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Pwinkle

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pwinkle

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About this mod

A plugin to stop your followers watching you sleep after the MQ.

Permissions and credits
A fairly simple plugin that changes how the vanilla companions act after the completion of the MQ.
Its actually a small part of a larger mod that I'm surrently developing, and will be able to get permission to release (Lot of resources used).

It always bugged me that your followers would stand around the Citadel medical bay like such obidient dogs, dont get me wrong if a mates in hospital I'll go visit him.
But im not going to hang around non-stop, and if he's comatose, who knows when they'll wake up?

A 'fun' fact worth noting is that I've left Dogmeat alone, he will stay by your side.
After all, he IS an obediant dog :p

What Ive done is just change a bit of the scripting for the first set of scripts to run when Broken Steel starts, making it so that the companions head back to where they once came from.

Note that it wont be perfect, ive still got to test it with all the companions, but as of now I can confrim that it works with Charon and Fawkes 'perfectly' for now.

If anyone could tell me if theres any issues with this I'd be grateful, It'll also be easy enough for me to change the markers that I've sent them to if their posistioning seems a bit off.

They'll keep the armours that you left them in, so unless that really bothers you they should be fine.
For those of you it does bother, like me, good news. This big plugin I'm working on will include things like having Nova change her outfit after Moriarty dies, a memorial for your dad appearing when your in a coma and (hopefully) a way of getting the companions back into their orginal clothing while storing their inventory a container (Will most likely just be a box/crate in their home location)

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Compatibility

As far as Im aware this probably wont be compatible with companion mods, I've tested it with CharonImproved by llamaRCA, and it doesnt work with that mod.
BUT! I can always put up a plugin, or just let people know how to do this so they can copy the text over if it becomes an issue.

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Requirements

Obviously Requires Broken Steel, I've never played with a continuation of the MQ mod. But I dont think it'll work as this mod directly changes a script from BS.
No BS, no BS script. Simple.

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Extra and Credits

This was all my own work, but I'd like to give several member thanks for inspiring me to mod.
LlamaRCA - for her amazing CharonImproved, its mods like that which make you want to start cracking stuff open in your GECK.
Volek - whose pretty much been my sensei for scripting over at underground.
Freddy_Farnsworth - who helped me with a issue I was having on the other mod I'm making which led to me making this.
Corehound - This guy's dedication to modding and the mods he's released are what started my levelling up from buffing damage and coming up with cool ideas to actually making them.