Vote and maybe the developers will add a free camera to the game itself. https://enshrouded.featureupvote.com/suggestions/525049/building-build-camera-mode
Patiently waiting. By far the best build mod for Enshrouded. The "Building Free Cam" is the best thing to happen to this game. Wish the devs would put one in.
Yup. I'm still working on getting it stable due to how that code section works but it enables any marker to be use as fast travel. On an unrelated note, one of the codes that still enables and works seems to now have a side effect of messing with the game audio. That's going to be a fun one to troubleshoot.
No hurries from my side. Due to summer, within the next days, I shut my PC down until October.
I tried to fix the daylight myself but no luck so far. My character sleeps, I pause the game, search for a float with a value between 0 and 1, aaand the next search I do crashes cheat engine. (No matter what I search for in that search) I tried different methods, but no cigar, either. Even if I whittle it down to a few addresses, they're all wrong ones.
I haven't had much luck looking for the other functions, either.
As a developer, I can assure you comments like this are what make me want to not bother. It comes across as entitled and unappreciative.
This table is put here, FOR FREE. The author gives away their time on it FOR FREE.
Also note time spent fixing the code in this table is time spent NOT playing the game - and in the adult world, game time can be very limited. This isn't a 'find a value and make a checkbox' kind of table - it's intricate, full of scripts and lists. There's serious time and effort gone into reverse engineering the game's memory to build this, and it's here, as said, FOR FREE.
If you can't wait, patiently, and supportively, then make your own table.
you bugging. turk will fix it as soon as he figures out what needs it, he never takes long to do so. people like you always talk s#*! when it comes to devs and modders not meeting your criteria like you pay them or something or their whole existence is this...make your own stuff on your own schedule if you cant wait.
@Adesta / @greaskyriver - I couldnt say it better.
Some people just have no idea how much work and time goes into such a table & reverse engineering a completely new engine, that isnt based on any other existing one. Plus having such unique functions in a cheat table is generally a very rare thing, most tables only cover minor/obvious simple stuff often. This is literally a unicorn type of thing to get our hand on this table.
I mean Turk knows best, how much i like his work on this haha ^^
Just here to inform: Latest update broke the shroud fog disable. On that topic: Is it possible to also disable the fog, that some objects (mushrooms) create?
And I really need to be able to build in the fog. Up tp last update it still worked.
New update, new problems :P. This time around i made sure to do a complete black up of the previous patch so i can go back and forth between the two as needed. I also managed to find the data needed to tell what voxel is what between updates so I should be able to now have a list of the voxel indexes as a drop down for the override placed terrain/block and be able to easily update it with minimal effort in the future.
Fixing the prop and voxel overrides are usually one of the first and quickest things to fix. I just tend to only upload once everything else is fixed and working as well. I could always upload partial fix versions if there is enough demand for the WIP side of things.
Points for trying to fix it yourself but AI probably wont be much help without understanding why it breaks each update and the data structure behind it. As for timeframes, it will be done when it's done. Part of it is solving what and why some of the more tedious things break. The other is me actually playing the update eats into the release window :P.
Hey again Turk, thanks so much for the reply. I really appreciate you taking the time to explain things. I totally understand wanting to wait until things are more stable before uploading, but I’d definitely be interested in testing any WIP or partial fixes if that ever becomes an option. Even just being able to place props again for building purposes would be a huge help in the meantime.Also, if you’d be open to it, I’d love to learn more about how the prop and voxel overrides actually work, how you track, update, or fix them between patches. I’ve been doing my best to understand it on my own, but I think a bit of guidance from someone like you could really help me get a better handle on the structure behind it.No pressure at all. just figured I’d ask in case you’re open to sharing some insight or pointing me in the right direction. Thanks again for the work you’ve put into this table, it’s seriously appreciated. 🙏
I just wanted to say that your work is deeply appreciated. It has given me and my wife many hours of fun, building, customizing and exploring. Please take your time and work at your own pace, despite people's demand/pressure. How are you finding the new update? It definitely looks very nice imo.
You said in another post that I can't seem to reply directly to, "I could always upload partial fix versions if there is enough demand for the WIP side of things." I think it would be great if you decide to do this.
Chiming in with immense gratitude for this work, thank you for all that you do, Turk! Also putting a vote in for doing WIP releases, I don't mind waiting for the terrain/block replacement update~ I think the thing I miss most is really just the building mode free cam. Even without free crafting, just having that free cam is gold enough to be it's own standalone mod, it's so good. Either way, just had to leave a comment with support and a thanks for the way this mod's added so much fun to the game!
Working singular WIP scripts out of the whole Table to exchange the old ones ourselves would be great. Maybe on Github or others to simply copy/paste if you don't want to upload partials here? The building free cam is the holy grail of the whole table imo and I cant find any other table with that feature except yours. For my mates and me you are the only hope for the current building project on our server kind of! :D
254 comments
https://enshrouded.featureupvote.com/suggestions/525049/building-build-camera-mode
Great work on the table, Turk! Your hard work is definitely appreciated!
The block override will have a proper list going forward.
On an unrelated note, one of the codes that still enables and works seems to now have a side effect of messing with the game audio. That's going to be a fun one to troubleshoot.
I tried to fix the daylight myself but no luck so far.
My character sleeps, I pause the game, search for a float with a value between 0 and 1, aaand the next search I do crashes cheat engine. (No matter what I search for in that search)
I tried different methods, but no cigar, either. Even if I whittle it down to a few addresses, they're all wrong ones.
I haven't had much luck looking for the other functions, either.
It comes across as entitled and unappreciative.
This table is put here, FOR FREE.
The author gives away their time on it FOR FREE.
Also note time spent fixing the code in this table is time spent NOT playing the game - and in the adult world, game time can be very limited. This isn't a 'find a value and make a checkbox' kind of table - it's intricate, full of scripts and lists. There's serious time and effort gone into reverse engineering the game's memory to build this, and it's here, as said, FOR FREE.
If you can't wait, patiently, and supportively, then make your own table.
and you forgot the word THINK......
Some people just have no idea how much work and time goes into such a table & reverse engineering a completely new engine, that isnt based on any other existing one.
Plus having such unique functions in a cheat table is generally a very rare thing, most tables only cover minor/obvious simple stuff often.
This is literally a unicorn type of thing to get our hand on this table.
I mean Turk knows best, how much i like his work on this haha ^^
On that topic: Is it possible to also disable the fog, that some objects (mushrooms) create?
And I really need to be able to build in the fog. Up tp last update it still worked.
If I knew how, I would figure out that myself.
it wont recognize any of the props in the ui
willing to shed some light ? or provide us with any idea of a timeframe on updated menu ?
Points for trying to fix it yourself but AI probably wont be much help without understanding why it breaks each update and the data structure behind it. As for timeframes, it will be done when it's done. Part of it is solving what and why some of the more tedious things break. The other is me actually playing the update eats into the release window :P.
I totally understand wanting to wait until things are more stable before uploading, but I’d definitely be interested in testing any WIP or partial fixes if that ever becomes an option. Even just being able to place props again for building purposes would be a huge help in the meantime.Also, if you’d be open to it, I’d love to learn more about how the prop and voxel overrides actually work, how you track, update, or fix them between patches. I’ve been doing my best to understand it on my own, but I think a bit of guidance from someone like you could really help me get a better handle on the structure behind it.No pressure at all. just figured I’d ask in case you’re open to sharing some insight or pointing me in the right direction. Thanks again for the work you’ve put into this table, it’s seriously appreciated. 🙏
You said in another post that I can't seem to reply directly to, "I could always upload partial fix versions if there is enough demand for the WIP side of things."
I think it would be great if you decide to do this.
Either way, thanks again for the awesome mod!
Keep up the good work we love you!