oh and place where is this playerhome entrance is located is fort bastions one of tents entrances inside in the already existing silo just there where missile comes from blast door not first second in the tents entrancen inside in undeground and when you step into blast door inside the silo what maybe exist in game without this mod i havent this checked where is no missile because its not that the silo where is missile in your use probolly you use still that silos blast doors launch those nuclear missiles look for metal pole thing where is a swich for get inside of player home because that blast door is elevator its that blast door where you step what i was talking about
mod is good but there is texture proplem in somme,chairs,sowas,tv,plane,vault door,nuclear missiles and in train and the some doors are leading in nowhere maybe just word writed wrong but there is sentry turret in hostile to player there only one and that maybe need kill only one time the doors work fine but those that dont work some maybe are even mentioned to be accesable one silos doors are dont leading now where but door is not for use other silos same places are accesible but its not leading anywhere place one of cryobay doors are lookin that cant acces because but can acces even just that not leading nowwhere then is doors that leads nowhere but should maybe have not in use but area works just fine works fine just bugs i dont know if this playerhome giving mod should even launch nuke missiles because i dont find any room with launch control for those missiles and if have then it is maybe located into connecting all those three silos place where you acces is maybe in there where is this silos door bug located
All of that takes a lot of effort and time, which has been in the works for a while...
So far what is being done is the missle is a full mesh and is being completely redone ( still doing touch ups )
Cryo chambers ( small one )
Cargo bay being redone.
entry way is being repositioned. Same wasteland area, but with added sentries so that certain bad guys don't get in the way.
other things that have been adjusting are more towards that whole army thing, I like the mutants and they would be better than machines because they can heal ( scifi vs realism vs Lore ) and there are some decent textures and armor for them already too. plus some other things...
in the end the full scale may be very large I right now looking at 1.5 gigs fully compressed ( includes custom meshes and textures ) in a BSA file and esm.
Also you could maybe create an army of your own, with a name and everything with land and air vehicule so you could go against the BOS or Enclave or Raiders or all. In other words, something awesome.
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and in train and the some doors are leading in nowhere maybe just word writed wrong but there is sentry turret in hostile to player there only one and that maybe need kill only one time the doors work fine but those that dont work some maybe are even mentioned to be accesable one silos doors are dont leading now where but door is not for use other silos same places are accesible but its not leading anywhere place one of cryobay doors are lookin that cant acces because but can acces even just that not leading nowwhere then is doors that leads nowhere but should maybe have not in use but area works just fine works fine just bugs i dont know if this playerhome giving mod should even launch nuke missiles because i dont find any room with launch control for those missiles and if have then it is maybe located into connecting all those three silos place where you acces is maybe in there where is this silos door bug located
So far what is being done is the missle is a full mesh and is being completely redone ( still doing touch ups )
Cryo chambers ( small one )
Cargo bay being redone.
entry way is being repositioned. Same wasteland area, but with added sentries so that certain bad guys don't get in the way.
other things that have been adjusting are more towards that whole army thing, I like the mutants and they would be better than machines because they can heal ( scifi vs realism vs Lore ) and there are some decent textures and armor for them already too. plus some other things...
in the end the full scale may be very large I right now looking at 1.5 gigs fully compressed ( includes custom meshes and textures ) in a BSA file and esm.
and that is just the rough draft...
As far as NV goes once again not there yet...