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mic773

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mz07

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16 comments

  1. Flipflop134
    Flipflop134
    • member
    • 4 kudos
    noice
  2. waterdrop66
    waterdrop66
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    I like this!
    I think it would be cool if you had to go to the entrance of Vault 87 to get it. That way you have to use up a lot of RadX and RadAway to get to it, so it's not that cheat-y.
  3. Rayne_7
    Rayne_7
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    would be great if you also made another suit that had a clear face helm so you can see your character's face, theres a few with clear face sheilds and it looks really great
  4. mz07
    mz07
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    Thanks a lot for the endorsement and research. I am now using Radical Rad Protection myself.
  5. kd7gwt
    kd7gwt
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    Greetings!

    Just stumbled upon this mod and was reading the comments about only getting 85% max protection. So being the meddling type I did a little digging around and found a mod (personally I have NOT tested it) that changes the rad protection to 100%

    It's called (Radical Rad Protection)
    http://www.fallout3nexus.com/downloads/file.php?id=1583

    Some comments say that on the onscreen HUD they still take radation damage but, on the Pip Boy the radition count stays unchanged.

    EDIT:
    I now have downloaded both this and the radical rad mods. Now I can get 100% Rad Protection. Word of warning though I also use the Pip Boy PDA mod and when you put it away it un and re-equips your gear. So if you are standing at the entrance of vault 87 and have the pip boy mod, you will die if you access and put away your pip boy due to the particular quirk of the pip boy mod.

    Otherwise, yes I was able to walk up to the entrance of Vault 87 without entering god mode.
    Also I have noticed that I do not get any rad damage warning on the HUD that I mentioned mentioned above.
  6. mz07
    mz07
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    I just don't like FOSE and I know many users don't even want to deal with any mods that use FOSE. There must be a simple way to make it a 100 within the geck itself. I'll find it.
  7. Hengebobs
    Hengebobs
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    Was testing this out in game, noticed its 85% rad res also. Was hoping this used FOSE to go to 100% like that mod... um... can't remember the name of it... ERPS or something like that. Anywho, its a nice retex.
  8. mz07
    mz07
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    Yeah I know, Delgerin. That's a game limitation and until someone finds a way around it we're stuck with 85% max for any attribute.

    Thanks for the heads up though.
  9. Delgerin
    Delgerin
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    • 7 kudos
    Not to put your mod down or anything. But the game only calculates up to 85% Damage res, Rad res, Poison res, Fire res. Unless your using FOOK then its a bit higher 95% i think.
  10. olafreinhardweyer
    olafreinhardweyer
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    • 91 kudos
    This gives me a mod idea: Someone should tweak a few pipes and water sources to be poisonous or even better have same new biohazard to them. The varying degrees and varying types of effects (some perhaps also but not fully positive).