0 of 0
File information
Last updated
Original upload
Created by
Ixion XVIIUploaded by
IxionXVIIVirus scan
Safe to use
Tags for this mod
Current section
About this mod
This is a complete overhaul of the gameplay mechanics of Enderal. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. (eng/ger/rus)
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
A1ta1r - for his help on the russian translation
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- Polish
- Mandarin
- Changelogs
-
-
Version 1.91.1
- - Added the change from 1.91: "- Health regeneration from food increased by 40-50% (higher increase for processed food)" (I forgot to package this change properly)
-
Version 1.91
- - Light-Born's Memory base damage from 29 to 23, is now considered silver, light damage from 10 to 7
- - Anathema bonus damage to Undead from 10 to 15, curse from 20 to 25
- - Readded a lot of error messages and save/load messages
- - Added information to the enchanting tutorial message that players can enchant 2 effects onto items
- - Increased player enchantment power by 7%, increased the magnitude of manareduction enchantments by 5%
- - Stamina regeneration penalty in combat from 25% to 0%, Mana regeneration penalty in combat from 27.5% to 20%
- - Increased player movement speed by ~3%
- - Increased starting stamina/health by 5
- Reduced overall damage of enemies by about 15% - .
- - Reduced the size of some low level Coastal Deerstalker, increased the size of higher level Coastal Deerstalker
- - Reduced the size of Young Moss Crawler
- - Focus manacost reduction from 10/15/20% to 15/17.5/20%
- - Increased the damage of novice spells by 4% and apprentice spells by 2% (only affects players and apparitions)
- - Swimming with no stamina no longer drains health
- - Reduced the stamina drain from attacking with melee/ranged weapons by 25% (doesn't affect NPCs)
- - Further reduced the health regeneration of the Tutorial Mud Elemental
- - Slightly reduced the damage of early game enemy mages
- - Increased NPC spell manacost by 10%
- - Slightly reduced the aggressiveness of enemy mages
- - Health regeneration from food increased by 40-50% (higher increase for processed food)
- .
- - Dagger base sneak attack multiplier from x3 to x2.5
- - Dual Casting mana multiplier from x2.1 to x2.3
- - Unleashed Might damage bonus for each skill from 0.15% to 0.13%
- .
- - Lost One (Draugr) shock resistance increased by 5%
- - Skeleton shock resistance increased by 10%
- - Dragonpriest magic resistance increased by 5%, shock resistance increased by 5%
- - Boneshredder magic resistance increased by 5%, shock resistance increased by 10%
- - Arp/Oorbaya/Soil Elemental magic resistance increased by 5%
- - Starling Centurions/Magic Construction magic resistance increased by 10%
-
Version 1.90.1
- - Fixed an issue not being able to dismantle items
-
Version 1.90
- Updated to Enderal SE 2.0.12, this includes some changes and fixes so the updates works well with EGO
- Lycanthrope: Careful Harvest now has an option to return without purchasing the memory
- Lycanthrope: Strengthened Essence is now properly translated
- Fixed a lycanthrope tutorial message (it had wrong information on how scaling works in EGO)
- Fixed the name of "Staff of Zu-Sherath"
- Rebalanced "Fortify Melee" effects on some armor pieces
- Rebalanced the new Shadow Dancer affinity for EGO and improved its behaviour
- Some other small fixes and clean ups
-
Version 1.89
- - Learning Book: +2 Crafting Points value increased by 6%
- - Kinetic Blast manacost reduced by about 10%
- - Elementalism dual cast mana modifier from x2.0 to x2.1 (like all other spell schools)
- - Fixed Portable Laboratory Rank II and Rank III
- .
- - Panacea (Mystical) health/armor bonus from 75 to 80, duration from 90 to 120
- - Mindstorm (Mystical) increased damage done by some effects by 20%
- - Acceleration (Mystical) duration from 45 to 50
- - Summon Abomination (Mystical) duration from 120 to 150
- - Purge (Mystical) slightly increased radius and fixed some interactions
- - Kinetic Nova (Mystical) increased radius by 10-15%, increased force
- - Hysteria (Mystical) increased radius by about 15%
- .
- - All other Mystical damage spells deal ~50% more damage, cost ~30% more mana, 0.25 sec increased cast time (excluded spells with 3 sec cast time)
-
Version 1.88.1
- - Arcane Archer Affinity: Fixed the name of the affinity buff, fixed the description, increased the speed of the spectral arrow, increased the paralysis duration to 2
- - Rhodas's Amulet cooldown reduction from 15% to 10%, added a speechcraft bonus of 8
-
Version 1.88
- - Fixed Dreameater sneak attack
- - Fixed Second Breath arcane fever increase while having the depth concentration perk
- .
- - Sprint stamina drain reduced by 0.15/sec
- - Reduced stamina drain while blocking by about 10%
- .
- - Finn now has Steel Arrows instead of Sharp Steel Arrows, lowered amount slightly
- - Replaced Steel Arrows with Silver Arrows in a secret chest at the beginning
- .
- - Lowered the overall chance of bashes for all humanoid enemies (Human, Arps, Undead)
- - Lowered the chance of bashes while power attacking for undead
- - Drastically lowered the chance of bashes for humans with the "Berserker" AI
- .
- - Axes now penetrate 5% armor
- - Sword/Dagger critical hit chance from 5% to 6%
- - Blade Dancer: Critical Hit - critical hit damage from 23/43% to 25/45%
- .
- - 2H Swords and 1H Axes weapons now have 10% armor piercing against Skeletons
- - 2H Axes now have 20% armor piercing against Skeletons
- - 2H Hammer armor penetration against Skeletons from 74% to 85%
- .
- - Mace/Hammer armor penetration against Starling Constructs from 50% to 55%
- - Mace/Hammer armor penetration against Armored Giants from 35% to 40%
- - Axes increased damage versus Wood Elementals from 10% to 15%
- - Swords/Axes deal about 8% increased damage versus Lost Ones/Dragons/Boneripper
-
Version 1.87
- - Mana-reduction perks now reduce manacost by 35% (instead of 45%)
- - Manacost of spells was lowered by 15%
- - The above changes lead to no manacost increase with perk and a 15% manacost decrease without perk
- .
- - Troll weakness to fire from 15% to 20%, poison resistance from 20% to 10%, regeneration slightly reduced
- - Frost Troll weakness to fire from 15% to 25%, poison resistance from 20% to 10%, regeneration increased
- - Increased the effectiveness of player mana reduction enchantments by 10%
- .
- - Sneaking is slightly harder overall
- - Trickster: Shadow Player, the light level required for players to be "in the dark" was decreased (= it's easier to be "in the dark")
- - Infiltrator: Knife Thrust, sneak attack damage from 66.7% to 65%
- - Infiltrator: Assassin, sneak attack damage from 50% to 55%
- - Infiltrator: Heart Shot, sneak attack damage from 40% to 50%
- .
- - Cloak spells no longer damage friendly NPC's
- - Fixed cloak spell descriptions
- - Fixed Summon Mystical Sword description
- - Summon Ghostly Bear/Oorbaya/Abomination manacost increased by about 3%
- - Summon Abomination health increased by 40
- .
- - Added 2 new crafting recipe for nails and coal (no blueprint required)
-
Version 1.86.2
- - Fixed apparitions regenerating health in some unintended scenarios
-
Version 1.86.1
- - Updated the phasmalist script to Enderal SE 2.0.11
- - Removed changes to the dreameater script since the EGO changes are no longer needed
-
Version 1.86
- - Improved low level chest loot slightly (less "old" arrows, higher chance to get useful loot)
- - Lots of improvements to high level chest loot (increased the chance of loot, added more unique high level loot etc.)
- - Blade Dancer: Double Vortices - power attack damage bonus from 15/28% to 16/30%
- .
- - Reduced the duration of stagger effects applied to the player to the lowest possible value
- - Keeper: Firm State 80% reduced duration on stagger effects reworked to 75% chance to negate staggering effects (no changes to knockback immunity)
- - Heavy Armor stagger protection reworked:
- Before: Every piece of heavy armor adds 25% reduced stagger duration (since stagger is pretty limited in Skyrim, this didn't have much impact)
- After: Every piece of heavy armor adds a 25% chance to negate staggering effects (+15% for body armor)
- .
- This hasn't changed: 4 equipped pieces of heavy armor completely negate stagger effects. (this has nothing to do with knockback effects)
- .
- .
- - Sneak attacks are disabled when enemies are searching for you
- - Player/Apparition bow damage by 3%
- - Infiltrator: Heart Shot - bow sneak attack damage bonus from 33% to 40%
- - Shadow of the Wind - bonus sneak attack damage from 10/15/20% to 15/25/35%, duration from 30/50/70 to 30/40/50
- - Changed sneak attack perk descriptions to percent values (do x2 damage -> deal 40% increased damage)
- .
- - Replaced some old iron arrows with iron arrows
- - Reduced the amount of hand placed arrows all over the world
- - Reduced the amount of higher level arrows on NPC's slightly
- - Increased the amount of higher level arrows on vendors (and added righteous path arrows at level 15)
- .
- - Nehrimese Archers now use fine steel arrows
- - All other fine steel arrows are replaced (mostly rune arrows, rune and fine steel have identical stats)
- .
- - Skeleton non-silver arrow damage reduction from 40% to 35%, silver arrow damage reduction from 0% to 5%
- - Silver arrow damage calculation versus undead reworked: (ghost damage is still the same)
- Before: Adds a flat damage bonus of 25
- After: Adds a multiplier (x2.15) and a flat bonus of 5 (this is how silver melee weapons work)
- .
- This is a very minor nerf to early game silver arrows and a substantial buff to late game silver arrows. (also applies to summoned bows with reduced effect)
-
Version 1.85.1
- - Updated for Enderal 2.0.11
-
Version 1.85
- - Updated for Enderal 2.0.10, this includes changes like:
- Added "No Respawn" and "Don't Havoc Settle" flags to placed items
- Added proper keyword to blueprints
- Rebalanced the new creature race alternatives for EGO
- Implemented creature reach tweaks
- Fixed some NPC's fleeing/not fighting
- - Included some fixes NPC attack patterns
- - Included some tweaks to creature races to diversify them further
- - Vatyrs have a higher chance to inflict diseases
-
Version 1.84
- - Enderal tutorials are now enabled by default again (you can disable them in the Enderal MCM menu)
- - Reworked the content of an "Old Chest" in the beginning of the game (no longer includes a staff)
- - Reduced the health of River Crabs slightly
- - Increased the size of some King Crabs
- - Tutorial Mud Elemental renamed to "Weak Mud Elemental", removed knockback, reduced regeneration, reduced damage slightly
- .
- - Some arena enemies have better rewards
- - Soulgem of the Aura Thief increased value, increased soul quality
- - Reduced vatyr damage by about 6%
- - Reduced the defensivness and bash chance of human combat AI
- .
- - Disintegrate health treshold from 20% to 22%
- - Increased the damage done by novice level spells by 4%, increased the damage of apprentice level spells by 2%
- .
- - Reduced the turn rate of creatures and animals so they are slightly easier to dodge (Mortal Enemies is not compatible and probably never will be, it's a LOT of work to patch)
- - Bash reach from 100 to 110 (140 = vanilla)
- .
- - Talent: "Tempest" damage bonus from 15/20/25% to 15/25/35%, duration from 10/15/20 to 10/12/14
- - Talent: "Shadow of the Wind" duration from 30/45/60 to 30/50/70
- .
- - Rebalanced stamina regeneration on food (buffed in all cases)
- - Base sprint stamina drain increased by 5%
- - Stamina regeneration increased by about 30% (player and humanoid NPC's)
- - One handed attacks/Unarmed normal attack stamina drain reduced by 50%
- - Two handed attacks/Unarmed normal attack stamina drain reduced by 25%
- .
- - Increased player melee weapon damage by a flat value of 2 (this change is a drastic increase in early physical damage)
- - Reduced player one-handed weapon damage by about 4% (to compensate for the above change)
- - Increased player arrow weapon damage by a flat value of 1
- - Reduced NPC arrow weapon damage by a flat value of 1
- .
- - Non-Unique Backpack carry capacity from 25/35/45/55 to 25/40/55/70
- - Unique Backpack carry capacity increased by 5
- .
- - Fixed Blazing Spark spell name and spellbook name
- - Fixed the name of a Soul Gem (Soulgem -> Soul Gem)
- - Fixed a loading screen mentioning Moon Carrot (which is called Heal Root in EGO)
- - Fixed german description of Blade Dancer: Sprint Thrust
-
Version 1.83
- - Removed changes to the undercity arena (I HIGHLY RECOMMEND ONE OF THE MODS AVAILABLE TO REWORK THE ARENA)
- - Compatibility with Enderal - Bug Fixes 1.29
- .
- - Restored the original sizes of Mud Elementals (with fixed collision)
- - Portable Laboratory fixed talent description
- - Thaumaturge: Arcane Resistance fixed the perk description
- - Added cooldown information to the 3 hidden talent descriptions
- - Glacial Bomb damage from 10/15/20 to 10/12.5/15, fixed all glacial bomb damage descriptions
- .
- - Vagabond's Sack value reduced by 150
- - Staff of Frostbite/Grounding/Fire Wrath cast time from 0 to 0.5
- - Staff of Grounding damage from 10 to 8
- - Staff of Zu Sherath damage from 10 to 9 (still has 0 cast time)
- .
- - Increased the chances of finding Ghost Curse on vendors
- - Increased the spell books sold by Emberlord
- - Increased the spell books sold by Shrouded Mages
- - Damage Mana alchemy value reduced by 30%
- - Absorb weapon enchantment value reduced by about 15%
- .
- - Humans slightly reduced defensivness, reduced chance to bash
- - Arps slightly reduced defensivness (melee only), reduced chance to bash
- - Scroll of Magic Key (Master) value from 150 to 140
- - Removed the remaining relationship messages (e.g. "... is hurt by that.")
- .
- - Essence Gift cast time from 0.5 to 0.3, transfered mana from 25/45/70/100 to 20/35/55/80, manacost reduced by about 30%
- - Waterwalking reworked, it's now a concentration spell and needs to be cast continuously to work
- - Added Waterbreathing Rank III
- - Waterbreathing now increases swim speed by 0/20/40%, duration from 30/120 to 30/60/90
- - Added a new spell "Banish" (3 Ranks), instant killing summoned creatures
- - Added a new spell "Stable Spellwork" (3 Ranks), increases duration of all non-damaging spells and talents
-
Version 1.82
- -----------------------------------
- MAGIC RESISTANCE/ARMOR
- -----------------------------------
- - Magic protection potion resistance from 15/25/40% to 12/20/30% (alchemy crafted ones stay the same)
- - Protection from Magic Rank II/III manacost increased by about 10%
- - Reduced the effectiveness of player magic resistance enchantments by about 12%
- - Reduced magic resistance on some pre-enchanted gear
- .
- - Keeper: Iron Will: Magic/Poison/Disease resistance from 10% to 8%, fixed description of the perk in the magic menu
- - Thaumaturge: Magical Repulsion now only works while wearing no armor
- - Thaumaturge: Arcane Resistance" reworked to "Thaumaturge: Transmute Self"
- Before: Increases your resistance to magic by 10/20%.
- After: Grants 3 abilities that increase resistance to either frost/shock/fire damage for an unlimited amount of time. Only one can be active at a time.
- .
- - Dragon armor piercing from 30% to 40% (EGO LE value was unintentionally lower)
- - Boneshredder armor piercing from 20% to 25% (EGO LE value was unintentionally lower)
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Fixed Mud Elementals fleeing (increased their range in the process)
- - Fixed the hit box of some Mud Elementals (reduced their size in the process)
- - Fixed summoned Mud Elementals sometimes fleeing from enemies (increased their range in the process)
- - Mud Elementals summoned by NPC's are now translated
- - Mud Elementals magic resistance from 45% to 40%, frost weakness from 10% to 15%
- .
- - Summoned level 15/17/25 elementals health reduced by 5
- - Some other small changes/fixes related to elementals
- - Ice Elemental damage reduced by about 0-10% (lower level = higher decrease)
- - Low level Ice Elemental special AoE attack damage reduced by 20%
- - Corrected the health of Gur Hal'Nan in all versions (english SE was fine)
- .
- - Reduced the mana of most entropy mages slighly, increased the mana of level 8/12 Wild Mages and Arp Shamans sligthly
- - Reduced the mana regeneration of NPC's by about 13%
- - Runaway Prisoners reduced aggressiveness and confidence, reduced damage of level 6 ones slightly, fixed a prisoner that didn't attack
- - Wolves level 10/18 increased size, level 18 reduced health slightly
- - Skeleton arrow/bolt resistance versus non-silver ammo increased from 35% to 40%
- .
- -----------------------------------
- PICKPOCKETING/FRIENDLY NPC LOOT
- -----------------------------------
- - Infiltrator: Swindler pickpocket chance from 50% to 25%
- - Pickpocketing is slightly harder the higher the value of an item is
- .
- - Increased the probability of finding clutter on citizens and in containters
- - Increased the probability that citizens carry loot
- - Citizens/Guards now have a small chance to have higher value loot
- - Guards also can have some clutter items similar to citizens
- - Aristocrats and other NPC's in the Noble Quarter have more money and more valuables
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Improved NPC pathing in the arena
- - Slightly repositioned Gur Hal Nan so he's further away at the start of the battle
- - Health Flux Potion value from 28/50 to 20/40
- - Increased bow stamina drain by 5%
- .
- - Jespar deals 15% more damage with dual wielded power attacks
- - Kor's Sword base damage from 14 to 13, now has 5% increased (added in description)
- - Some sack containers have a higher chance of containing food
-
Version 1.81
- - 2 enchantments can now be applied to every piece of gear
- - Enchantments are 40% less powerful
- - Enchanting skill effectivity per point from 0.75% to 0.8% (at skill 100 enchantments are 80% better instead of 75%)
- .
- - Increased the quality and amount of Soul Gems found on vendors, reduced the chances of filled Soul Gems on vendors
- - Vendors now have a chance to sell Grand Soul Gems
- - Increased the quality of Soul Gems found as loot
- - Low level mages have decreased quality of Soul Gems, High level mages have increased quality of Soul Gems
- - Increased the chances of filled Soul Gems as loot from Mages
- .
- .
- - Reduced sell prices by 2%
- - Additional increases to vendor money where it made sense
- - Reworked the fence vendor in the false dog
- - Added additional Ghost Curse consumables to some vendors (Mirella sells 3-4 now)
- - Added coal crafting requirement for some starling ingots (3 recipes were missing)
- .
- - Added a new item "Learning Book: +2 Crafting Points" (250 value)
- - Learning Book: +2 Learning points value from 260 to 350
- - Gabor Gaboff now sells Learning Book: +2 Crafting Points and Learning Book: +2 Learning Points
- .
- - Blind Miner replaced Learning Book: +2 Learning Points with Crafting Points
- - Added a Ghost Curse in the Clearwater Cave to fight the Aura Thief (to teach the player that there is something like that early on in the game)
- - Aura Thief health increased by 10
- - Reduced NPC blocking stamina drain by about 30%
- .
- - Increased lycanthrope power attack damage by 5%, all power attacks now deal the same damage (=30% increase for some)
- - Fixed a bug with Cold Night placement
- .
- .
- - Weapon block base damage reduction from 55% to 57%
- - Vandal: Skarragian Stance damage bonus from 15/23/31% to 15/25/35%
- - Vandal: Bloodthirst attack speed bonus from 10/18% to 11/20%
- .
- - Vandal: Precise Blow completely reworked to Vandal: Reckless Attack:
- Before: Doubles the recoil of a hit on the enemy as long as your Stamina is above 50%%.
- After: You take 25% less physical damage from enemy attacks while power attacking.
- .
- - Thaumaturge: Arcane Interference changed "Enchantments are 10% more effective" to "Light Magic spells have 20% increased duration"
- - Elixir is no longer considered a healing spell
- - Thaumaturge: Depth Concentration no longer increases arcane fever gained from healing spells
-
Version 1.80
- - Increased the chances of finding high level books in loot
- - Increased the amount of most high level items found on vendors (e.g. spell books/blueprints/weapons/armor/potions etc.)
- - Increased the amount of items found on some specific vendors (e.g. more spellbooks on Emberlord, more potions on Mirella)
- - Increased the amount of staffs found on vendors and increased variety
- - Fitzai Galabagadananka now sells more starling weapons/armor
- - Added a lot of additional food/drinks to the fat leor
- - Increased the money of vendors in the noble quarter
- .
- - Increased required level to see mythical spell books at vendors from 17 to 20
- - Reduced required level to see high spell books at vendors from 17 to 15
- - Reduced required level to see silver/moonsteel weapons at vendors from 16 to 13
- - Reduced required level to see starling weapons at vendors from 19 to 17
- .
- - Chain lightning cast time from 1.05 to 1
- - Added Light Beam (Rank IV)
- - Reduced the damage and manacost of Light Beam by 5-10%
- - Increased the range of cloak spells slightly, they no longer unintentionally scale with magic damage increases
- .
- - Reduced the damage of Fire/Earth elemental cloak effects slightly
- - Reduced cast time of NPC summoning spells from 2 to 1.5
- - Increased the duration of NPC summoning spells from 120 to 180
- .
- - Skin of the Rat Catcher fortify melee damage from 5 to 1
- - Wings of the Skybreaker fortify melee damage from 5 to 0, increased magnitude of other effects
- - Selna's Legacy: Set Bonus (IV) fortify melee damage from 6 to 5
- - Armor of the Skaragg: Set Bonus (III) fortify melee damage from 7 to 8
- .
- - Fixed the name/description of the Fortify Melee Damage in the Russian translation
- - Fixed a set bonus not having the right number in the Russian translation
-
Version 1.79
- Some of these changes may only apply to the SE version (I highly recommend playing Enderal SE)
- .
- -----------------------------------
- TALENTS
- -----------------------------------
- - Rebalanced talent cooldowns, reducing them by about 20%
- - Unleashed Fury is now considered entropy damage (and is therefore less effective vs undead)
- - Glacial Bomb now also deals stamina damage, Rank III damage per second from 18 to 20
- - Well of Life Rank III duration from 20 to 30
- .
- -----------------------------------
- MAGIC
- -----------------------------------
- - Increased player starting mana from 95 to 105
- - Increased Mana regeneration by 5%
- - Mana regeneration combat penalty from 30% to 27.5%
- - Increased the availability of higher level spell books (higher increase on higher ranks)
- - Psychosis cast time from 0.4 to 0.3, duration increased by 2 on all ranks
- .
- - Elementalist: Unleashed Might removed 10% additional damage, added: Every skill point of Elementalism now grants 0.15% increased damage with elemental spells
- - Sinistrope: Bonejudge renimate duration from x3 to x5
- .
- -----------------------------------
- ENCHANTMENTS
- -----------------------------------
- - Reduced the effectiveness of player mana reduction enchantments by about 30% again
- - Mana reduction enchantments are no longer enchantable on necklaces
- - Amulet of the Priest mana from 4 to 12, Light Magic from 5 to 3
- - Necklace of Deceit added fortify sneak 8, fortify psionic from 9 to 3
- - Amulet of Knowledge fortify Light Magic replaced with Fortify Mana
- - Removed Amulet of the Entropist, Amulet of the Entropy Mage, Amulet of the Mentalist
- - Removed Shadowy Copper Necklace (is still obtainable with my Riverville Catacomb mod, reworked the stats, renamed, is now a unique not disenchantable necklace)
- .
- -----------------------------------
- FOOD
- -----------------------------------
- - Added high level mana regeneration potions to some vendors
- - Mana Fungus magnitude from 6 to 10, duration from 420 to 600, no longer applies in combat, value from 4 to 5
- - Wine rebalanced mana regeneration depending on value, no longer applies in combat
- - Ark Doppelbock changed mana regeneration to poison resistance
- .
- - Fixed some balance inconsistencies between food bonuses
- - Out of combat Stamina effects from food have 30 sec increased duration, fixed these effects so they no longer apply in combat
- - Water duration from 90 to 180
- .
- -----------------------------------
- MISC/BUG FIXES
- -----------------------------------
- - Fixed a bug where ghosts received heavily reduced physical damage on the first game load after starting the game
- - Fixed a bug where ghosts and undead received reduced entropy damage on the first game load after starting the game
- .
- - Fixed the apparition healing loading screen tip if Bug Fixes is used
- - Disabled the "EGO is activated" message on game load
- - Removed some unused silver weapon scripts
- - Seducers health from 10 to 20 (this also fixes an issue with their health bar)
- - Level 3 Bandits that previously had Iron Cuirasses now wear Heavy Leather Cuirasses
- - Heavy Leather Armor increased by 5%
- - Fixed mana regeneration descriptions (from point to %)
- .
-
Version 1.78
- Some of these changes may only apply to the SE version (I highly recommend playing Enderal SE)
- .
- -----------------------------------
- NPC's/ENEMIES
- -----------------------------------
- - Replaced the weapons of sailors working at the Ark Dock with more fitting ones
- - Rhalâim guards replaced iron weapons with steel weapons
- - Rhalâim guards now respawn, are killable, have proper EGO stats, deal more damage
- - Undercity, Corpse Pit replaced a potion with a lower level one, removed respawn from another potion
- - Completely rebalanced the 2 bandits encountered in the undercity (+ reworked loot, proper EGO perk)
- .
- - Boneripper/Dragon armor piercing increased by 5%
- - Gur Hal'Nan Fire Breath damage increased by 10%, health increased by 20
- .
- -----------------------------------
- LYCANTROPE
- -----------------------------------
- - Poison and Disease resistance of lycanthropes increased from 25% to 30%
- - Lycanthropes are now immune to paralysis effects
- - Lycanthrope stamina regeneration increased by 20%
- - Lycanthrope increased wolf claw damage by 20%
- - Lycanthrope now has 25% armor piercing
- - Lycanthrope finishing moves ONLY happen if the player kills the last enemy in combat
- - Added immunity to paralyse effects and armor piercing to the appropriate tooltips
- .
- - Lycanthrope: Black Alchemist increased wolf blood duration from 50% to 100%, fixed description (healing is already base line)
- - Lycanthrope: Mangle slightly increased the knockback force
- - Elemental/Physical damage chymica high quality ingredients provide a 25/50% increase instead of 50/100% (compared to low quality ingredients)
- - Elemental/Physical damage chymica magnitude decreased by 5%
- .
- -----------------------------------
- AFFINITIES
- -----------------------------------
- - Affinity: Drifter - chymica bonus from 25% to 10%
- - Affinity: Druid - elemental Chymica bonus from 30% to 25%, Frost Nova now deals damage instantly rather than over 5 seconds, Frost Nova now also deals stamina damage
- - Affinity: Scourge of the Woods - Colossus ability duration from 15 to 20, cooldown from 120 to 140
- - Affinity: Brute - claw damage from 7 to 9
- - Affinity: Soul Caller - Alchemy and Enchanting from 0 to 6 (the bonus of 5 never worked in vanilla)
- - Affinity: Spectral Warrior - one/two handed skill from 6 to 7, fixed description
- .
- - Affinity: Battle Mage - Two-handed, Elementalism and Heavy Armor from 5 to 6, fixed description
- - Affinity: Seraph - Light Magic, Heavy Armor and Blocking from 6 to 7
- - Affinity: Swashbuckler - Light Armor and Archery from 6 to 7
- - Affinity: Assassin - Sneaking and One-handed from 5 to 7
- - Affinity: Blade Breaker - One-handed from 6 to 7, carry capacity from 35 to 30
- - Some minor description typos fixed
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Antidote value from 30 to 20, reduced crafted Antidote value by about 20%
- - Added Coal crafting recipe (requires 1 Firewood, craftable by the smelter)
- - Fortify Barter base enchantment magnitude reduced by 13%
- - Fortify Barter enchantments value reduced by 25%
- - Vanilla Secure chests are now working as they do in EGO (for better compatibility with other mods that add them)
- - Fixed the dreameater bonus damage message
- - Forwarded some fixes to talent trees
-
Version 1.77
- Some of these changes only apply to the SE version (I highly recommend playing Enderal SE)
- .
- -----------------------------------
- ALCHEMY/MAGIC
- -----------------------------------
- - Self-made fortify lockpicking potion duration from 30 to 60, reduced value accordingly
- - Self-made fortify enchanting potion duration from 30 to 90, reduced value accordingly
- - Self-made fortify barter potion duration from 30 to 90, reduced value accordingly
- .
- - Potion of Enchantment magnitude from 9/15/21% to 7/11/15%
- - Dexterity Potion (lockpick) magnitude from 10/17/24% to 8/13/18%
- - Dexterity Potion/Potion of the Fingersmith duration from 60/75/90 to 90
- - Potion of the Apothecary/Enchantment/Charisma duration from 120/150/180 to 180
- - Potion of Might carry capacity from 10/15/30 to 10/20/30, duration from 600/900/900 to 600/900/1200, fixed a naming issue with the third rank
- .
- - Mesmerize magnitude from 7/10/14% to 6/9/13%, duration from 120/150/180 to 120/180/240
- - Psionic Push manacost increased by about 5%, cast time from 0.65 to 0.75
- .
- -----------------------------------
- CRITICAL STRIKES
- -----------------------------------
- - Reworked critical hit damage:
- Before 1H: base weapon damage x 0.5 x 1.27 (x1.3 if sword/dagger)
- Before 2H: base weapon damage x 0.5 x 1.07 (x1.3 if greatsword)
- Before Bow: base weapon damage x 0.5 x 1.15
- .
- After 1H/Bow: base weapon damage x 0.75
- After 2H: base weapon damage x 0.5
- .
- - The above changes to critical hits also fixes some issues with critical hit damage calculation
- - Swords/Greatswords/Daggers no longer have increased critical hit damage
- - Ambush Daggers critical hit damage "Enchantment" from (base damage + 2) to (base damage x2)
- .
- - Hawk Thrust/Sprint Thrust critical hit damage from x1.75 to x2
- - Trickster: Fatal Shot Rank 2 critical hit damage from 25% to 20%
- .
- -----------------------------------
- MELEE WEAPONS/SNEAK ATTACKS
- -----------------------------------
- - Reduced stamina drain while attacking with 1-handed weapons by about 30%
- - Reduced stamina drain while attacking unarmed by about 20%
- - Reduced stamina drain while blocking by about 20%
- - Reduced stamina drain while blocking with heavy armor shields by about 25%
- .
- - Sidewards and Backwards power attacks with 2-handed weapons deal 15% less damage but are able to hit multiple enemies (NPC's don't receive the damage nerf)
- .
- - Fixed Infiltrator: Heart Shot description (damage is x2 and not x2.25)
- - Infiltrator: Assassin no longer increases 2-handed sneak attacks (and applies the same bonus to all non-dagger 1-handed weapons)
- - Swords/Greatswords no longer deal increased sneak attack damage
- - Swords/Greatswords increase the effectiveness of blocking by 10% (also applies if blocking with a shield)
- - Melee block base damage mitigation from 46% to 45%
- .
- - Blade Dancer: Vortex Blades damage increase from 7% to 8%
- - Stunning Blow completely reworked to Weapon Master:
- Before: Backwards power attacks with 1-handed weapons paralyze the target for 3 seconds.
- After: Applies various bonuses with different 1-handed weapon types.
- Swords: Reduces the damage you take from melee weapon attacks by 15%.
- Axes: Attacks versus enemies with low armor deal 20% increased damage.
- Maces: Power attacks on a blocking enemy deal 30% increased damage.
- Daggers: Critical hits deal 30% increased damage.
- .
- - Sweeping Blow completely reworked to Raging Defense: (Sweeping Blow is now a baseline perk)
- Before: If you are performing a sideways power attacks with two-handed weapons, you will hit all targets in front of you.
- After: As long as your health is 50%% or less, blocking with two-handed weapons is 25%% more effective.
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Forgotten Dungeon is no longer unlockable with lockpicks (to avoid confusion because it required master unlocking)
- - Reworked Jewelry Box loot to be more diverse
- - Added a new loading screen: "Sidewards and Backwards power attacks with 2-handed weapons deal less damage but are able to hit multiple enemies."
- - Some updates to existing loading screens (EGO specific loading screens tips are now also available to read in my discord)
- - Qyranian Arrow armor penetration from 70% to 65%
- - Replaced rhetoric enchantment effects with better prices enchantments (applies to pre- and self-enchanted)
-
Version 1.76
- - Updated apparition script to Enderal SE 2.0.8
- - Many fixes to the russian translation (thanks to @hotzombie)
- - Translated the magic menu debuff of cloak effects
- - Fixed music in Ark, Market
- .
- - Increased NPC ward manacost by 20-30%
- - Completely reworked/rebalanced Crystal Widow encounter (fixed sound, damage, health, AI, loot etc.)
- - Dohra Dal Goldenfurt reduced lightning bolt damage by 10% and cloak damage by 15%
- - Increased the level of low level Cave Trolls to 6
- - Young Vatyr Xp gained from 50 to 65, level from 5 to 6, damage reduced by about 5%
- - Increased the aggro range of the Triceratops
- .
- - Reduced the damage of Fire Cloak/Lightning Cowl by about 5%
- - Increased/Rebalanced mana regeneration enchantment magnitude (pre-enchanted and self-enchanted)
- - Thaumaturge: Mental Master manaregeneration from 7 to 8
- - Reworked teleport scroll vendor distribution (vendors have a smaller variety of teleport scrolls)
- - Renamed "Crystal Elemental Fragment" to "Crystal Fragment"
- .
- - Some small changes to book distribution
- - Improvements to NPC pathing in the undercity arena
- - Removed disassemble recipe for Tyarge Pelts (now handled by Enderal - Bug Fixes)
- - Cloak of Twilight removed armor points
- - Fixed NPC armor keywords
- - Some small fixes here and there
- .
- - Renamed "Silver Steel" to "Moonsteel" (to avoid confusion with silver weapons and also because it sounds good :)
- - Redone all Moonsteel weapon recipes to better reflect the new name (they already required moonstone)
- - Changed the models of Moonsteel weapons (to Dragonborn DLC Nordic weapons)
- - Changed the models of the EGO Silver War Axe/Battle Axe to the old silversteel weapon appearance
-
Version 1.75.2
- - Properly updated the English and Russian versions to Enderal 2.0.8.2
-
Version 1.75.1
- - Updated to Enderal SE 2.0.8 (everything was properly updated but there is a new apparition spell system that wasn't balanced yet)
- - There is no longer a difference between apparition class arcane fever
-
Version 1.75
- -----------------------------------
- GENERAL
- -----------------------------------
- .
- - Fixed some more problems in the russian translation (thanks to Neitan/A1ta1r)
- - Glacial Bomb is now translated
- - Added racial bonus description at character creation
- .
- - Player Heavy/Light Armor skill scaling increased by 5%
- - Player Mana regeneration out of combat increased by 5%
- - Reduced human NPC mana regeneration by 20%
- - Stamina regeneration out of combat very slighty increased, Stamina regeneration in combat very slightly reduced
- .
- - Trickster: Concentration bow damage bonus from 20% to 18%
- - Infiltrator: Warrior of the Shadows sneak attack damage bonus from 35% to 30%
- - Infiltrator: Heart Shot sneak attack damage multiplier from 2.25 to 2
- - NPC's have better detection in general
- - Sleeping NPC's have slightly worse detection
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Increased Starling Spider lightning projectile recharge speed by 20%
- - Some higher level spiders have more potent bite poison
- - Reduced Wood Elemental physical damage slightly
- - Replaced a level 25 Ice Elemental in Ad Balor with a level 14 one
- - Soil Elemental run speed reduced by 6%
- .
- -----------------------------------
- WEAPONS/ARMOR
- -----------------------------------
- - Replaced Shadowsong in the museum with a new unique staff "Eternal Dread" (Shadowsong still drops from a high level boss)
- - Shadowdance base damage from 17 to 16, value reduced by 400
- - Strange Place replaced the iron weapons with corroded silver weapons (1H and 2H)
- .
- - Removed the ability to temper clothing (with no armor)
- - Fixed an issue that prevented being able to sell some clothing
- - Capes and Circlets are now considered clothing for the purpose of selling it to vendors
- .
- -----------------------------------
- MAGIC/ALCHEMY
- -----------------------------------
- - Sugar value from 50 to 5, added to some leveled lists/vendors
- - Protection from Magic fixed book model
- - Talisman: Mercenary, Samael Dal'Litzu now requires Ark Doppelbock instead of Wine (reducing recipes from 8 to 2)
- - Talisman: Marksman, Pyrean Scout now requires Pyrean Armor instead of Pyrean Gauntlets or Boots (reducing recipes from 12 to 4)
- - Removed Stamina Chymica (replaced with other chymica on ingredients)
- - Rebalanced the effectiveness of Chymica on ingredients
- .
- -----------------------------------
- CRIME
- -----------------------------------
- - Increased the radius that NPC's pass on crimes (still much less than vanilla)
- - Crime fines are now specific to areas:
- Ark/Riverville fines increased (more info below)
- Duneville fines are 25% reduced compared to Ark fines
- Undercity fines are 50% reduced compared to Ark fines
- .
- Rebalanced crime fines:
- - Ark Fines: (vanilla/updated EGO)
- Murder: 1000/7500
- Escape: 100/500
- Assault: 40/300
- Pickpocket: 25/125
- Trespass: 5/50
- Stealing: value of the stolen item x0.5/x0.75
- .
- -----------------------------------
- FOOD
- -----------------------------------
- - Reduced meat gained from some creatures/animals slightly
- - Vegetables and fruits increased stamina regeneration from 10/10/12/15% to 10/12/14/16% (depending on value)
- - Stews/Soups without meat stamina regeneration duration from 15 to 60
- - Stews/Soups with meat now have slightly better health regeneration, stamina regeneration duration from 20 to 90
- - Venison now creates Venison Stew, Beef now creates Beef Stew (instead of both creating Meat Soup)
- - Added additional description to food "Cooked meals provide increased regeneration."
- - Many small changes to food value and health regeneration duration
- - Some small changes to food recipes
- .
-
Version 1.74
- - Updated to Enderal SE 2.0.7 (SE ONLY)
- - Lots of fixes to the russian translation (thanks to Neitan/A1ta1r) (SE ONLY)
- - Added source of the new script and the script changes
- .
- - Added a message on load that indicates that EGO is loaded
- - Increased the damage of lycanthrope claws by about 15%
- - Wolf Blood potions now heal stamina and magicka to full (this also fixes a bug with claw/attribute calculation)
- .
- - Boneshredder poison resistance from 70% to 40%
- - Dragon/Myrad poison resistance from 75% to 60%
- - Arp poison resistance from 50% to 40%
- - Raga Shadowclaw/Arveldhiin poison resistance from 50% to 25%
- - Some small changes to Lost One mages so they are able to fight better
- - Fixed the damage of Experimentator/Ea/Tomb Guardian
- .
- - Increased the loot in special coffins (only used 3 times + 3 times in my Riverville Catacombs mod)
- - Reduced overall coffin loot, increased variety, added small chance for potions/scrolls
- - Slightly reduced Bone Meal found in Urns, added more variety to Urn Loot, some other small changes to Urn Loot
- - Added a very small chance to drop Bone Meal to Urns that previously had no loot
- - Snow foxes now drop Snow Fox Pelt
- .
- - Silence (Rank I) duration from 20 to 30
- - Soul Trap (Rang II) cast time from 0.5 to 0.3
- - Psychosis is no longer dual castable
- .
- - Sinistrope: Mystical Binding duration increase from 50% to 75%
- - Summoned weapons deal about 25% increased damage against undead
- - Summoned weapons deal 25% reduced damage to ghosts instead of 95% (silver weapons deal 50% increased damage)
- - Summoned weapons added description "Effective against undead and ghosts"
- .
- - Heavy Leather armor now dismantles into iron
- - Kilean Sarass/Halberd of the Kiléan Elder Guard dismantle from 3 ingots to 2
- - Set of the Nemesis is now considered light armor, weight and armor rebalanced
- - Wandering Mage Set weight and armor rebalanced
- - Bow of the Ishyian removed slow (caused crashes), no longer stacks, damage from 1 to 0.5, duration from 10 to 60
- - Crafted Iron Curaiss fixed armor value (from 40 to 37)
- - Fixed Defense Robe armor rating
- .
- - Reduced the amount of Qyranian Arrows found as loot
- - Crossbows armor piercing from 40% to 50% (SE only)
- - Silver weapons are enchantable/disenchantable again (the description won't update)
- - Silver weapons changed text to "Very effective against undead and ghosts"
- .
-
Version 1.73.1
- Russian Translation only
- - Fixed a crash when opening qyranian stance in the meditation menu
-
Version 1.73
- - Updated to Enderal SE 2.0.6
- .
- - Increased respawn time of cells that weren't cleared from 168 to 360
- - Ghost physical damage reduction from 75% to 95% (damage with ghost curse/silver weapons unchanged)
- - Fixed an issue that could cause that specific items have a negative amount and therefore not be looted properly (apples, bread, mana fungus and some others)
- - Difficulty enemy damage multiplier from 1.4/1.6/1.8/2/2.2/2.4 to 1.2/1.4/1.6/1.8/2.0/2.2
- - Manacost of spells for having low skill and casting high level spells from 7/14/21% to 10/20/30% (depending on the level of the spell and skill of the player)
- .
- - Selling prices are about 2% worse
- - Shrouded Mage vendors sell high level amulets and rings more often and always sell low level amulets and rings
- - Potion of Fire/Frost/Shock Protection resistance from 25/35/50% to 25/40/60% (doesn't affect alchemy)
- .
- - Bertulus the Ripper reduced health/physical damage slightly
- - Maulus "The Strangler" Pawdance level from 10 to 11, xp from 100 to 110, damage/health/stamina increased, better loot
- - Undercity Arena Enemy 2 (Twins) level from 25 to 20, rebalanced health/stamina/damage values appropriately
- - Undercity Arena Enemy 3 (Gur Hal'Nan) level from 35 to 25, rebalanced health/stamina/damage values appropriately
- - Undercity Arena Enemy 4 (Raga Shadowclaw) level from 45 to 35, rebalanced health/stamina/damage values appropriately
- - Sunborn Ones increased stamina
- .
- - Increased the chance that bandits have potions slightly (bandits includes a wide variety of enemy human NPC's)
- - Increased the pennies found on higher level bandits
- - Increased the quality of potions found on higher level bandits
- - Higher level bandits have a small chance to have a scroll
- - Some more bandits are considered high level for the purpose of loot
- - Skarrag Warrior added more loot, new tribal loot (arp/sunborn loot)
- - Added more items to the arp/sunborn/skarrag loot list, increased the chance of getting items from this list
- .
- - Blade Dancer: Vortex Blades attack speed from 10% to 12%, attack damage from 5% to 7%
- - Blade Dancer: Double Vortices power attack damage from 12/10% to 15/13%
- - Talent: Shock Nova lightning damage from 40/55/70 to 45/60/75
- .
-
Version 1.72.1
- - Fixed an issue where the game thought the player looses health all the time (fixes sleeping/fast travel etc.)
- - Reverted the peaceweed change (probably will change it again in the future)
- - Chymicum Fire/Shock Claws increased magnitude on Fire/Void Salts, Chymicum Claws increased magnitude on Human Heart
- - Chymicum increased effectiveness by 10% (Chymicum will receive more nuanced changes sometime in the future)
- - Human Heart value from 15 to 20, increased magnitude of effects (reduced chance to find them in entropist loot)
- - Blueprint: Battleaxe of the Righteous Path fixed handicraft requirement description
-
Version 1.72
- SE ONLY
- -----------------------------------
- - Updated for Enderal SE 2.0.5
- - Hopefully fixed all german translation errors (thanks to Blaubeerman and Gnarstie)
- .
- -----------------------------------
- GENERAL
- -----------------------------------
- - Reduced the time spent in black screen after a loading screen where the player couldn't act but enemies could
- - Added more even more books to book leveled lists ("About Whispertrees" / "Ostian - Capital of Nehrim's Southrealm")
- - Added back "Quickloading..." message
- - Removed the follower immunity perk added by EGO, made some changes to prevent followers attacking the player after 1 hit
- - Increased stamina drain while swimming
- - Swimming with no stamina now drains health
- - Reduced physical damage of staffs by 40% (CGO only)
- - Vagrant: Suitable Armor increased armor from 20/38% to 25/48%
- .
- - Scroll of Magic Key value from 13/30/60/100 to 14/30/65/150 (Apprentice/Adept/Expert/Master)
- - Learning Book value from 68/185 to 70/190 (Expert/Master)
- - Crafting Book value from 45/120 to 50/135 (Expert/Master)
- .
- -----------------------------------
- SPELLS/ALCHEMY
- -----------------------------------
- - Apparitions deal 20% more damage with spells (only 14% for frost spells) to match player spell damage
- - Apparitions gain 7% more armor points from heavy armor to better match player armor
- - Detect Life and Detect Death range from 60/60 to 75/150 (interior/exterior)
- - Reduced the value of Fortify spell effects slightly
- - Removed the EGO spell "Poisonous Touch"
- .
- - Smoking peaceweed now always reduces arcane fever by 1% (instead of seemingly random values)
- - Reworked the first effect of many ingredients (the effect that gets applied when eaten)
- - Some other small ingredient changes
- - Egg crates now have "Bird Egg" instead of "Hammerbird Egg"
- .
- -----------------------------------
- LYCANTHROPY
- -----------------------------------
- - Completely redone Lycanthrope attribute calculation
- Damage is no longer calculated with weapons/spells at all
- Armor is no longer calculated with worn armor at all
- Armor scaling didn't change so it's effectively an armor nerf equal to your armor before transformation
- Increased overall damage scaling
- Increased alchemy skill damage scaling
- Increased stamina damage scaling (previously pretty much non-existant)
- Adjusted all ingame texts to the new mechanics
- .
- - Lycanthrope: Portable Laboratory increased alchemy effectiveness from 0/6/12% to 0/10/20%
- - Lycanthrope: Careful Harvest chance to find double ingredients from 25% to 40%
- - Lycanthrope: Detoxification chance that chymica is not consumed from 0/25/50% to 0/50/100%
- - Lycanthrope: Aetherblood completely fixed the perk (mana can scale damage/stamina/armor just like stamina)
- - Lycanthrope: Thick Fur is now only one buff in the magic menu, fixed german translation
- - Removed "Wolf Claws" magic menu buff because it wasn't accurate and is not needed since the weapon already shows the precise damage
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Undercity arena enemy 3 increased health slightly, replaced the weapon with a better version
- - Undercity arena enemy 4 increased health slightly
- - Added a new level 30 "Lord of the Lost Ones" variant with sword and shield, removed the Pyrean Shield from ones that don't use it
- .
- - Rats deal 10% less damage
- - Reduced the health of skeletons by 5 (Increased the health of level 4 ones by 2)
- - Tutorial Mud elemental health from 73 to 70
- - Fixed some levels from early game enemies (doesn't affect stats)
- - Young Moss Crawler are now considered level 3, increased xp from 20 to 25
- .
- - Level 3 Highwayman are actually level 3 now instead of level 5 (doesn't affect stats)
- - Replaced a level 5 Highwayman in the beginning with a level 3 one
- - Reduced health of level 3 Highwayman from 51-57 to 50 (most had 51-54)
- .
- - Removed loot from small unaggressive rats
- - Rats no longer drop "Rat Skin"
- - Renamed "Rat Skin" to "Rotten Flesh", some small changes to the effects/value/weight
- - Lost Ones now drop "Rotten Flesh" instead of "Bone Meal" (doesn't affect skeletons)
- - Increased the mana of Arp Shamans slightly
- - Reduced the mana of many Entropists
- .
- - Completely rebalanced the Golden Sickle questline enemies with lots of tweaks (balanced for around level 20)
- - Added appropriate weapons to enemies in the Golden Sickle questline, increased spell variety
- - Scimitar base damage from 11 to 10, value from 5 to 75
- - Added a new pre-enchanted weapon for one of the NPC's (Rune Warhammer of Fire Wrath)
- .
-
Version 1.71
- -----------------------------------
- SE ONLY:
- -----------------------------------
- - Updated to Enderal SE 2.0.4
- - Fixed some issues with german text (SE ONLY) (thanks to Blaubeerman for his help)
- .
- -----------------------------------
- DIFFICULTY/EARLY GAME
- -----------------------------------
- - Difficulty enemy damage multiplier from 1.6/1.8/2/2.15/2.3/2.45 to 1.4/1.6/1.8/2/2.2/2.4
- - Player starting health from 90 to 95
- - Young Vatyr size decreased slightly (again), level/xp from 6/60 to 5/50, health/damage reduced by about 7-10%
- - The first ~10 Coastal Deerstalker (wolves) level from 3 to 2, xp from 25 to 20, damage reduced by 10%, health from 32 to 30
- - Coastal Deerstalker (level 3 variant) health from 32 to 34, increased size slightly
- (Previously all Coastal Deerstalker had the same stats in EGO)
- .
- -----------------------------------
- CARRY CAPACITY
- -----------------------------------
- - Base carry capacity from 110 to 130
- - Ice Claw carry capacity gained from 1 to 0.5, value from 30 to 15
- - Weird Fever debuff from -7 carry capacity to -5 Stamina and -5 Mana
- - Added +5 Stamina and Mana to base player stats to compensate the weird fever debuff (this debuff gets removed at a certain point in the game)
- - Backpack carry capacity from 30/40/50/60 to 25/35/45/55
- - Small backpack value from 45 to 40
- - Medium backpack value from 110 to 105
- - Large Backpack handicraft requirement from 35 to 40
- - Arcanist's Backpack handicraft requirement from 75 to 80, carry capacity from 80 to 70, mana from 20 to 25
- - Seven Things/Vagabond's Sack/Companion of the Snow Nomad carry capacity reduced by 5
- .
- -----------------------------------
- PHASMALISM/ENCHANTING
- -----------------------------------
- - Phasmalist: Soul Smith - Adept removed health regeneration (Master Soul Smith still has it)
- - Fixed the description of "Phasmalist: Focus Shaman" and "Phasmalist: Focus Violence"
- - Phasmalist: Focus Shaman mana from 15/40/75 to 40/70/100, elemental damage from 7/15/25 to 8/15/22%
- - Phasmalist: Focus Deviousness critical strike chance from 7/15/25% to 10/18/26%, marksmanship skill from 7/17/30 to 10/18/26
- - Phasmalist: Focus Violence flat melee damage reworked to a weapon skill increase (flat damage is inherently unbalanced)
- - Phasmalist: Focus Violence weapon and armor skill values from 7/17/30 to 10/18/26
- .
- - Upgraded the spellbooks of some apparitions base inventory
- - Set all apparition skills to 5 that have no gameplay relevance
- - Increased the magic skill of mage apparitions drastically, some changes to mage apparition amulet descriptions
- .
- Player-enchanted gear enchanting restricitons:
- - Theriantropist enchantment restricion split up in claw and duration
- - Theriantropist Claws: added gauntlets, removed head
- - Theriantropist Duration: added body, removed head
- - Fortify Spell effect: added helmet, removed body
- .
- - "Boots of the Righteous Beserker" reworked to "Boots of the Righteous Shock Resistance"
- - The enchantment changes above remove inconsistencies between self-made gear and pre-enchanted gear
- .
- -----------------------------------
- VENDORS/CRAFTING
- -----------------------------------
- - Grand Soul Gems are now sold by 3 vendors
- - Increased the amount of higher level armor/weapons on vendors slightly
- - Soul gems are now sold/bought by more vendors (that are supposed to sell them)
- - Added Staff of Greater Healing (55 healing) (available at vendors)
- - Added a wide selection of elemental staffs to vendors
- - Fixed the inventory of some citizens
- - Fixes to many weapon values (iron and pre-enchanted weapons)
- .
- - Smelting Ingots now requires 1 Coal
- - Charcoal value from 1 to 2, weight from 0.25 to 0.5
- - Coal value from 3 to 4
- .
- - Hunting Bow base damage from 6 to 5
- - Fixed Hunting Bow/Hunting Long Bow/Longbow blueprint value
- - Fixed blueprint weight from 2 blueprints
- - Silver weapon handicraft requirement from 36 to 40
- - Completely reworked blueprint values: (way too much changes to list everything)
- Recalculated blueprint values (increased the value of many blueprints)
- Armor blueprints have the same values (some blueprints are no longer more expensive as others in the same set)
- Weapon and shield blueprints have +25% increased values compared to armor (excluding arrows)
- .
- -----------------------------------
- MAGIC/TALENTS
- -----------------------------------
- - Changes to the placement of the first 3 summon books (ghostly wolf is once again available in the suncoast)
- - Summon Ghostly Wolf health from 90 to 80, base manacost from 72 to 70
- - Heal other effects arcane fever increase from 0.5% to 1%
- - Staff of Healing heal from 30 to 25
- - Clairvoyance casting sound level from silent to normal, removed screen flash on cast
- .
- - Qyranian Stance speed bonus from 10/13/16% to 10/14/18%
- - Skarrag Stance damage bonus from 15/20/25% to 15/23/31%
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Starling Centurion breath damage increased by 10% (increased breath damage of level 50 ones by 20%)
- - Reduced spider/beetle poison duration by about 15%
- - Removed mid combat bear knockback (they still knockback out of sprint and with their standing attack)
- - Added 10 health to all bears. Rawr!
- - Wolf aggressiveness while they're alone reduced
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Alchemy base effectiveness reduced by 7%, skill scaling increased by 16%
- - Removed loading screen: "You can cure your diseases at priests in temples and chapels."
- - Added "Warehouse Key" to 2 more guards
- - Some behind the curtain stuff that makes modding EGO easier
- - Renamed "Frost Elemental" to "Ice Elemental" (most of them were already named "Ice Elemental")
-
Version 1.70.1
- Updated for Enderal SE 2.0
- - Ea/Experimentator melee damage fixed
- - Increases Spare parts requirement for silver/starling bolt crafting from 3 to 4
- - Bolt crafting now produces 10 instead of 5 bolts
. - (The below changes will get implemented with 1.71 in the LE version)
- - Arrow crafting now produces 10 instead of 6 arrows
- - Vendor inventory respawn time from 6 to 5 days
-
Version 1.70
- -----------------------------------
- SE ONLY:
- -----------------------------------
- - Completely integrated Enderal - Crossbows into EGO SE (Dawnguard DLC)
- - Added Arrow/Bolt weight (0.1 weight)
- - Added Crab Legs including cooked variant, added to appropriate drop lists (Hearthfires DLC)
- .
- Added new models to unique weapons that shared the model with other weapons:
- - Renamed Commander Greatsword to Sanguine Greatsword, model changed to Bloodskal - Dragonborn DLC
- - Sanguine Greatsword changed enchantment to absorb health, removed enchantment shader
- - Cold Night model changed to Stahlrim (Dragonborn DLC), weight from 10 to 13, removed enchantment shader
- - Steel/Silver arrow model changed to Nordic (Dragonborn DLC)
- - Silver War/Battle Axe model changed to Nordic (Dragonborn DLC)
- - Voice of the Forgotten model changed to Miraak (Dragonborn DLC)
- - Moonwind model changed to Auriel (Dawnguard DLC)
- - Staff of Zu-Sherath model changed to Aetherial (Dawnguard DLC)
- - Corpse Tooth model changed to Dragonbone (Dawnguard DLC)
- .
- -----------------------------------
- SE+LE:
- -----------------------------------
- ARMOR/BLOCK
- -----------------------------------
- - Slightly increased the armor of NPC's
- - Heavy Shields block even more damage compared to light shields, stamina drain increased by 10%, slightly reduced armor of heavy shields
- - Power attacks deal slightly less damage against blocks
- .
- - Completely fixed block damage mitigation and block skill scaling:
- All examples with power attacks dealing 238 damage and blocked by a rune shield (without any perks or other buffs)
- Previous behavior:
- Damage was reduced to 41 damage while blocking (regardless of skill)
- Fixed behavior:
- Damage is reduced to 98 damage while blocking with a skill of 0 and to 64 damage with a skill of 100
- Vanilla behavior:
- Damage is reduced to 161 damage while blocking with a skill of 0 and to 141 damage with a skill of 100
- .
- - Fortify Block player enchantment magnitude reduced by 20%
- - Reduced the magnitude of some pre-enchanted block enchantments
- - Fixed the footstep sound of a ton of boots/shoes
- .
- -----------------------------------
- WEAPONS
- -----------------------------------
- - Shadowdance removed enchantment shader
- - Leaf Dancer Bow model changed to Glass Bow
- - Cold Night cold damage from 3 to 4
- - Corpse Tooth description translated to english
- - Black Widow's Elegy damage from 39 to 40
- .
- - Skarrag Staff model changed to Forsworn Staff
- - High level AoE elemental staffs have a new unused model
- - High level AoE elemental staffs reduced damage by 5%
- - Staff of Zu-Sherath base damage from 5 to 10, charges from 4000 to 2200
- .
- -----------------------------------
- CRITICAL HIT
- -----------------------------------
- - Sword/Greatsword/Dagger critical hit chance from 7.5% to 5%, critical hit damage bonus from 15% to 30%
- - Critical hit damage of one-handed weapons increased by 7%, two-handed weapons by 15%, bows by 12% (to match EGO base damage)
- - One-handed critical hit damage is increased by another 20%
- - Added a new loading screen:
- "Critical hit damage doesn't scale with any damage increase but bypasses armor. One-handed weapons have increased critical hit damage."
- .
- - Blade Dancer: Blade Master critical hit chance from 12% to 10%
- - Vandal: Deep Wounds critical hit chance from 12% to 10%
- - Infiltrator: Throat Cut critical hit chance from 12% to 10%
- - Blade Dancer: Calm Hand stamina required for critical hit chance from 50% to 70% or more
- - Trickster: Fatal Shot Rank II critical hit damage bonus from 30% to 25%
- .
- -----------------------------------
- NPC/ENEMIES
- -----------------------------------
- - Some small tweaks to Vatyr/Troll/Adilas combat AI
- - Zu-Sherath removed a spell so he casts another more interesting spell instead
- - Sister Deyna/Korrie increased damage and health slightly
- - Fixed Devra in the german version
- - Some small fixes/changes to some NPC's
- - Undead NPC's power attack stamina cost reduced to 0 (this has no effect on gameplay)
- .
- - Jespar replaced 1 steel dagger with an iron dagger
- - Enemies can no longer use kill moves against the player (dragons excluded)
- - Myrad Keeper stamina increased by 100
- - Guards/Keeper/Watchdog etc. stamina increased by 150
- - Reduced the bash damage of NPC's with the starling race
- .
- - Fixed Dragon Priest/Mages not using their staffs
- - Nehrimese Scientist removed Staff of Oorbaya, added some other loot
- - Added summon Oorbaya to Expedition Leader Melren
- - Lost Wild Mage increased XP and increased damage of firebolt
- - Added lightning spells to some low level wild mage to increase spell variance
- - NPC Chaos Nova now is AoE, reduced damage slightly
- - Some changes to low level NPC spell damage
- .
- -----------------------------------
- LOOT/CRAFTING
- -----------------------------------
- - Fixed the value of 3 amulets
- - Increased the chance of getting loot from Arps
- - Added 6 new items that can drop from Arps
- - Sunborn Ones reworked loot (now also drops items from the Arp drop list)
- - High level entropists have better loot
- - Fortify Sneak player enchantment magnitude reduced by 10%
- .
- - Fixed the icon of a Scrap Metal of an Ancient Nation
- - Increased the probability of finding Metal Ingot of an Ancient Nation on vendors
- - Rebalanced Scrap Metal of an Ancient Nation dismantling (4x 2 weight pieces are 1 ingot, 1x 10 weight is 1 ingot, 1x 17.5 weight is 2 ingot, etc.)
- - Some other changes to Scrap Metal of an Ancient Nation value and weight
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Removed 15 loading screens with completely unnecessary/wrong information
- - Changed 5 loading screens to reflect changes made by EGO
- - Fixed english weapon/armor names (e.g. removed "the" from "of the Fire Wrath", some fixes to capitalized letters)
- - Translated the EGO self made restore potions to german
- - Made some small changes to make it more compatible with the SE release
- - Made some small changes to make it compatible with Enderal - Bug Fixes (which is highly recommended now, load above EGO)
-
Version 1.69
- Updated to the final Enderal Patch 1.6.4.0
- .
- - Arcane Fever penalties rebalanced, magic menu description is now 1 debuff instead of several
- Arcane Fever debuff 40: Health is reduced by 25 points. Stamina and Mana regenerates 15% slower. Weakness to Magic increased by 10%.
- Arcane Fever debuff 70: Health is reduced by 30 points. Stamina and Mana regenerates 20% slower. Weakness to Magic increased by 15%.
- Debuff 70 gets added on top of debuff 40 (as previously)
- .
- - Fixed some armor penetration problems with Grotesque Lost Ones (their hammer now works like every other hammer in EGO)
- - Reduced player frost spell damage by 2%
- - Special mount now also regenerates health slowly out of combat
- - Humans/Arps/Dragon Priests now regenerate health very slowly out of combat (doesn't include the player)
- .
- - Some changes to Ectoplasm/Bonemeal vendor distribution (=generally more available at wildmage vendors)
- - Demon Heart increased rarity on wildmage vendors
- - Increased the amount of Ectoplasm/Bonemeal needed to craft apparition amulets slightly
- - Crystal Elemental Fragment reduced the amount dropped by crystal elementals
- .
- - Ectoplasm value from 9 to 10
- - Bone Meal value from 5 to 6
- - Enchanted Mud value from 25 to 16
- - Boneshredder Fat value from 16 to 20
- - Fire/Frost Salts value from 50 to 45
- - Void Salts value from 60 to 50
- .
- - Changed the distribution of many ingredient effects
- - Reimplemented restore health/mana/stamina potions:
- Many changes to the restore potions to be properly balanced with EGO
- The restore effect has increased arcane fever built into it (always 3% fever)
- Magnitude doesn't scale, only duration does
- They no longer stack
- .
- - Humans/Arps deal 2% more damage with two-handed weapons
- - Undead deal 7% more damage with two-handed weapons (they didn't have the EGO two-handed bonus)
- - Apparitions deal 7% more damage with two-handed weapons (they didn't have the EGO two-handed bonus)
- - Apparitions deal 12% more damage with bows (they didn't have the EGO bow bonus)
- .
- - Player stamina drain from melee attacks reduced by about 25%
- - NPC stamina costs reduced to 30-40% of player stamina costs (including apparitions)
- - Reduced NPC power attack stamina cost by 60% (including apparitions)
- - Warrior Apparition stamina bonus from 60/90/110/140/170 to 45/70/90/115/140 (added to 90 base stamina)
- - NPC's (including apparitions) stamina based damage is now the same as player (= more damage with full stamina, much less damage with low stamina)
-
Version 1.68
- -----------------------------------
- MEMORIES
- -----------------------------------
- - Infiltrator:Knife Thrust dagger sneak attack damage from x4.5 to x5
- - Infiltrator:Assassin now increases the sneak attack damage of twohanded swords (from x1.3 to 1.5)
- - Phasmalist:Summon Apparition arcane fever from 7/6/5% to 8/6/4%
- .
- - Infiltrator:Bloodlust renamed to Brigand, reworked the perk:
- Before: A sneak attack has a chance of 50 percent to absorb a part of the enemy's Stamina.
- After: Pickpocketing is 10% easier. If you attack while sneaking you penetrate 25% of enemy armor with bows and 35% with melee weapons.
- .
- - Infiltrator:Pickpocket renamed to Bladed Shadow, reworked the perk:
- Before: Pickpocketing is 20% easier.
- After: While wearing a melee weapon the chance to be detected by enemies while sneaking is reduced by 12%
- .
- -----------------------------------
- ARMOR SETS
- -----------------------------------
- - Silent Step of the Rat Catcher: heavy armor from 4 to 5
- - Claws of the Fallen: handicraft from 3 to 6, stamina from 6 to 8
- - Skaragg Cuirass: health from 30 to 20, stamina regen from 11 to 9
- .
- - Footprints of the Vagrant: stamina from 4 to 6
- - Heart of the Vagrant: stamina from 8 to 9
- - Heart of the North: stamina from 8 to 9, health to 7 to 8
- - Silent Step of the Pathfinder: stealth from 9 to 10, stamina regeneration from 7 to 8
- - Leather Skin of the Pathfinder: stamina from 9 to 12
- - Traces of the Ash Warrior: stealth from 11 to 13
- - Shell of the Ash Warrior: stamina from 20 to 24, light armor from 13 to 14
- - Claws of the Ash Warrior: light armor from 5 to 7, one handed from 6 to 8
- - Veil of the Ash Warrior: light armor from 12 to 13, speechcraft from 8 to 10
- .
- - Nemesis Garb: psionic from 8 to 7
- - Nemesis Circlet: psionic from 8 to 7
- - Judging Hand of the Tribunal: mana from 15 to 12, entropy/light magic from 9 to 8
- - Soul of the Wandering Mage: mentalism/psionic from 9 to 10, elementarism from 9 to 11
- - Hand of the Wandering Mage: enchanting from 9 to 10, mana from 14 to 15
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Increased player starting mana from 90 to 95
- - Fixed a very small issue with stamina damage calculation
- - Humanoid Enemies with 10% or less stamina deal 15% less damage instead of 10%
- - Apparition stamina damage multiplier from 1.05/1/0.95/0.9 to 1.07/1/0.93/0.8 (stamina treshold = 100%-70%/69%-30%/29%-10%/9%-0%)
- - Reworked undercity arena: fixed shadows, it's bigger, less cheeseable and AI has less problems pathfinding
- - Undercity arena enemies will fight more courageous, reduced health of most of them slightly
- - Reduced the damage of spikes by about 20%
- .
- - Warrior Apparition arcane fever reduction on death from 1% to 0.5%
- - Mage Apparition arcane fever increase on death from 1% to 0.5%
- - Apparitions reduced the effectiveness of heavy armor by about 10%
- - Apparitions reduced the manacost increase of heavy armor slightly
- - Offensive/Defensive/Balanced apparition AI reduced aggressiveness (= they are slightly worse)
- - Rugar Oneeye apparition heavy armor skill from 19 to 14
- - Reduced the health of all warrior apparitions by 5
- - Fixed an issue where apparitions regenerated health when transitioning cells
- - Fixed an issue where apparitions gained vanilla health regen after loading a save with a summoned apparition
- .
- - Shadow Finger value reduced by 11
- - Shadow Finger crafting requires 1 additional Leather
- - Absorb weapon enchants reduced value by about 30%
- - Fixed the description of handicraft potions (fixed: "Improving weapons and armor is <mag>% better for <dur> seconds.")
- - Changed text that stated "ignore ##% armor" to "penetrates ##% armor"
- - Pyalas Nay'Darim increased damage and armor slightly
-
Version 1.67
- Updated for Patch 1.6.3.0
- .
- - Players can no longer sell forbidden learning books at law abiding merchants
- - Players can no longer sell forbidden spellbooks at law abiding merchants (causes a very minor inconsistency in the menu tooltip)
- - Replaced a level 33 mage with a level 26 one in The Hollow Hand
- - Removed the metal grating from a passage blocking the way to a room in The Hollow Hand (makes it easier to dodge the initial attack)
- .
- - Entropists are more likely to cast spells in combat
- - Wild Mages and "dragon priests" are slightly less likely to use staffs (they'll still use them)
- - Lost Fleshmaggot Sufferer no longer have enchanted boots and an enchanted bow
- - Ghost of an Ishyian increased health, increased xp, added a summon spell, reduced cast time on his lighnting bolt
- .
- - Navigator/The Mechanist increased xp gained
- - Increased health of all starling centurios by 50, increased health of level 50 and above centurios by another 50
- - Increased health of level 30 starling guardians by 25
- - Increased health of all starling spiders by 10, increased health of spiders in starling city by another 15
- .
- - Increased stamina of all humans (including the player) by 10
- - Stamina regeneration penalty in combat from 23% to 25% (same as mana)
-
Version 1.66
- - Fixed a few translation issues
- - Soil Elementals are less likely to attack in melee, increased the chance they fall back in combat
- .
- - Removed 8 placed Ambrosia (from NPC's and the world), replaced 5 ambrosia with a random high level potion (From NPC's and Soil Mounds)
- - Removed Ambrosia and Ghost Curse from lower level chests
- - Removed Potion of Poison Protection from low level potion lists
- - Added Potion of Poison Protection, Ambrosia and Ghost Curse to higher level potion lists
- - Potion of Poison Protection value from 65 to 60
- - Ghost Curse value from 70 to 75
- - Ambrosia value from 60 to 75, arcane fever reduction from 12% to 15%
- .
- .
- - Added cooldown description to all talents while meditating
- .
- - Fixed Skarragian Stance magic menu description
- - Shock Nova shock damage is now resisted by shock resistance
- - Shock Nova shock damage from 30/45/60 to 40/55/70
- - Arctic Wind now also drains stamina (same amount of damage to stamina and health)
- - Arctis Wind damage per second from 2/2/2 to 1/2/3, added additional description to the perk
- - Devour Soul cooldown from 5 to 10, fixed the description of rank II (it drains mana not stamina on second rank)
- - Portable Laboratory increased alchemy magnitude from 0/5/10 to 0/6/12, cooldown from 60/40/20 to 180/90/5
- .
- - Weathermancy shock damage from 15% to 20%, frost damage from 20% to 30%
- - Wolf Blood perk fixed description that said the limit to the potions is 3 minutes. (It's actually 90 seconds)
- - Devious better prices from 7/12% to 7/13%
- - Splinted Limbs reduced fall damage from 75% to 80%
- - Concentration bow damage from 17% to 20%, stamina threshold from 75% to 80%
- - Fatal Shot critical strike damage on rank II from 25% to 30%
- - Perfect fit bonus light armor from 25% to 30%
- - Savage Blow/Merciless power attack damage bonus from 12% to 13%
- .
- - Double Vortices now works with all power attacks as stated in the description
- - Critical Hit now grants 20% critical strike damage as stated in the description (instead of 17%)
- - Stunning Blow fixed description (from 2 to 3 seconds)
- - Elemental Focus fixed description (range from 2.5/4 to 3/5, there was no damage increase but a manacost reduction)
- - Mental Master fixed desctiption (manaregen from 10% to 7 points)
-
Version 1.65
- - Ambrosia arcane fever reduction from 13% to 12%
- - Removed an Ambrosia from Fortress Rockwatch
- - Salt value from 3 to 2, only yields 2 pieces of "Pinch of Salt" instead of 3
- - Increased sprinting stamina drain weight multiplier from 0.033 to 0.04 (per weight), reduced sprinting base stamina drain from 4 to 3.95
- Clothing running stamina drain pretty much unchanged, light armor increased by about 0.05-0.1 per second, heavy armor increased by about 0.3-0.55 per second
- .
- - Increased the health of some low level bears
- - Increased the health of some low level wolves slightly
- - Bears are slightly more aggressive in combat
- - Vatyr Fire Vulnerability from 10% to 15%
- - Boneshredder Fire Resistance from 40% to 45%, poison resistance from 95% to 70%
- .
- - Reduced health regeneration of food items slightly
- - Rebalanced health regeneration duration on some items (mostly reduced duration)
- - Reblanced cheese value
- - Added the Cheese Bowl (EGO added soup) to some vendors
- .
- - Summoned weapons duration from 60 to 40
- - Mystical Binding increased damage with summoned weapons from 20% to 15%, now increases duration by 50%
- - Fixed the description of Skarragian Stance (values were off)
- - Fixed the description of Rocksolid (values were off)
- - Rocksolid cooldown from 160/150/140 to 160, protection from 50/60/70% to 50/65/80%
- - Conditioning heavy armor weight reduction from 50% to 30%, now also applies to light armor shields
- - Fury Driven health regeneration increased by 5%
- .
- - Reduced alchemy magnitude multiplier reduced by 5%
- - Ointment Lore potion effectiveness from 14/26% to 17/32%
- .
- - Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%.
- This was not true, it actually just increased the magnitude of all entropy spells. (this excluded all summoning spells and summoned weapon damage)
- The german description stated that it only increases entropy damage, which was also wrong.
- - Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 20%"
- - Dark Keeper affinity fixed description, duration of the increased damage effect from 10 to 15 seconds
-
Version 1.64 and lower
- CHECK OUT THE LE VERSION OF EGO TO VIEW THE OLD PATCH NOTES
-
- Donations
-
Straight donations accepted
LE VERSION
CHECK OUT MY COMPLETE MOD LIST FOR ENDERAL SE
This is a complete overhaul of the gameplay mechanics of Enderal SE. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions, and much more.
The changes made lead to a harsh and unforgiving world with more consistent and immersive gameplay.
MAIN FEATURES
Over 5 years in development with countless hours put into it (EGO 1.00 released July.2016)
Difficulties no longer drastically change the damage multipliers and only change the damage of enemies
Fixed Problems with high damage multipliers/health on many enemies
All actions drain stamina, physical damage is now dependent on your current stamina (also applies to human enemies)
Reworked critical strike damage to be more consistent and more useful
Each weapon type has its own unique upside. Some enemies have resistance/weakness to certain weapon types.
Blocking with shields or weapons is much more efficient and negates staggering effects
Heavy Armor grants more protection and adds stagger reduction but will slow the wearer and will increase mana cost for spells
Clothing/no armor increases movement speed and reduces manacost but clothing no longer grants armor
AI reacts better, attacks/blocks more frequently
Archers now use Arrows and will switch to melee weapons if needed
Certain creatures (like Bears and Trolls) will knockback the player with some attacks if the player isn't blocking
Undead have drastically increased armor and resistances. Added new silver weapons, silver arrows
Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable called "Ghost Curse"
Completely integrated Enderal SE - Crossbows
Added new models to unique weapons
More diversity between creatures. Some Examples:
Mud Golems (Troll Template) regenerate Health very slowly, have increased resistances
Tyarge (Troll Template) are slower, don't regenerate health, are the only ones left with the ape like idle animation
Steppe Crusher (Deer Template) are more aggressive and have a new attack pattern
Boneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistances
Crystal Elementals (Frost Elemental Template) have new resistances, removed frost cloak, removed frost FX, added a new power attack effect
Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back
Starling Guardians use their crossbow, Starling Centurios use their steam breath, Starling Spiders shoot lightning sparks
Many enemies have slightly different attack patterns (e.g. a Vatyr uses some attacks more often than a Boneshredder)
26 completely new Spells, 5 of them are mystical spells
Manacost is drastically increased, Manacost reduction perks are now mandatory to properly cast spells
Manacost of spells is increased if you have a low skill and cast high level spells
Completely rebalanced elemental spells, some spells were just much better than others of the same rank
Rebalanced spells in general (e.g. summons require two hands, AoE damage spells are higher level, healing spells heal less/less arcane fever)
Reworked some spells (e.g. Counter now silences, Dreameater sneak attack rework/fix, Provoke reworked to Soothe)
Talents/Perks rebalanced and completely reworked some of them, added cooldown description to memory trees
35 new Potions/Poisons and rebalanced the others (in most cases they are stronger now)
Rebalanced apparitions, they have better stats, are poison immune, no longer trigger traps, and the new player perks (e.g. stamina management)
Fixed and rebalanced Lycanthrope (fixed fleeing enemies, fixed range issues, fixed damage calculation)
Completely reworked and fixed armor/weapon blueprint recipes, fixed/balanced all the entries (about 600) of dismantle recipes
Added arrow crafting, added a new armor-piercing arrow type
Removed Secure Chests and replaced them with 3 safe chests in locations where they made sense
Many hints that had unimmersive or simply too much information were removed
Rebalanced stealth/pickpocketing/lockpicking and overall made harder
Rebalanced alchemy/handicraft/enchanting, this includes a ton of changes
Loot is much more diverse. Animals/Creatures will drop appropriate items
Increased weapon and spell diversity on enemies
Many, many other changes. More informations in the readme (located under docs) and in the changelog (located under logs)
INSTALLATION
1. Installing Enderal - Gameplay Overhaul
- Install with Vortex or MO2
- Ensure that "Enderal - Gameplay Overhaul.esp" is at the bottom of the list
- Install Recommended Mods (located below)
- Install Enderal SE - Bug Fixes (load above EGO)
- Check out the optional EGO patches and the EGO hardcore patches to customize your experience
- Additional installation steps
- Read Informations
2. No compass / No floating Quest markers
- Open the MO2 INI folder
- Open "SkyrimPrefs.ini"
- Change "bShowCompass=1" to "bShowCompass=0"
- Change "bShowFloatingQuestMarkers=1" to "bShowFloatingQuestMarkers=0"
- Save and Finish
Load Order Recommendation:
Bug Fixes
other mods
EGO - Enderal Gameplay Overhaul
EGO Patches
some exceptions like dyndolod etc.
INFORMATIONS
- This mod is not fully save game compatible, using a new save game is highly recommended
- If you still want to install the mod midgame then I highly suggest to loot everything out of your secure chest before installing. After installing the mod drop everything in your inventory (into a container), loot it again and wait 6 days indoors.
- This is a complete overhaul of the game and as such most mods will cause conflicts! Only install other gameplay altering mods if you know what you are doing!
- If you dislike certain features there is a good chance that these optional patches will fix that.
- If you have any more questions feel free to join the Discord channel.
- If you want to support what I do consider donating on Ko-Fi or via PayPal.
- Only supports Enderal SE 2.0.12 (future updates won't be available on Steam and won't be supported by me)
RECOMMENDED MODS
I highly recommend checking out my Enderal SE modlist.
Check out my profile for a lot of content addons and EGO patches.
CHECK OUT MY COMPLETE MOD LIST FOR ENDERAL SE
This is a complete overhaul of the gameplay mechanics of Enderal SE. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions, and much more.
The changes made lead to a harsh and unforgiving world with more consistent and immersive gameplay.
MAIN FEATURES
Over 5 years in development with countless hours put into it (EGO 1.00 released July.2016)
Difficulties no longer drastically change the damage multipliers and only change the damage of enemies
Fixed Problems with high damage multipliers/health on many enemies
All actions drain stamina, physical damage is now dependent on your current stamina (also applies to human enemies)
Reworked critical strike damage to be more consistent and more useful
Each weapon type has its own unique upside. Some enemies have resistance/weakness to certain weapon types.
Blocking with shields or weapons is much more efficient and negates staggering effects
Heavy Armor grants more protection and adds stagger reduction but will slow the wearer and will increase mana cost for spells
Clothing/no armor increases movement speed and reduces manacost but clothing no longer grants armor
AI reacts better, attacks/blocks more frequently
Archers now use Arrows and will switch to melee weapons if needed
Certain creatures (like Bears and Trolls) will knockback the player with some attacks if the player isn't blocking
Undead have drastically increased armor and resistances. Added new silver weapons, silver arrows
Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable called "Ghost Curse"
Completely integrated Enderal SE - Crossbows
Added new models to unique weapons
More diversity between creatures. Some Examples:
Mud Golems (Troll Template) regenerate Health very slowly, have increased resistances
Tyarge (Troll Template) are slower, don't regenerate health, are the only ones left with the ape like idle animation
Steppe Crusher (Deer Template) are more aggressive and have a new attack pattern
Boneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistances
Crystal Elementals (Frost Elemental Template) have new resistances, removed frost cloak, removed frost FX, added a new power attack effect
Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back
Starling Guardians use their crossbow, Starling Centurios use their steam breath, Starling Spiders shoot lightning sparks
Many enemies have slightly different attack patterns (e.g. a Vatyr uses some attacks more often than a Boneshredder)
26 completely new Spells, 5 of them are mystical spells
Manacost is drastically increased, Manacost reduction perks are now mandatory to properly cast spells
Manacost of spells is increased if you have a low skill and cast high level spells
Completely rebalanced elemental spells, some spells were just much better than others of the same rank
Rebalanced spells in general (e.g. summons require two hands, AoE damage spells are higher level, healing spells heal less/less arcane fever)
Reworked some spells (e.g. Counter now silences, Dreameater sneak attack rework/fix, Provoke reworked to Soothe)
Talents/Perks rebalanced and completely reworked some of them, added cooldown description to memory trees
35 new Potions/Poisons and rebalanced the others (in most cases they are stronger now)
Rebalanced apparitions, they have better stats, are poison immune, no longer trigger traps, and the new player perks (e.g. stamina management)
Fixed and rebalanced Lycanthrope (fixed fleeing enemies, fixed range issues, fixed damage calculation)
Completely reworked and fixed armor/weapon blueprint recipes, fixed/balanced all the entries (about 600) of dismantle recipes
Added arrow crafting, added a new armor-piercing arrow type
Removed Secure Chests and replaced them with 3 safe chests in locations where they made sense
Many hints that had unimmersive or simply too much information were removed
Rebalanced stealth/pickpocketing/lockpicking and overall made harder
Rebalanced alchemy/handicraft/enchanting, this includes a ton of changes
Loot is much more diverse. Animals/Creatures will drop appropriate items
Increased weapon and spell diversity on enemies
Many, many other changes. More informations in the readme (located under docs) and in the changelog (located under logs)
INSTALLATION
1. Installing Enderal - Gameplay Overhaul
- Install with Vortex or MO2
- Ensure that "Enderal - Gameplay Overhaul.esp" is at the bottom of the list
- Install Recommended Mods (located below)
- Install Enderal SE - Bug Fixes (load above EGO)
- Check out the optional EGO patches and the EGO hardcore patches to customize your experience
- Additional installation steps
- Read Informations
2. No compass / No floating Quest markers
- Open the MO2 INI folder
- Open "SkyrimPrefs.ini"
- Change "bShowCompass=1" to "bShowCompass=0"
- Change "bShowFloatingQuestMarkers=1" to "bShowFloatingQuestMarkers=0"
- Save and Finish
Load Order Recommendation:
Bug Fixes
other mods
EGO - Enderal Gameplay Overhaul
EGO Patches
some exceptions like dyndolod etc.
INFORMATIONS
- This mod is not fully save game compatible, using a new save game is highly recommended
- If you still want to install the mod midgame then I highly suggest to loot everything out of your secure chest before installing. After installing the mod drop everything in your inventory (into a container), loot it again and wait 6 days indoors.
- This is a complete overhaul of the game and as such most mods will cause conflicts! Only install other gameplay altering mods if you know what you are doing!
- If you dislike certain features there is a good chance that these optional patches will fix that.
- If you have any more questions feel free to join the Discord channel.
- If you want to support what I do consider donating on Ko-Fi or via PayPal.
- Only supports Enderal SE 2.0.12 (future updates won't be available on Steam and won't be supported by me)
RECOMMENDED MODS
I highly recommend checking out my Enderal SE modlist.
Check out my profile for a lot of content addons and EGO patches.