The 28 dex requirement on a strength scaling weapon is absolutely criminal, but I actually kinda like you have to offset your scaling damage power spike by dumping so many levels into a stat that gives sub-par gains just to wield the weapon.
I also really dig the aerial attack focused aspect of the thing. I think a perfect version of the sword would be one without an AoW's that locks you into place for a special move. But rather offer more unique, perhaps niche aerial heavies, like the L2 + B. Maybe L2 + R1 smoke bombs the enemy and launches you back for a disengage that resets the enemies aggro, along with a L2 + R2 lets you do some kind of Lions Claw like somersault. What I'm saying is, I'd love to see some more variation with this weapon if you ever come back around to tinkering with the moveset. Anything you do, I'm sure I'll love. This thing is such a gem, big thanks for making it work.
thanks for trying it out! I agree tbh the AOW is the part I gave the least love/time on this, I like your idea for more mobile L2 followups, I think that could be interesting, once I'm done with my current projects I think this is the first to be revisited for sure
I extracted all the files into the mod folder of Mod engine 2 but whenever I speak to Kale the sword isn't there. This is the first time I install a mod and doesn't work, but installing a mod for elden ring is pretty straight forward which is why I'm at a loss as to why it isn't working. I have no other mods installed because I can't be facked to learn how to do all the merging bull. Does this mod work with the DLC?
it works with the DLC yes, you should go through the general troubleshooting guide on the wiki here: http://soulsmodding.wikidot.com/tutorial:main#toc0
and if you're still having trouble, join the discord server and @ me
Thanks for the response. I decided to get rid of my Mod Engine 2 and verified the integrity of the game files in steam, uninstalled and reinstalled the game, then redownloaded Mod Engine 2 and added your mod and it works! So... Case closed! lol. Amazing weapon mod man
Heyy, I really like your mod and I did merge it to the mods I use, I did everything expect the the c0000.hks file. when I open winmerge I find so much differences between yours and clever's ( got it from his modpack ) and I can't do it because I don't know lua... so is there any way that you know a solution or maybe can you merge it for me? I would be grateful.
just go through it and ADD sections that were added by me to clever's hks not replacing anything unless the comments tell you to, I can't do it for you, but if you join the discord server in the description, I can help you with any particular sections that may be confusing.
The part that confuses me is when there is a section that is completely different when comparing two c0000.hks. Maybe convergence is too bold a merge but I have everything working except this.
yeah don't do stuff like this unless you know what you're doing sorry I can't help with this could be one of a million things, also my model was specially made to work with the moveset, and is split into 4 parts you can't just replace the partsbnd with another
Hey this mod looks great but I am having trouble figuring out the exact place to put some of these files for the merging download. I put the action c0000 in the script folder, got the sfx in sfx, params merged, parts in parts, and the tae I put in the c0000.anibnd.dcx. The only thing I'm not sure on is the contents of hkx folder, I don't have a c0000_a1x.anibnd.dcx file so I just moved the one you had from the main mod to my folder since I'm guessing that's where the hkx files would be merged anyways.
Am I correct on everything because when I launch, the weapons are invisible and the animation for attack is a crossbow reload and the AOW just makes my character freeze for a bit. This is very odd because I figured the weapons would at least show since the parts are in their right place and I figured that animations were bugging because I didn't put the hkx's in the right place.
Anyways sorry for the long question, I just never have problems with this sort of thing but I really want to use your mod!
you should join the discord server and ask for help, @ me if you like generally sounds like you need to run ERClipgenerator as is outlined in the merging guide,
the weapons are invisible because you need to move the chrbnd to the chr folder for the sheath position
35 comments
I also really dig the aerial attack focused aspect of the thing. I think a perfect version of the sword would be one without an AoW's that locks you into place for a special move. But rather offer more unique, perhaps niche aerial heavies, like the L2 + B. Maybe L2 + R1 smoke bombs the enemy and launches you back for a disengage that resets the enemies aggro, along with a L2 + R2 lets you do some kind of Lions Claw like somersault. What I'm saying is, I'd love to see some more variation with this weapon if you ever come back around to tinkering with the moveset. Anything you do, I'm sure I'll love. This thing is such a gem, big thanks for making it work.
I agree tbh the AOW is the part I gave the least love/time on this,
I like your idea for more mobile L2 followups, I think that could be interesting, once I'm done with my current projects I think this is the first to be revisited for sure
http://soulsmodding.wikidot.com/tutorial:main#toc0
and if you're still having trouble, join the discord server and @ me
here is the link for the c0000.hks file: https://files.fm/u/8w8vj5s2ud
I can't do it for you, but if you join the discord server in the description, I can help you with any particular sections that may be confusing.
also my model was specially made to work with the moveset, and is split into 4 parts you can't just replace the partsbnd with another
Am I correct on everything because when I launch, the weapons are invisible and the animation for attack is a crossbow reload and the AOW just makes my character freeze for a bit. This is very odd because I figured the weapons would at least show since the parts are in their right place and I figured that animations were bugging because I didn't put the hkx's in the right place.
Anyways sorry for the long question, I just never have problems with this sort of thing but I really want to use your mod!
generally sounds like you need to run ERClipgenerator as is outlined in the merging guide,
the weapons are invisible because you need to move the chrbnd to the chr folder for the sheath position