DLC REQUIRED.
This overhaul makes Godrick a more challeging encounter :
Between the usual phase 1 and 2, a grafted scion will appear. It can be skipped if enough damage is dealt (to reach P2 threshold).
In phase 2, the fire tornado-projectiles will track you for a time, so expect them to come back once you dodged them. When stagged in P2 or P3, he'll do an attack, instead of being open for a riposte.
In phase 3, Godrick creates a big fire tornado. You have to stay inside, otherwise you will start taking damage.
Tutorial on how to merge my mod with other stormveil map / events available in the optional files.
Update ver 1.2 : Better looking molten rocks / they will no longer stay up in the air before exploding.
Update ver 1.3 :
- Created a backstab window in P2 / P3 when staggered. The window is a bit tight, and risky, but it exists.
- When launching the 2 mini fire tornados that track you, Godrick will do a bunch of slams on the ground, allowing you to deal with the bullets.
- Reworked combos in P3.
- Less shabriri-eyes-inducing sfx (there is also an alternative version with even less sfx (no projectile sfx in bullet id 4750405 and 4750406)) in P3, I kept the fiery ambiance, with a lot less brightness, but nothing should get between you and the camera anymore.
- The P3 now starts at 30% instead of 25%.
- The scion will no longer "stumble" on the ground when landing from an aerial attack.
Update ver 1.4 :
- The lingering tornadoes in P1 et P2 should be less flickering, their duration has been decreased by 33%.
- Improved the P3 big fire tornado's sfx : it now appears more "filled" with fire.
- The P3 big fire tornado now disappears as soon as the boss dies.
- Reduced Godrick's Hp from 8000 (unscaled) to 7500 (unscaled).
Unless the game is updated,
I consider this to be the final version of the mod.