New update, new problems :P. This time around i made sure to do a complete black up of the previous patch so i can go back and forth between the two as needed. I also managed to find the data needed to tell what voxel is what between updates so I should be able to now have a list of the voxel indexes as a drop down for the override placed terrain/block and be able to easily update it with minimal effort in the future.
Fixing the prop and voxel overrides are usually one of the first and quickest things to fix. I just tend to only upload once everything else is fixed and working as well. I could always upload partial fix versions if there is enough demand for the WIP side of things.
Points for trying to fix it yourself but AI probably wont be much help without understanding why it breaks each update and the data structure behind it. As for timeframes, it will be done when it's done. Part of it is solving what and why some of the more tedious things break. The other is me actually playing the update eats into the release window :P.
Hey again Turk, thanks so much for the reply. I really appreciate you taking the time to explain things. I totally understand wanting to wait until things are more stable before uploading, but I’d definitely be interested in testing any WIP or partial fixes if that ever becomes an option. Even just being able to place props again for building purposes would be a huge help in the meantime.Also, if you’d be open to it, I’d love to learn more about how the prop and voxel overrides actually work, how you track, update, or fix them between patches. I’ve been doing my best to understand it on my own, but I think a bit of guidance from someone like you could really help me get a better handle on the structure behind it.No pressure at all. just figured I’d ask in case you’re open to sharing some insight or pointing me in the right direction. Thanks again for the work you’ve put into this table, it’s seriously appreciated. 🙏
I just wanted to say that your work is deeply appreciated. It has given me and my wife many hours of fun, building, customizing and exploring. Please take your time and work at your own pace, despite people's demand/pressure. How are you finding the new update? It definitely looks very nice imo.
can you explain or give tutorial on how to make button works for a door? i don't understand about the advance section and other meta pointer or offset. i don't understand how to use it. It would be cool if i can make a door with a button to push
I just went through the block values one by one and created a list. values 0-70 are valid. beyond that, it just starts repeating. I provided the full list in a separate post, just now.
The Block values have changed, so the reference files are no longer accurate.
Below is what I have come up with in testing. Bear in mind, I dont know the ACTUAL names of the blocks which are technically unavailable, so please accept my best guess (?) and take it with a grain of salt. If anyone knows what the actual names are, let me know. Some of the items, once placed, are not removable and have noted as such below:
I am not sure I saw what I am looking for, but does this fix or alter the stupid damn 90 degree rotation? Like the grid based building so we can have foundations that don't follow the grid for building? Trying to make a base in the side of a mountain but it is not easy with the grid based building.
If you're referring to the blocks, that's a hard 'no'...
The entire world is made up of voxels - basically a huge 3D grid of squares. (Think Minecraft) Now, the appearance of those squares can be modified to appear more rounded (like the terrain blocks), or to be bigger than, or smaller than the given voxel 'cube' area, but you cannot rotate the 'world grid' which is what would be required for you to be able to place blocks at an angle. No cheat table or mod will achieve this, sadly. Gotta work within the limitations!
Is it possible to get this CT table to work on the server side as well? I have a dedicated server on 4netplayers and would like to use this mod there as well, instead of always using it in single-player mode.
Shoutout to the developer, great work, keep up the good work!
So... noob here. I finally got cheat engine installed and the build table working in my game, But unless I get the placement of a "swapped prop" just right the first time, I have to exit the game and cheat table, to be able to dismantle the placed prop without the game crashing. Is this normal for the build table, or am I doing something wrong somewhere? Other than that, it's working exactly as I would expect it to, and can't wait to finish my alterations to Peaceful Acres. Thanks for a great mod!
Do you know the prop name by chance? My guess is that some props that arent craftable might not like the dismantle function. You should be able to use the closest object menu as an alternate way of getting rid of it.
Yes, it's Buildings_set_Nation01_shed_4m_fence_06 and 07 I haven't tried placing anything else yet, since I was just trying to fix the fence around the garden area, that I accidentally blew up with a explosive arrow miss click. EDIT: I also just noticed that when trying to pick up a previously placed vanilla carved wood door (from the carpenter) it also crashed the game out.
"Bypass Most Placement Errors" is supposed to allow it. The old version is in the deprecated spot just in case updates do funny things and is a fall back.
230 comments
it wont recognize any of the props in the ui
willing to shed some light ? or provide us with any idea of a timeframe on updated menu ?
Points for trying to fix it yourself but AI probably wont be much help without understanding why it breaks each update and the data structure behind it. As for timeframes, it will be done when it's done. Part of it is solving what and why some of the more tedious things break. The other is me actually playing the update eats into the release window :P.
I totally understand wanting to wait until things are more stable before uploading, but I’d definitely be interested in testing any WIP or partial fixes if that ever becomes an option. Even just being able to place props again for building purposes would be a huge help in the meantime.Also, if you’d be open to it, I’d love to learn more about how the prop and voxel overrides actually work, how you track, update, or fix them between patches. I’ve been doing my best to understand it on my own, but I think a bit of guidance from someone like you could really help me get a better handle on the structure behind it.No pressure at all. just figured I’d ask in case you’re open to sharing some insight or pointing me in the right direction. Thanks again for the work you’ve put into this table, it’s seriously appreciated. 🙏
for example, terrain number 10 in the pictures is lava but when i use 10 in game it looks like number 21, the grassy stone.
EDIT: this is for the guide in the description. found help on the enshrouded subreddit. guide is out of date since last update.
Below is what I have come up with in testing. Bear in mind, I dont know the ACTUAL names of the blocks which are technically unavailable, so please accept my best guess (?) and take it with a grain of salt. If anyone knows what the actual names are, let me know. Some of the items, once placed, are not removable and have noted as such below:
0Granite Ornamented Roof
1Limestone
2Ancient Metal/Stone? (no swirls) (not removable)
3Plaited
4Desert Temple
5Palm Wood
6Sandstone
7Mycelium Overgrown
8White Luminescent
9Red Marble
10Regular Sandstone
11Well
12Ancient Metal/Stone? (no swirls) (not removable)
13Granite Shingle Roof (clone)
14Ancient Bronze? (hammered) (not removable)
15Red Wood (not removable)
16Ancient Wood ?
17Granite Ornamented Roof (clone?)
18Vukah Temple Stones
19Granite (clone?)
20Bone
21Granite Shingle Roof
22Roof Tiles
23Rough Sandstone
24Copper
25Metal
26Ancient Stone
27Citywall
28White Sand?
29Conifer Wood
30Bronze
31Iron
32Red Luminescent
33Red Sand?
34Tarred Straw Roof
35Regular Stone
36Shroud Wood
37Rough Flintstone
38Refined Wood
39Refined Sanstone
40Fired Bricks
41Granite
42Blue Luminescent
43Half-Timbered
44Stone Shingle Roof
45Green Sand?
46Tarred Shingle Roof
47Tarred Wood
48Castle Wall Stone
49Highly Polished Stone
50Ancient Metal/Stone? (weathered) (not removable)
51Weathered Stone
52Desert City Wall
53Straw Roof
54Obsidian
55Red Logs
56Refined Stone
57Roughly Cut Stone
58Blue Sand?
59Plant Fiber Roof
60Hollow Halls
61Rough Wood
62Polished Granite (clone?)
63Green Luminescent
64Polished Granite
65Ectoplasm
66Yellow Luminescent
67Rough Stone
68Ancient Iron? (hammered) (not removable)
69Ancient Metal/Stone? (gold swirls) (not removable)
70Brick Timbered
The entire world is made up of voxels - basically a huge 3D grid of squares. (Think Minecraft)
Now, the appearance of those squares can be modified to appear more rounded (like the terrain blocks), or to be bigger than, or smaller than the given voxel 'cube' area, but you cannot rotate the 'world grid' which is what would be required for you to be able to place blocks at an angle. No cheat table or mod will achieve this, sadly. Gotta work within the limitations!
Is it possible to get this CT table to work on the server side as well?
I have a dedicated server on 4netplayers and would like to use this mod there as well, instead of always using it in single-player mode.
Shoutout to the developer, great work, keep up the good work!
I finally got cheat engine installed and the build table working in my game, But unless I get the placement of a "swapped prop" just right the first time, I have to exit the game and cheat table, to be able to dismantle the placed prop without the game crashing.
Is this normal for the build table, or am I doing something wrong somewhere?
Other than that, it's working exactly as I would expect it to, and can't wait to finish my alterations to Peaceful Acres.
Thanks for a great mod!
I haven't tried placing anything else yet, since I was just trying to fix the fence around the garden area, that I accidentally blew up with a explosive arrow miss click.
EDIT:
I also just noticed that when trying to pick up a previously placed vanilla carved wood door (from the carpenter) it also crashed the game out.
Likely because no one knows what could happen forcing these changes.