Upscaled textures for enderal specific trees and plants
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
~Many thanks to Vurt for his permission and of course all credits for his textures go to him!~
~Thanks to all modders who made their resources available to SureAI and therefore made this mod possible and of course to SureAI itself for all of its own created textures and of course Enderal!~
~Unfortunately I can't trace all the textures. If anyone has a claim for files and would like to be specifically mentioned, contact me and I will do it!~
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Changelogs
Version 2.2b
fix for normal map "scotspine_scan_trunk_n.dds" thanks to Levin!
Version 2.2
two meshes with wrong shader fixed
Version 2.1
better normal map for bark
update file adds fixed meshes from my Enderal - Fixed Mesh Lighting mod
Version 2.0
upscaling of all the bark textures
upscaling of the Leaves, Grasses, Branches and Plants
upscaling of the tree bark plus new normal maps
you have 3 files to choose from
- 4x (4 times the original resolution (diffuse and normal map)
- 4x 2x (4 times the diffuse textures and 2 times the normal maps)
- 2x (2 times the original resolution (diffuse and normal map)
For full quality use all 4x textures, for lesser vram consumption 4x diff and 2x nor and for better performance 2x textures
(actually, some skyrim tree bark is also included, if you want to use a different mod you can simply overwrite it )
upscaling of the Leaves, Grasses, Branches and Plants
choose either 4x or 2x
new mesh for the palm tree!
thanks to the assets from Tropical Lands Assets, i was able to remove the square stem and replace it with a round one. All credits to them!!!
Click here for the working LODs of Enderal Arboreal Revived:
Thanks to all modders who made their resources available to SureAI and therefore made this mod possible and of course to SureAI itself for all of its own created textures and of course Enderal!
Unfortunately I can't trace all the textures. If anyone has a claim for files and would like to be specifically mentioned, contact me and I will do it!
all my donation points for my enderal upscaling mods go to wildlife aid!
Models were used by various creators, but in particular by Kim2091, BlueAmulet, and Mutin Choler
especially kim's latest PBRify_Remix models were used for almost all textures. please donate to her for her great work. without her this mod would not exist and so she can improve her dataset and models even further