Thank you all for 400 endorsements! Now that I'm done with the dlc and updated the mod, what's next? Well...
- Custom Midra moveset with a unique player model (thanks to my buddy spoongus) and spells (if it works as intended, the spells would be upgraded from their normal player versions to the boss one when you transform) - Frenzy Torrent model (thx spoongus) - Remade Fingerprint armor (alongside a clean version)
And maybe more, but those will take a while (like a real long while), and I really need to take a break as I am getting more and more busy with real life stuff. If you want to support me then you can via Kofi, thank you all for trying my mod. If you require any support, just contact me via discord "rayanwasalsotaken" my dms are open to everyone.
You mention Smithbox has a "merging feature"? I know of the "Data" > "Import CSV" > "From file" > "All fields.": Method to take modified stuff out and import it else where but nothing came up as modified in the regulation bin.
I've merged this mod and Clever's movset using Smithbox. I edited Clever's items, which were being sold at Kale to instead be sold at Iji so they don't conflict with the items from this mod. It seemed to be working correctly, and all items were showing up and purchasable, but all the frenzy heads appeared invisible and removed my head when equipped. Not sure what the issue is as no Params seem to be conflicting. Any help for solving this would be appreciated.
Is there a way to get this mod to work on a linux install? I've found a couple guides but those seem to only give examples of mods with .dll files, which this one doesn't.
sorry, i don't use linux, and im not sure if modengine 2 works with linux or not, if there's a linux modding guide out there for file replacing mods then it should work.
i guess you can also use uxm to unpack and patch the game to load the modified files i made, but that is destructive for your game install
Hello, I cant seem to load this with Clever's modpack. I am using ModEngine 2 for this and when I load this mod first before Clever, the heads show up in Kale's but the Clever weapons don't. When I load Clever first before this mod, weapons show in Kale's but heads don't show. I am also using a Sekiro deflecting mod with it too (Deflect Me Not X Clever). Any fix?
You answered my previous question about sing the replacements online, thank you! But it got me wondering: Is there any reason it wouldn't work with the Seamless mod? If I merge everything, can I then launch via Seamless once it's updated or would it require one of the modded launchers I have heard doesn't play so nicely with Seamless?
Thanks again. The time and dedication you are putting into this is very appreciated.
It works with seamless, I was testing the alpha version (which should be fully released by now) with my friend and everything was working fine, you both need to have the same mod tho as seamless will not work.
I am confused. I have got Metis launching Seamless correctly and even though I have it pointed at the folder I put all of this mod's contents into as well, this mod does not appear to be working at all Edit: The SPEAR is glowy, the armor isn't. How odd Edit 2: User error. Forgot to add a "parts" folder and put the model replacer contents inside. :^)
Hi, cool mod but the same issue as others met : i tried to put it with clever moveset, i did put both in metis and frenzied on top but it isn't there, in kale's inventory... Do anyone have any tips ???
I've tried multiple times to merge your mod with the Clever Moveset using Smithbox and at first thinking it was successful, booted ER through ME2 and I was able to purchase the heads from Kale but they appeared invisible when equipped. The next couple of attempts after deleting everything from my folders to start from scratch just to ensure nothing was placed incorrectly, the modded items never appeared in Kale's shop afterwards. I honestly can't spot what I'm doing wrong, is it possible if I could ask you to walk me through it step by step on Discord perhaps? Thanks.
Hey, another quick question, but any files about Torrent's vfx? It looks really cool in the video even if it was 2 years ago. Not sure if the file is outdated but I couldn't find it.
592 comments
- Custom Midra moveset with a unique player model (thanks to my buddy spoongus) and spells (if it works as intended, the spells would be upgraded from their normal player versions to the boss one when you transform)
- Frenzy Torrent model (thx spoongus)
- Remade Fingerprint armor (alongside a clean version)
And maybe more, but those will take a while (like a real long while), and I really need to take a break as I am getting more and more busy with real life stuff. If you want to support me then you can via Kofi, thank you all for trying my mod. If you require any support, just contact me via discord "rayanwasalsotaken" my dms are open to everyone.
Is the merging feature something else?
i guess you can also use uxm to unpack and patch the game to load the modified files i made, but that is destructive for your game install
But it got me wondering: Is there any reason it wouldn't work with the Seamless mod? If I merge everything, can I then launch via Seamless once it's updated or would it require one of the modded launchers I have heard doesn't play so nicely with Seamless?
Thanks again. The time and dedication you are putting into this is very appreciated.
Wish I could vote and endorse more than once.
Edit: The SPEAR is glowy, the armor isn't. How odd
Edit 2: User error. Forgot to add a "parts" folder and put the model replacer contents inside. :^)
Edit; figured it out