Paste dwmapi.dll and the contents of theue4ss folderto "(GameInstallDir)/ES2/Binaries/Win64" so that all the files are in the same directory
Unpack the mod archive into "(GameInstallDir)/ES2/Binaries/Win64/Mods"
Navigate to the "(GameInstallDir)/ES2/Binaries/Win64/Mods" folder and open the mods.txt (not .json) file for edit
Edit and save it like this:CheatManagerEnablerMod : 0 ConsoleCommandsMod : 0 ConsoleEnablerMod : 0 SplitScreenMod : 0 LineTraceMod : 0 BPML_GenericFunctions : 1 BPModLoaderMod : 0 QoLMod : 1
; Built-in keybinds, do not move up! Keybinds : 1
Launch the game and check if "Backspace" calls the transfer window
Item stacking is kinda works too but not via "drag and drop". You need to use F(Get) button to make items to stack. You can equip/unequip items via F(Get) button or use the transfer window.
Accessing the storage remotely still works, but the removed stack limit seems to partially work.It works for commodity items(the crates that you sell for different amount of credits depending on the demand in the current system), but doesn't seem to work for consumable items like it is shown on the screenshots. I still can hold only 4 nanobot small per stack. It still is a useful mod, but i was hoping to bypass the absurdly small consumables stack limit. It is better than nothing.
EDIT: After some observations and testing it seems that if you transfer your consumables from your inventory to homebase they get stacked above the stack limit in the homebase window. Then you can just transfer back the bigger stack back to your ship.
Followed the instructions from ModAuthor. Didn't work. Changed the FolderStage from various ModFiles. Downloaded the original UE4SS-Files from Github... merged the modded UE4SS-Files... Tried this, tried that... nothing works.
Its still confusing.... > "Unpack File XY to Folder XY". Typical short ModDescription. But nothing works.
Can someone just make a precise "step-by-step guide" as text or video ? #Plattform: Steam
What i am doing wrong? Reinstalled game version 1.3.43094 (GOG) Reinstalled UE4SS_v3.0.1. (latest AFAIK) Placed "UE4SS_Signatures" folder into "N:\EVERSPACE2\ES2\Binaries\Win64". Placed ""QoLMod" folder into "N:\EVERSPACE2\ES2\Binaries\Win64\Mods" Changed MajorVersion = 5 MinorVersion = 4 In the UE4SS-settings.ini
And i see this in the UE4SS console: [20:55:23] Console created [20:55:23] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b [20:55:23] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC) [20:55:23] Setting up mods... [20:55:23] Starting mods (from mods.txt load order)... [20:55:23] Starting mods (from enabled.txt, no defined load order)... [20:55:23] No specific game configuration found, using default configuration file [20:55:23] Config: N:\EVERSPACE2\ES2\Binaries\Win64\UE4SS-settings.ini [20:55:23] root directory: N:\EVERSPACE2\ES2\Binaries\Win64 [20:55:23] working directory: N:\EVERSPACE2\ES2\Binaries\Win64 [20:55:23] game executable directory: N:\EVERSPACE2\ES2\Binaries\Win64 [20:55:23] game executable: N:\EVERSPACE2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159273984 bytes) [20:55:23] mods directory: N:\EVERSPACE2\ES2\Binaries\Win64\Mods [20:55:23] log directory: N:\EVERSPACE2\ES2\Binaries\Win64 [20:55:23] object dumper directory: N:\EVERSPACE2\ES2\Binaries\Win64 [20:55:23] PS Scan attempt 1 [20:55:23] [PS] Reading image [20:55:23] [PS] Starting scan [20:55:25] [PS] Scan finished in 1.484086s [20:55:25] [PS] Found GUObjectArray: 0x7ff720143e20 [20:55:25] [PS] Found GMalloc: 0x7ff720055038 [20:55:25] [PS] Found FName::FName(wchar_t*): 0x7ff7182ebb00 [20:55:25] PS scan successful [20:55:25] Running first pass of Lua override scans [20:55:25] Lua Scan attempt 1 [20:55:25] FName::ToString address: 0x7ff71830a3b0 <- Lua Script [20:55:25] StaticConstructObject_Internal address: 0x7ff718507930 <- Lua Script [20:55:25] Fatal Error: Engine version is not supported.
Maybe we need wait for new version UE4SS? Or some tricks exist?
But it is not working :( So i did something wrong :( UPD: At last - i not tryed start new game. I'll try - but have no hope about this. UPD: New game - not helps :(
Having the same problem, and mod does not seem to load/work.. Below is my whole "UE4SS.log" file from my last run of the game.
EDIT: Looking at the UE4SS Github, it seems like UE 5.4 support is not being added until an upcomming v3.1.0 release (has been added to the main branch).. So most likely why it's not working, as 5.3 is the highest supported version at this time.
[2024-10-16 21:59:39] Console created [2024-10-16 21:59:39] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b [2024-10-16 21:59:39] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC) [2024-10-16 21:59:39] Setting up mods... [2024-10-16 21:59:39] Starting mods (from mods.txt load order)... [2024-10-16 21:59:39] Starting mods (from enabled.txt, no defined load order)... [2024-10-16 21:59:39] No specific game configuration found, using default configuration file [2024-10-16 21:59:39] Config: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\UE4SS-settings.ini
[2024-10-16 21:59:39] root directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64 [2024-10-16 21:59:39] working directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64 [2024-10-16 21:59:39] game executable directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64 [2024-10-16 21:59:39] game executable: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159433216 bytes)
Did you open a PR anywhere? I'm not familiar with this space, and I'm really interested in what was required to get this working. I'm trying to get UE4SS working for an unrelated game (Manor Lords), and encountered your post when searching for the "Engine version is not supported." error after getting the FText AOB.
Whatever you did to the UE4SS.dll, thank you, it seems to have fixed my issue!
The GoG version throws up on a crashdump error, no errors in log.
To fix this change the installation folder name, dump the silly TM, just name it Everspace 2. Now in Galaxy choose manage installation/uninstall, this will give you a red square next to a purple Install button, ignore it. Go to Manage Installation/import folder and select y our newly named Everspace 2 folder...done...works now in GoG.
Silly german developer with funky ascii usage in folder names....
Now in Galaxy choose manage installation/uninstall, this will give you a red square next to a purple Install button, ignore it. what is galaxy program?
107 comments
CheatManagerEnablerMod : 0
ConsoleCommandsMod : 0
ConsoleEnablerMod : 0
SplitScreenMod : 0
LineTraceMod : 0
BPML_GenericFunctions : 1
BPModLoaderMod : 0
QoLMod : 1
; Built-in keybinds, do not move up!
Keybinds : 1
Item stacking is kinda works too but not via "drag and drop". You need to use F(Get) button to make items to stack. You can equip/unequip items via F(Get) button or use the transfer window.
EDIT: After some observations and testing it seems that if you transfer your consumables from your inventory to homebase they get stacked above the stack limit in the homebase window. Then you can just transfer back the bigger stack back to your ship.
Followed the instructions from ModAuthor. Didn't work.
Changed the FolderStage from various ModFiles.
Downloaded the original UE4SS-Files from Github... merged the modded UE4SS-Files...
Tried this, tried that... nothing works.
Its still confusing....
> "Unpack File XY to Folder XY". Typical short ModDescription. But nothing works.
Can someone just make a precise "step-by-step guide" as text or video ?
#Plattform: Steam
Game version 1.3.43094 (GOG)
Reinstalled game version 1.3.43094 (GOG)
Reinstalled UE4SS_v3.0.1. (latest AFAIK)
Placed "UE4SS_Signatures" folder into "N:\EVERSPACE2\ES2\Binaries\Win64".
Placed ""QoLMod" folder into "N:\EVERSPACE2\ES2\Binaries\Win64\Mods"
Changed
MajorVersion = 5
MinorVersion = 4
In the UE4SS-settings.ini
And i see this in the UE4SS console:
[20:55:23] Console created
[20:55:23] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
[20:55:23] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[20:55:23] Setting up mods...
[20:55:23] Starting mods (from mods.txt load order)...
[20:55:23] Starting mods (from enabled.txt, no defined load order)...
[20:55:23] No specific game configuration found, using default configuration file
[20:55:23] Config: N:\EVERSPACE2\ES2\Binaries\Win64\UE4SS-settings.ini
[20:55:23] root directory: N:\EVERSPACE2\ES2\Binaries\Win64
[20:55:23] working directory: N:\EVERSPACE2\ES2\Binaries\Win64
[20:55:23] game executable directory: N:\EVERSPACE2\ES2\Binaries\Win64
[20:55:23] game executable: N:\EVERSPACE2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159273984 bytes)
[20:55:23] mods directory: N:\EVERSPACE2\ES2\Binaries\Win64\Mods
[20:55:23] log directory: N:\EVERSPACE2\ES2\Binaries\Win64
[20:55:23] object dumper directory: N:\EVERSPACE2\ES2\Binaries\Win64
[20:55:23] PS Scan attempt 1
[20:55:23] [PS] Reading image
[20:55:23] [PS] Starting scan
[20:55:25] [PS] Scan finished in 1.484086s
[20:55:25] [PS] Found GUObjectArray: 0x7ff720143e20
[20:55:25] [PS] Found GMalloc: 0x7ff720055038
[20:55:25] [PS] Found FName::FName(wchar_t*): 0x7ff7182ebb00
[20:55:25] PS scan successful
[20:55:25] Running first pass of Lua override scans
[20:55:25] Lua Scan attempt 1
[20:55:25] FName::ToString address: 0x7ff71830a3b0 <- Lua Script
[20:55:25] StaticConstructObject_Internal address: 0x7ff718507930 <- Lua Script
[20:55:25] Fatal Error: Engine version is not supported.
Maybe we need wait for new version UE4SS?
Or some tricks exist?
So i did something wrong :(
UPD:
At last - i not tryed start new game. I'll try - but have no hope about this.
UPD:
New game - not helps :(
Below is my whole "UE4SS.log" file from my last run of the game.
EDIT: Looking at the UE4SS Github, it seems like UE 5.4 support is not being added until an upcomming v3.1.0 release (has been added to the main branch).. So most likely why it's not working, as 5.3 is the highest supported version at this time.
[2024-10-16 21:59:39] Console created
[2024-10-16 21:59:39] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
[2024-10-16 21:59:39] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2024-10-16 21:59:39] Setting up mods...
[2024-10-16 21:59:39] Starting mods (from mods.txt load order)...
[2024-10-16 21:59:39] Starting mods (from enabled.txt, no defined load order)...
[2024-10-16 21:59:39] No specific game configuration found, using default configuration file
[2024-10-16 21:59:39] Config: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\UE4SS-settings.ini
[2024-10-16 21:59:39] root directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
[2024-10-16 21:59:39] working directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
[2024-10-16 21:59:39] game executable directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
[2024-10-16 21:59:39] game executable: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159433216 bytes)
[2024-10-16 21:59:39] mods directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\Mods
[2024-10-16 21:59:39] log directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
[2024-10-16 21:59:39] object dumper directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
[2024-10-16 21:59:39] PS Scan attempt 1
[2024-10-16 21:59:39] [PS] Reading image
[2024-10-16 21:59:39] [PS] Starting scan
[2024-10-16 21:59:40] [PS] Scan finished in 286.663ms
[2024-10-16 21:59:40] [PS] Found GUObjectArray: 0x7ff77db87fa0
[2024-10-16 21:59:40] [PS] Found GMalloc: 0x7ff77da991b8
[2024-10-16 21:59:40] [PS] Found FName::FName(wchar_t*): 0x7ff775d0c0d0
[2024-10-16 21:59:40] PS scan successful
[2024-10-16 21:59:40] Running first pass of Lua override scans
[2024-10-16 21:59:40] Lua Scan attempt 1
[2024-10-16 21:59:40] FName::ToString address: 0x7ff775d2a980 <- Lua Script
[2024-10-16 21:59:40] StaticConstructObject_Internal address: 0x7ff775f27dd0 <- Lua Script
[2024-10-16 21:59:40] Fatal Error: Engine version is not supported.
*bow*
With new files - mod working again!
Whatever you did to the UE4SS.dll, thank you, it seems to have fixed my issue!
To fix this change the installation folder name, dump the silly TM, just name it Everspace 2.
Now in Galaxy choose manage installation/uninstall, this will give you a red square next to
a purple Install button, ignore it.
Go to Manage Installation/import folder and select y our newly named Everspace 2 folder...done...works now in GoG.
Silly german developer with funky ascii usage in folder names....
a purple Install button, ignore it.
what is galaxy program?
[2024-11-19 12:34:47.3447957] Console created
[2024-11-19 12:34:47.3449236] UE4SS - v3.0.1 Beta #0 - Git SHA #d1a5478
[2024-11-19 12:34:47.3449368] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2024-11-19 12:34:47.3467010] Setting up mods...
[2024-11-19 12:34:47.3479047] Starting mods (from mods.txt load order)...
[2024-11-19 12:34:47.3519760] Starting mods (from enabled.txt, no defined load order)...
[2024-11-19 12:34:47.3523511] No specific game configuration found, using default configuration file
[2024-11-19 12:34:47.3523621] Config: C:\Games\Everspace 2\ES2\Binaries\Win64\UE4SS-settings.ini
[2024-11-19 12:34:47.3523675] root directory: C:\Games\Everspace 2\ES2\Binaries\Win64
[2024-11-19 12:34:47.3523725] working directory: C:\Games\Everspace 2\ES2\Binaries\Win64
[2024-11-19 12:34:47.3523770] game executable directory: C:\Games\Everspace 2\ES2\Binaries\Win64
[2024-11-19 12:34:47.3524202] game executable: C:\Games\Everspace 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159429120 bytes)
[2024-11-19 12:34:47.3524275] mods directory: C:\Games\Everspace 2\ES2\Binaries\Win64\Mods
[2024-11-19 12:34:47.3524322] log directory: C:\Games\Everspace 2\ES2\Binaries\Win64
[2024-11-19 12:34:47.3524366] object dumper directory: C:\Games\Everspace 2\ES2\Binaries\Win64
[2024-11-19 12:34:47.3547070] PS Scan attempt 1
[2024-11-19 12:34:47.3547313] [PS] Reading image
[2024-11-19 12:34:47.3548258] [PS] Starting scan
[2024-11-19 12:34:47.8227337] [PS] Scan finished in 467.883ms
[2024-11-19 12:34:47.8227596] [PS] Found GUObjectArray: 0x7ff6b91a6fa0
[2024-11-19 12:34:47.8227666] [PS] Found GMalloc: 0x7ff6b90b81b8
[2024-11-19 12:34:47.8227716] [PS] Found FName::ToString: 0x7ff6b134a6c0
[2024-11-19 12:34:47.8227765] [PS] Found FName::FName(wchar_t*): 0x7ff6b132c090
[2024-11-19 12:34:47.8227831] [PS] Found StaticConstructObject_Internal: 0x7ff6b1547d90
[2024-11-19 12:34:47.8227916] [PS] Failed to find FText::FText(FString&&): expected at least one value
[2024-11-19 12:34:47.8227965] [PS] You can supply your own AOB in 'UE4SS_Signatures/FText_Constructor.lua'
[2024-11-19 12:34:47.8228035] [PS] Scan failed
I can not get the mod to work...
Edit:
Got it to work.
It seems it doesn`t matter if the file is void. :)