bonfire doesn't remove it but as for the jellyfish shield i wouldn't know what to change to fix that, if someone does let me know though i would be happy to make it into a mod for you!
  8. Joewizzypoo777128
    Joewizzypoo777128
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    Wow! And Death Blight! It works.

    I tested Death Blight with the Flame Guardian NPCs at Guardians' Garrison in the mountain tops using an Eclipse Shotel +0 and it wouldn't proc because they don't have a lot of health.

    I had to use Fia's Mist with Prince of Death's Staff many, many times but they did become trees eventually.

    It was a quick test so I didn't notice any bugs or glitches. Thank you for at least getting this far! Endorsed.
  9. vTemporalZEROv
    vTemporalZEROv
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    Good job doing this. It opens up a lot more opportunity for people like me who don't use those big ass overhaul mods. I went in and hand modified the bosses to make them a bit more resistant to it and set both blight AND madness to affect everyone, in a balanced manner, and only could figure it out through this, so thanks.
    1. NoviceM
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      Nice, if you want you could send me the more balanced files and i could upload them here as a balanced version(credited to you of course)?
    2. vTemporalZEROv
      vTemporalZEROv
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      I actually ended up borking something with... something.. somewhere lol and now none of it is working so I gotta restart, fun stuff.
  10. ToastGhosty
    ToastGhosty
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    can i just say you're a god for posting the smithbox params. i like that better than csv files. maybe because im weird and don't like automation or something
    1. NoviceM
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      Hahaha, i totally get you i'm pretty much the same!