Golden seed preset manages to look astonishingly beautiful under very specific scenarios. Otherwise some might consider it a desaturation preset(including me :P). With a little bit of tweaking we can fix the overly desaturated colors while still keeping the game less vivid than normal revo. Well done Revolvere
This is absolutely demolishing my FPS (cutting it in half) and the ambient occlusion looks odd (you can see the Erdtree in the back looking super weird) -- am I doing something wrong? I followed the installation instructions and didn't change any of the settings.
This is how my game looks too. I've just spent a couple hours going through basically every reshade setting that REVO requires to see how they affect the image and it looks like Ray Length and Z Thickness (both under qUINT_rtgi) are the primary causes. The default Ray Length value of 10.00 creates massive, shimmering halos around all distant objects (particularly trees) and the default Z Thickness value of 0.42 makes those halos much darker. These default values also completely break snowy/foggy areas (such as by the Forbidden Lands grace) by very prominently showing object occlusion depth through what should be whiteout conditions
Leaving Z Thickness at 0.42 and reducing Ray Length down to about 1.4-1.6 pretty much eliminates the halos and shimmering. Alternatively, leaving the Ray Length at 10.00 and reducing Z Thickness to 0.05 also eliminates the halos and shimmering. However, adjusting either of these values to such low extremes seems a bit counterproductive to what this preset sets out to do. Reducing Amount of Steps per Ray from the default 8 to 1 also minimizes these issues, but still retains the shimmering
I'm new to reshade, so I'm not sure what can be done beyond what I've already stated (from what I've read elsewhere, even my depth buffer seems to be functioning properly?), but if you've got any recommendations to offer or modifications you could personally make, it'd be appreciated
I can't even open the tutorial. At first I thought my home key wasn't working, but it works fine in other programs. I remapped it per other forum suggestions but no key seems to work.
Edit: After diving even deeper into the forums I found a post with the same exact problem. OP fully uninstalled Citrix Receiver (which I also have installed for work) and that fixed both of our problems.
Finally a reshade preset that actually looks good. Though i disabled fog, dof and sharpening and added focaldof instead: Comparison Interiors look a bit cloudy though: Comparison
I've tried every other ReShade on here for ER and I have to say this is the best out there right now, the colors are perfect and subtle. Nothing is washed out for me or too dark, the weather really feels great as well. The spells look fantastic too. You've done a beautiful job here, thank you. Masterful work, seriously.
Kudos on the subtle reshade even though I can't, for the life of me, get it to give me more than 10-20fps. The moment I enable even a single effect...my fps goes from super sweet stable 50-60 fps to absolutely crushed.
Don't really know what's up since I don't even have SpecialK to interfere with reshade. One of the weirdest things, however, is the fog effect is incredibly pervasive...everything gets washed out incredibly white for some reason. I set it up multiple times, and I'm pretty sure I'm not doing anything wrong. I also turned off hdr for good measure, but that didn't help.
The only real constant is that I keep my game at borderless windowed because fullscreen is doing some really weird stuff (Game takes up only 1/4th of my screen and everywhere else flickers), and I'm pretty fearful of turning to fullscreen again lest it take me hours to make borderless windowed work again. Heck....it's practically mystical voodoo magic on how elden ring just "fixes" itself. I don't even know how I got borderless windowed to stick the 1st time around.
The best visual enhancement mod you can get for Elden Ring. Retains the same artistic integrity of the original values but accentuates on top of them. Losing a few frames but it's entirely worth it, this does the beautiful environment work justice.
Very well said! You can save some performance if you toggle some shaders off and adjust the RTGI ray amount to 1. Check the description tab for details. Thanks for using my preset and I'm glad to hear that you are enjoying it :)
25 comments
Golden seed preset manages to look astonishingly beautiful under very specific scenarios. Otherwise some might consider it a desaturation preset(including me :P). With a little bit of tweaking we can fix the overly desaturated colors while still keeping the game less vivid than normal revo.
Well done Revolvere
Leaving Z Thickness at 0.42 and reducing Ray Length down to about 1.4-1.6 pretty much eliminates the halos and shimmering. Alternatively, leaving the Ray Length at 10.00 and reducing Z Thickness to 0.05 also eliminates the halos and shimmering. However, adjusting either of these values to such low extremes seems a bit counterproductive to what this preset sets out to do. Reducing Amount of Steps per Ray from the default 8 to 1 also minimizes these issues, but still retains the shimmering
I'm new to reshade, so I'm not sure what can be done beyond what I've already stated (from what I've read elsewhere, even my depth buffer seems to be functioning properly?), but if you've got any recommendations to offer or modifications you could personally make, it'd be appreciated
Edit: After diving even deeper into the forums I found a post with the same exact problem. OP fully uninstalled Citrix Receiver (which I also have installed for work) and that fixed both of our problems.
Interiors look a bit cloudy though: Comparison
Only the "black" in dungeons looks very washed out, as well as in the main menu.
Don't really know what's up since I don't even have SpecialK to interfere with reshade. One of the weirdest things, however, is the fog effect is incredibly pervasive...everything gets washed out incredibly white for some reason. I set it up multiple times, and I'm pretty sure I'm not doing anything wrong. I also turned off hdr for good measure, but that didn't help.
The only real constant is that I keep my game at borderless windowed because fullscreen is doing some really weird stuff (Game takes up only 1/4th of my screen and everywhere else flickers), and I'm pretty fearful of turning to fullscreen again lest it take me hours to make borderless windowed work again. Heck....it's practically mystical voodoo magic on how elden ring just "fixes" itself. I don't even know how I got borderless windowed to stick the 1st time around.
Retains the same artistic integrity of the original values but accentuates on top of them. Losing a few frames but it's entirely worth it, this does the beautiful environment work justice.