Found a slight bug. Luckily, this only happens if you are wearing the Talisman.
So the state effect: 266 - FallDeathIsDisabled.
I noticed that whenever you do a riposte, a backstab, finish climbing up a ladder, or have an enemy dodge near you, it puts the character in a fall state and causes you to do a very short hop in place and then fall.
I couldn't figure out how to resolve it, but hey, it's nice not having fall damage lmao.
Let me know if you find a way to resolve that, I would be very curious if there is a way to fix it!
Just a heads up, your CSV file is not good for merging. It will undo all changes that other mods make.
You have to make a CSV with JUST the row you are editing, so for example in the speffect row just make sure that one for the Longtail Talisman is there, and nothing else.
Also, something fun. If you go to EquipParamProtector, find the entry called "Legs" and put the SPeffect IDs for the Cat Talisman, it negates fall damage without needing a Talisman.
The only issue with this method is that you need to put the SPeffect IDs on every leg piece in the game, because equipping one will negate the "leg" effect.
But if you put SpEffect ID for the cancelling death fall and cancelling fall damage on both the "leg" piece and the armor piece, you will have 100% fall protection as long as there is no kill box.
4 comments
So the state effect: 266 - FallDeathIsDisabled.
I noticed that whenever you do a riposte, a backstab, finish climbing up a ladder, or have an enemy dodge near you, it puts the character in a fall state and causes you to do a very short hop in place and then fall.
I couldn't figure out how to resolve it, but hey, it's nice not having fall damage lmao.
Let me know if you find a way to resolve that, I would be very curious if there is a way to fix it!
You have to make a CSV with JUST the row you are editing, so for example in the speffect row just make sure that one for the Longtail Talisman is there, and nothing else.
Thank you.
Also, something fun. If you go to EquipParamProtector, find the entry called "Legs" and put the SPeffect IDs for the Cat Talisman, it negates fall damage without needing a Talisman.
The only issue with this method is that you need to put the SPeffect IDs on every leg piece in the game, because equipping one will negate the "leg" effect.
But if you put SpEffect ID for the cancelling death fall and cancelling fall damage on both the "leg" piece and the armor piece, you will have 100% fall protection as long as there is no kill box.
Neat, right?
I like your cat :)