File information

Last updated

Original upload

Created by

faber88

Uploaded by

faber88

Virus scan

Safe to use

138 comments

  1. Zyton
    Zyton
    • premium
    • 0 kudos
    Does this mod add or change anything that would potentially be baked into the save file? I guess what I'm asking is if I remove this mod after playing offline, could I then play online normally using the same save file? Thanks!
    1. faber88
      faber88
      • member
      • 3 kudos
      Unused event flag IDs are set when you turn on configuration menu options to display icons. That’s all.

      However, I can’t guarantee that you won’t get banned.
  2. Rrzin
    Rrzin
    • member
    • 0 kudos
    最终与 Elden Ring Item 和 Enemy Randomizer 合并。
    如前所述,将 WorldMapPointParam 和 BonfireWarpParam 的行提取到 csv 中,然后将它们导入到regulation.bin文件中。
    将此 mod 的所有剩余文件放入 Elden Ring Item 和 Enemy Randomizer 文件夹中。
    享受你的随机旅程。

    感谢您的分享。
    1. Rrzin
      Rrzin
      • member
      • 0 kudos
      English ver:
      Finally merged with Elden Ring Item and Enemy Randomizer.
      As mentioned earlier, extract the rows of WorldMapPointParams and BonfireWarpParams into CSV, and then import them into the regulation.bin file.
      Put all remaining files of this mod into the Elden Ring Item and Enemy Randomizer folders.
      Enjoy your random journey.

      Thanks for the willingness to share.
  3. RevenantWingXII
    RevenantWingXII
    • member
    • 0 kudos
    Got a question since I'm playing now and then with others in Seamless, but is this map clientside or do all players need to have it?
  4. AyyaZHaxan619
    AyyaZHaxan619
    • member
    • 2 kudos
    Great mod. Btw, can you make merge of your mod with this mod: More Options At Site of Grace (MOASG)
    1. faber88
      faber88
      • member
      • 3 kudos
      Thanks.
      Merging mods is time consuming and not really straightforward. I suggest using ER cheat engine table and ERtool as an alternative to open menus.
  5. withinwaves
    withinwaves
    • member
    • 0 kudos
    Hi thanks for the mod, it works great. Is there anyway to not show items that I already have on the map ?
    1. faber88
      faber88
      • member
      • 3 kudos
      Hi,
      All items picked up disappear on the map except for the rare material nodes with transparent background, which do not have disable flags. However, you can toggle all of them via the specific menu option, see the description section.  
  6. UraniumTH17
    UraniumTH17
    • member
    • 0 kudos
    Hi, I am having an issue where the Map Configuration option in the grace is showing $EventTextForTalk$ and when I select it, all the options are showing the same thing.
    1. faber88
      faber88
      • member
      • 3 kudos
      Hi,
      If you see $EventTextForTalk$, it means that the msg folder is misplaced.
      Your msg folder should be in the following directory:

      ModEngine-2.1.0.0-win64\mod\msg
    2. UraniumTH17
      UraniumTH17
      • member
      • 0 kudos
      I am using Metis Mod Launcher, and the texts starts appearing once I changed the game's language, but no icon is appearing on the map. I already selected Display Everything on a grace.
    3. faber88
      faber88
      • member
      • 3 kudos
      If icons do not appear at all, then the mod's regulation.bin file is not in the correct place. Check that it's in the appropriate location.
    4. UraniumTH17
      UraniumTH17
      • member
      • 0 kudos
      The files were extracted to a directory exactly as they were when downloaded. For some reason, when I launch the game via Metis Mod Launcher, no icon appears on the map even when Display Everything is selected, but when I launch the game via modengine2_launcher.exe (it has to be in the game directory, otherwise it won't work either) the mod works fine.
      edit: Ok, I removed all mods and reloaded them into Metis, and I noticed that only the first mod I added works, all the others don't.
  7. vetroo
    vetroo
    • premium
    • 0 kudos
    I'm having a bug where certain items are not being removed upon pickup. Sacrificial twigs and some smithing stones are a few I've noticed so far.

    Example:
    1. defaltformat
      defaltformat
      • member
      • 0 kudos
      yeah i have it to but its not that big deal
    2. faber88
      faber88
      • member
      • 3 kudos
      Thanks for reporting. The disable flags of two Sacrificial Twigs were incorrect. Made a quick update along with other small changes.

      For the smithing stones, if the icon background is transparent, that's expected as these are rare material nodes that do not have disable flags. However, you can toggle all of them with the specific option, see the description section.
    3. vetroo
      vetroo
      • premium
      • 0 kudos
      Thank you!
  8. BackWaterF1sh
    BackWaterF1sh
    • member
    • 0 kudos
    I am having the same problem as the guy below me, nothing is displayed on the map even though i have the folders as shown in the installation guide.
    1. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      Also would it be possible to somehow use this alongside another regulation.bin file that doesnt have a csv file?
    2. faber88
      faber88
      • member
      • 3 kudos
      Hi,
      see my response below. To merge regulation.bin files, simply use Smithbox to export the modified rows of WorldMapPointParam and BonfireWarpParam to csv, and then import them in your regulation.bin file.
    3. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      I have it setup as shown in the installation tutorial in the description of the mod.
      "C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Normal (ModEngine)\mod\talk\script\m00_00_00_00.talkesdbnd.dcx"
      The modengine folder is called "Normal" as i also have another mod engine folder with a randomizer.
      I can feel the slight lag when i open the map, but there are no options in the grace menu.
    4. faber88
      faber88
      • member
      • 3 kudos
      Found it. It should be \mod\script\talk\ and not \mod\talk\script.

      I have corrected my installation tutorial. Rename the folders and it will work.
    5. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      I should probably have mentioned that i already tried using it as it came before swapping them around, and it didnt work then. I have reverted it to how it came, but it still does not work.
    6. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      I have taken some screenshots of ingame, if there is a way i could send them to you, could they possibly help?
    7. faber88
      faber88
      • member
      • 3 kudos
      Can you upload a screenshot of your Mod Engine 2 folder and mod subfolder, and post it here? Or share an external link to to the uploaded images.
    8. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      ofc, here they are
      Images
    9. faber88
      faber88
      • member
      • 3 kudos
      Your regulation.bin file is smaller than the original mod's one; have you made changes? Even so, it doesn't explain why you can't see the menu options. I'm out of ideas...
    10. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      The only things i have done are export the csv's like you suggested if i wanted to use it with another regulation.bin and imported a csv that made material nodes (like smithing stones) respawnable, although they didnt effect the ones that the default regulation.bin effect. Just for your information i have also tried with only the default regulation.bin and folders and it still didnt work.
    11. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      Could it possibly have something to do with Seamless Coop?
    12. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      I removed seamless coop and now it works????
      Image
    13. BackWaterF1sh
      BackWaterF1sh
      • member
      • 0 kudos
      now it works again with seamless coop, i dont know whats going on but atleast it works.
    14. faber88
      faber88
      • member
      • 3 kudos
      Great that it works.
  9. skyraser98
    skyraser98
    • supporter
    • 0 kudos
    can i know which files were modified in item_dlc02-msgbnd-dcx?
    1. faber88
      faber88
      • member
      • 3 kudos
      PlaceName.fmg
    2. skyraser98
      skyraser98
      • supporter
      • 0 kudos
      Thank you very much, since I installed it during the game it is not possible to remove the objects already collected, right?
    3. faber88
      faber88
      • member
      • 3 kudos
      No need to remove them, when you pick up items the icons will disappear.
    4. skyraser98
      skyraser98
      • supporter
      • 0 kudos
      Yes I know I meant that I installed it in an existing save and there are items that I had already collected whose icon does not disappear

      Edit: actually i just noticed that some objects didn't disappear like some smithing stones
    5. faber88
      faber88
      • member
      • 3 kudos
      For the smithing stones, if the icon background is transparent, that's expected as these are rare material nodes that do not have disable flags.
      However, you can toggle all of them with the specific option, see the description section.
  10. BJack0
    BJack0
    • supporter
    • 0 kudos
    Is there a reason that the original and this mod both have the same lag issue when opening the map. I can run the game fine at 144hz but for whatever reason the game does a long stutter of 2 seconds when opening the map and again when closing the map. Is there a setting that I have enabled that might cause this? both the game and the mod engine are installed on my M.2 drive and my system resources don't look stressed at all.

    Also regardless of how many categories are enabled the map still stutters the same amount, I think the map is still loading the icons regardless of if they are being displayed or not.

    Using the setting to hide everything still has farms?? shown on the map???
    1. faber88
      faber88
      • member
      • 3 kudos
      Are you using the full regulation.bin file? That one is gonna stutter hard as it has 7000 icons to load on the map and the game simply cannot handle it, no matter how powerful your PC is. You need to customize it and cut down the number of icons in WorldMapPointParam, as explained in the description section.

      Hiding icons using the menu has no impact on performance as icons are still loaded in the game.

      Thanks for reporting the farm icons. Those were not supposed to be included in the full regulation.bin file.