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ravien_ff and vermillion

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Ravienff

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42 comments

  1. Ravienff
    Ravienff
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    Updated to Build 29.
    See change notes on steam for details:
    https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812
  2. Ravienff
    Ravienff
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    Updated to Build 28.
    See change notes on steam for details:
    https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812
  3. ronlosey
    ronlosey
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    Hey, exactly which version of Empyrion was this created for?   I ask because I suspect some bugs are related to version mismatch.  However, I can't seem to find that information anywhere.  Please get some kind of system of including the game version appropriate to each release.

    Incidentally, great work overall... this really adds a lot to the game.
    1. Ravienff
      Ravienff
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      That information, along with a ton else, is on the Workshop page. RE2 is always for the current, live version of the game.
    2. ronlosey
      ronlosey
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      That would explain a lot, since I can't access the Steam Workshop from my current location.  (I'm probably not the only one.)  Would you mind just tacking a little "v1.11.10" or whatever onto the file name of each release?
    3. Ravienff
      Ravienff
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      No sorry. It would be too much to keep track of and easily get out of sync. Like I said, RE2 is always for whatever the current, live, public version of Empyrion is. When Empyrion updates, I also update RE2. A simple solution for you is to just make sure you update your version of Empyrion the same time you download the scenario.

      The only reason you would have an issue with this is if you do not keep your Empyrion game updated, which is not recommended and would mean I cannot offer you any support anyway since you'd be using an outdated version of both the game and RE2.
  4. ThePfaffinator
    ThePfaffinator
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    I really love the updates to CPU and thrusters! They help a ton with CPU management, especially before finding Neodymium. I also like having the new CoreT2 items, but I did notice that the mass on CoreT2Large (25,000) is not in line with the other large CPU Extenders (between 500 and 3000, depending on size). I'm wondering if it is supposed to be 2500 instead? I corrected it in my own personal BlocksConfig.ecf.
  5. Ravienff
    Ravienff
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    Updated to Build 27.
    See change notes on steam for details:
    https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812
  6. dremen
    dremen
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    oh this is really amazing to find version B26 because i am doing some small tweaks on this mod too and intend on posting them on a new mod .
    could you keep this version b26 in archive , for people who wish to access it later ?
    (like an old file) they will still need the correct game version from steam or epic (1.11.10) but it would keep those things accessible to every one.


    1. Ravienff
      Ravienff
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      No sorry I won't be keeping old versions available. If you want to keep it for yourself just download it.
    2. dremen
      dremen
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      well it does make some sense as it will be outdated after some time ...

      btw, i have some xml tweaked files from this mod, do you mind if i make them available on nexus ? it's just some xml's .
    3. Ravienff
      Ravienff
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      Scenarios do not use xml files, and I cannot give permission to upload another copy of it.
    4. dremen
      dremen
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      well, it would not be a scenario, but configurations with xml's only . people would still require the original mod .
      the xml's just tweak the armour jetpacks, as some people like better jetpacks and other configurations.

      so i am not asking to upload your mod, as it would be pointless, just if you have issues with xml's with different configurations.
    5. Ravienff
      Ravienff
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      As I said, scenarios do not contain xml files and they can't make use of them. I simply do not give permission to upload the contents of this scenario, but of course I have no say in whatever else you may or may not upload.
  7. Ravienff
    Ravienff
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    Updated to Build 26.
    See change notes on steam for details:
    https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812
  8. Ravienff
    Ravienff
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    Updated to Build 25.
    See change notes on steam for details:
    https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812
    1. kenmowman
      kenmowman
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      Thanks.
  9. friendpmcii
    friendpmcii
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    The more advanced inventions under technology tree are color coded so that the more complex then the more simple the constructed needed. (actually making them is correct, needing more complex constructors, its just the color coding for the tech's)
    1. Ravienff
      Ravienff
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      This is handled by the game automatically.
  10. Ravienff
    Ravienff
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    Updated to Build 24.
    See change notes on steam for details:
    https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812
    1. deeks87
      deeks87
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      Keep it up love the mod :)
    2. Ravienff
      Ravienff
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      Thank you so much!