File information

Last updated

Original upload

Created by

Pob

Uploaded by

pob255

Virus scan

Safe to use

Tags for this mod

11 comments

  1. jimmy55
    jimmy55
    • member
    • 0 kudos
    Could this be converted for FNV?
  2. sthjr
    sthjr
    • member
    • 0 kudos
    Downloaded mod w/o iron sights today. when i used additem command it gave me an error message saying its object id was not real (or something along those lines). When i added the gun into the game with the geck, the textures got glitchy, especial in first person. The gun has no texture, its just gray w? black patches. Can you help?
  3. Roraborials
    Roraborials
    • member
    • 0 kudos
    It doesn't feel very stylized. Otherwise I would love it. Perhaps bump up the model to have more sharp edges, More fluid wood edges, and more external bits of metal/metallic details. Then add lots of scratches to the gun and wood, and a crosshatch on the wood to make it look more..... Grippy.... It would hopefully get your weapon if it fit in with the games art style, which is very concise without any mods.... I mean, I would love to see a low powered 5 mm assault rifle in fallout 3, but there are none that really fit in with the setting.
  4. MichikoUnknownFox
    MichikoUnknownFox
    • premium
    • 108 kudos
    I wonder if you're still updating this. I really like this gun. The more I play with it, the more I realize how nice it is. I've decided to make it the Raider's weapon of choice, because of its rugged construction and seemingly reliable performance.
  5. pob255
    pob255
    • member
    • 3 kudos
    Thanks, I'm glad you like it.

    I've now uploaded a non-Iron Sights version mainly as a modding resource if anyone wants to use it in their mod.

    Although you can still run it without Iron sights, you'll just need to use the player.additem console command line to get it.
  6. pob255
    pob255
    • member
    • 3 kudos
    new update:

    There was an issue with the 1st person reload animation, that should now be fixed.

    Normal map ow should be working correctly and the glossynes has been greatly reduced, I've used the vanilla G3 assault rifle as my base reference here.

    tweeks to the model to improve the texture and normals, esp in the 1st person view when aiming.


    Please let me know if you find any bugs, I cannot fix what I don't spot and fresh eyes always spot things I miss. <img class=">
  7. pob255
    pob255
    • member
    • 3 kudos
    Now updated.

    pipboy image added.

    new reload animation (borrowed from Classic Fallout Weapons)

    UVmapping tweeked
  8. pob255
    pob255
    • member
    • 3 kudos
    Thanks one and all for the comments.

    I'll get some screen shots up today and hopefully get a pipboy image done.

    I take it no one has had any issues yet which is a good start.

    EDIT: Screen shots are up, pipboy image done (although not uploaded) Looking at Classic Fallout Weapons now for a useable bullpup animation.
    I'm not sure this does actually work without the RH_ironsights mod. <img class="> looking into it.
  9. Echelon117
    Echelon117
    • supporter
    • 32 kudos
    Screenshots are your friend
  10. Thogun
    Thogun
    • BANNED
    • 94 kudos
    Nice gun! There are some bullpup reload animations in Classic Fallout Weapons. They aren't perfect, but they work.