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TheLich

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TheLich

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107 comments

  1. kiudzo
    kiudzo
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    For someone who still wonders how to make this mod work do the following:


    • Download the experimental release of the UE4SS 
    • Unzip the downloaded archive somewhere
    • Paste dwmapi.dll and the contents of the ue4ss folder to "(GameInstallDir)/ES2/Binaries/Win64" so that all the files are in the same directory
    • Unpack the mod archive into "(GameInstallDir)/ES2/Binaries/Win64/Mods"
    • Navigate to the "(GameInstallDir)/ES2/Binaries/Win64/Mods" folder and open the mods.txt (not .json) file for edit
    • Edit and save it like this:CheatManagerEnablerMod : 0
      ConsoleCommandsMod : 0
      ConsoleEnablerMod : 0
      SplitScreenMod : 0
      LineTraceMod : 0
      BPML_GenericFunctions : 1
      BPModLoaderMod : 0
      QoLMod : 1




      ; Built-in keybinds, do not move up!
      Keybinds : 1

    •  Launch the game and check if "Backspace" calls the transfer window


    Item stacking is kinda works too but not via "drag and drop". You need to use F(Get) button to make items to stack. You can equip/unequip items via F(Get) button or use the transfer window.
    1. zh3l3zyaka
      zh3l3zyaka
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      it works! thx!
    2. oatmealman0
      oatmealman0
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      does not seem to work, followed your instructions exactly. got the ue4ss from the file list and copied the txt file contents you pasted into the file.
  2. KiLaRa1988
    KiLaRa1988
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    Accessing the storage remotely still works, but the removed stack limit seems to partially work.It works for commodity items(the crates that you sell for different amount of credits depending on the demand in the current system), but doesn't seem to work for consumable items like it is shown on the screenshots. I still can hold only 4 nanobot small per stack. It still is a useful mod, but i was hoping to bypass the absurdly small consumables stack limit. It is better than nothing.

    EDIT: After some observations and testing it seems that if you  transfer your consumables from your inventory to homebase they get stacked above the stack limit in the homebase window. Then you can just transfer back the bigger stack back to your ship.
  3. AnDyNina
    AnDyNina
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    Doesn't work
  4. Cyberking301HD
    Cyberking301HD
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    How can i get this Mod to work.

    Followed the instructions from ModAuthor. Didn't work.
    Changed the FolderStage from various ModFiles.
    Downloaded the original UE4SS-Files from Github... merged the modded UE4SS-Files...
    Tried this, tried that... nothing works.

    Its still confusing....
    > "Unpack File XY to Folder XY". Typical short ModDescription. But nothing works.

    Can someone just make a precise "step-by-step guide" as text or video ?
    #Plattform: Steam
    1. StefanCP
      StefanCP
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      • 11 kudos
      Have you found a solution? I can't make it work either, the installation instructions are not very helpful.
  5. Gavinator252
    Gavinator252
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    I get a fatal error crash on starting with the UE4SS files and with or without the QOL mod.I think patch buggered it maybe
  6. vedmed74
    vedmed74
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    Mod seems stop working after "Titans" update.
    Game version 1.3.43094 (GOG)

    1. AlbeeertSong
      AlbeeertSong
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      I think it also happends to me
    2. TheLich
      TheLich
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      Added signature files. Read description, how to install.
    3. vedmed74
      vedmed74
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      What i am doing wrong?
      Reinstalled game version 1.3.43094 (GOG)
      Reinstalled  UE4SS_v3.0.1. (latest AFAIK)
      Placed "UE4SS_Signatures" folder into  "N:\EVERSPACE2\ES2\Binaries\Win64".
      Placed ""QoLMod" folder into "N:\EVERSPACE2\ES2\Binaries\Win64\Mods"
      Changed 
      MajorVersion = 5
      MinorVersion = 4
      In the UE4SS-settings.ini

      And i see this in the UE4SS console:

      [20:55:23] Console created
      [20:55:23] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
      [20:55:23] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
      [20:55:23] Setting up mods...
      [20:55:23] Starting mods (from mods.txt load order)...
      [20:55:23] Starting mods (from enabled.txt, no defined load order)...
      [20:55:23] No specific game configuration found, using default configuration file
      [20:55:23] Config: N:\EVERSPACE2\ES2\Binaries\Win64\UE4SS-settings.ini
      [20:55:23] root directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] working directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] game executable directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] game executable: N:\EVERSPACE2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159273984 bytes)
      [20:55:23] mods directory: N:\EVERSPACE2\ES2\Binaries\Win64\Mods
      [20:55:23] log directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] object dumper directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] PS Scan attempt 1
      [20:55:23] [PS] Reading image
      [20:55:23] [PS] Starting scan
      [20:55:25] [PS] Scan finished in 1.484086s
      [20:55:25] [PS] Found GUObjectArray: 0x7ff720143e20
      [20:55:25] [PS] Found GMalloc: 0x7ff720055038
      [20:55:25] [PS] Found FName::FName(wchar_t*): 0x7ff7182ebb00
      [20:55:25] PS scan successful
      [20:55:25] Running first pass of Lua override scans
      [20:55:25] Lua Scan attempt 1
      [20:55:25] FName::ToString address: 0x7ff71830a3b0 <- Lua Script
      [20:55:25] StaticConstructObject_Internal address: 0x7ff718507930 <- Lua Script
      [20:55:25] Fatal Error: Engine version is not supported.

      Maybe we need wait for new version UE4SS?
      Or some tricks exist?
    4. TheLich
      TheLich
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      Mod should work anyway, even with this error.
    5. vedmed74
      vedmed74
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      But it is not working :(
      So i did something wrong :(
      UPD:
      At last - i not tryed start new game. I'll try - but have no hope about this.
      UPD:
      New game - not helps :(
    6. TheLich
      TheLich
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      Is that all log file or there were some more messages?
    7. Daladim
      Daladim
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      I'm having the same exact problem with a fatal error due to the version not being supported. How do we fix this?
    8. TheLich
      TheLich
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      I need a full log to figure out what happening. I also have this error, but mod is working anyway.
    9. reptail
      reptail
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      Having the same problem, and mod does not seem to load/work..
      Below is my whole "UE4SS.log" file from my last run of the game.

      EDIT: Looking at the UE4SS Github, it seems like UE 5.4 support is not being added until an upcomming v3.1.0 release (has been added to the main branch).. So most likely why it's not working, as 5.3 is the highest supported version at this time.

      [2024-10-16 21:59:39] Console created
      [2024-10-16 21:59:39] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
      [2024-10-16 21:59:39] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
      [2024-10-16 21:59:39] Setting up mods...
      [2024-10-16 21:59:39] Starting mods (from mods.txt load order)...
      [2024-10-16 21:59:39] Starting mods (from enabled.txt, no defined load order)...
      [2024-10-16 21:59:39] No specific game configuration found, using default configuration file
      [2024-10-16 21:59:39] Config: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\UE4SS-settings.ini

      [2024-10-16 21:59:39] root directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] working directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] game executable directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] game executable: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159433216 bytes)


      [2024-10-16 21:59:39] mods directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\Mods
      [2024-10-16 21:59:39] log directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] object dumper directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64


      [2024-10-16 21:59:39] PS Scan attempt 1
      [2024-10-16 21:59:39] [PS] Reading image
      [2024-10-16 21:59:39] [PS] Starting scan
      [2024-10-16 21:59:40] [PS] Scan finished in 286.663ms
      [2024-10-16 21:59:40] [PS] Found GUObjectArray: 0x7ff77db87fa0
      [2024-10-16 21:59:40] [PS] Found GMalloc: 0x7ff77da991b8
      [2024-10-16 21:59:40] [PS] Found FName::FName(wchar_t*): 0x7ff775d0c0d0
      [2024-10-16 21:59:40] PS scan successful
      [2024-10-16 21:59:40] Running first pass of Lua override scans
      [2024-10-16 21:59:40] Lua Scan attempt 1
      [2024-10-16 21:59:40] FName::ToString address: 0x7ff775d2a980 <- Lua Script
      [2024-10-16 21:59:40] StaticConstructObject_Internal address: 0x7ff775f27dd0 <- Lua Script
      [2024-10-16 21:59:40] Fatal Error: Engine version is not supported.


    10. TheLich
      TheLich
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      It can be the issue. I've added UE4SS with my personal fixes to files section. Just replace UE4SS.dll and dwmapi.dll files from downloaded archive.
    11. vedmed74
      vedmed74
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      Thank You!
      *bow*
      With new files - mod working again!
    12. bforsythe
      bforsythe
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      Did you open a PR anywhere? I'm not familiar with this space, and I'm really interested in what was required to get this working. I'm trying to get UE4SS working for an unrelated game (Manor Lords), and encountered your post when searching for the "Engine version is not supported." error after getting the FText AOB.

      Whatever you did to the UE4SS.dll, thank you, it seems to have fixed my issue!
  7. renegade042b14
    renegade042b14
    • member
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    The GoG version throws up on a crashdump error, no errors in log.

    To fix this change the installation folder name, dump the silly TM, just name it Everspace 2.
    Now in Galaxy choose manage installation/uninstall, this will give you a red square next to 
    a purple Install button, ignore it.
    Go to Manage Installation/import folder and select y our newly named Everspace 2 folder...done...works now in GoG.

    Silly german developer with funky ascii usage in folder names.... 
    1. panzer981
      panzer981
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      Now in Galaxy choose manage installation/uninstall, this will give you a red square next to 
      a purple Install button, ignore it.
      what is galaxy program?
  8. BOssrd
    BOssrd
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    HI any help, this issue. check my log

    [2024-11-19 12:34:47.3447957] Console created
    [2024-11-19 12:34:47.3449236] UE4SS - v3.0.1 Beta #0 - Git SHA #d1a5478
    [2024-11-19 12:34:47.3449368] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
    [2024-11-19 12:34:47.3467010] Setting up mods...
    [2024-11-19 12:34:47.3479047] Starting mods (from mods.txt load order)...
    [2024-11-19 12:34:47.3519760] Starting mods (from enabled.txt, no defined load order)...
    [2024-11-19 12:34:47.3523511] No specific game configuration found, using default configuration file
    [2024-11-19 12:34:47.3523621] Config: C:\Games\Everspace 2\ES2\Binaries\Win64\UE4SS-settings.ini
    [2024-11-19 12:34:47.3523675] root directory: C:\Games\Everspace 2\ES2\Binaries\Win64
    [2024-11-19 12:34:47.3523725] working directory: C:\Games\Everspace 2\ES2\Binaries\Win64
    [2024-11-19 12:34:47.3523770] game executable directory: C:\Games\Everspace 2\ES2\Binaries\Win64
    [2024-11-19 12:34:47.3524202] game executable: C:\Games\Everspace 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159429120 bytes)
    [2024-11-19 12:34:47.3524275] mods directory: C:\Games\Everspace 2\ES2\Binaries\Win64\Mods
    [2024-11-19 12:34:47.3524322] log directory: C:\Games\Everspace 2\ES2\Binaries\Win64
    [2024-11-19 12:34:47.3524366] object dumper directory: C:\Games\Everspace 2\ES2\Binaries\Win64
    [2024-11-19 12:34:47.3547070] PS Scan attempt 1
    [2024-11-19 12:34:47.3547313] [PS] Reading image
    [2024-11-19 12:34:47.3548258] [PS] Starting scan
    [2024-11-19 12:34:47.8227337] [PS] Scan finished in 467.883ms
    [2024-11-19 12:34:47.8227596] [PS] Found GUObjectArray: 0x7ff6b91a6fa0
    [2024-11-19 12:34:47.8227666] [PS] Found GMalloc: 0x7ff6b90b81b8
    [2024-11-19 12:34:47.8227716] [PS] Found FName::ToString: 0x7ff6b134a6c0
    [2024-11-19 12:34:47.8227765] [PS] Found FName::FName(wchar_t*): 0x7ff6b132c090
    [2024-11-19 12:34:47.8227831] [PS] Found StaticConstructObject_Internal: 0x7ff6b1547d90
    [2024-11-19 12:34:47.8227916] [PS] Failed to find FText::FText(FString&&): expected at least one value
    [2024-11-19 12:34:47.8227965] [PS] You can supply your own AOB in 'UE4SS_Signatures/FText_Constructor.lua'
    [2024-11-19 12:34:47.8228035] [PS] Scan failed
    1. Filianioire
      Filianioire
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      Same issue here, need help
    2. iamzaphrod
      iamzaphrod
      • supporter
      • 0 kudos
      same issue. hopefully someone can help us
  9. BlackFun15
    BlackFun15
    • member
    • 0 kudos
    Is it normal that the enabled File is completely void of content???
    I can not get the mod to work...

    Edit:
    Got it to work.

    It seems it doesn`t matter if the file is void. :)
  10. viperfan7
    viperfan7
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    Just wondering, is there way to make it so the stack limit remover doesn't apply to things like mainframe components?