It's a good mod. But I probably won't use it in my game. The reason why I won't use it in my game is because it repairs things poorly. It is a pity that the author of the mod did not make different repair options. It's such a shame to see good mods, but not fully implemented.
I've managed to change the scripts so the amount of health of the equipped weapon and armor, repaired with introduced by the mod repair kits, depends on player character's Repair Skill level and is maxed to 50% at Repair Skill level 100 and higher. I may not upload the changed *.esp file without the permission of the author, but hopefully I may share the edited scripts here, if anybody's interested.
Save the script and exit xEdit saving the plugin, that's all. Don't forget to rebuild the Merged Patch (or Bashed Patch) afterwards. You can also add to the game Armor Repair Kits with a similar script likewise as it's done in the mod. Optionally you can add new items to appropriate Levelled Lists so that they could appear in the loot as well.
I do a lot of time looking for mod that allows Repair Kit to repair the same time as armor and weapons. Your Weapon Repair Kit in my opinion has the most optimum! Amazing job. I endorse of this mod. Please add a version of the mode with the ability to repair in 20%
Thanks for adding a weapon and armor repairing that you actually have to acquire and use parts for. As for the percentage to repair, 25% is ideal, and I personally would like to see a 10% repair option.
18 comments
Begin ScriptEffectStart
if (player.getav repair >= 100)
ModWeaponHealthPerc 50
elseif (player.getav repair >= 90)
ModWeaponHealthPerc 45
elseif (player.getav repair >= 80)
ModWeaponHealthPerc 40
elseif (player.getav repair >= 70)
ModWeaponHealthPerc 35
elseif (player.getav repair >= 60)
ModWeaponHealthPerc 30
elseif (player.getav repair >= 50)
ModWeaponHealthPerc 25
elseif (player.getav repair >= 40)
ModWeaponHealthPerc 20
elseif (player.getav repair >= 30)
ModWeaponHealthPerc 15
elseif (player.getav repair >= 20)
ModWeaponHealthPerc 10
elseif (player.getav repair <= 19)
ModWeaponHealthPerc 5
else
endif
PlaySound UIRepairWeapon
End
Save the script and exit xEdit saving the plugin, that's all. Don't forget to rebuild the Merged Patch (or Bashed Patch) afterwards.
You can also add to the game Armor Repair Kits with a similar script likewise as it's done in the mod. Optionally you can add new items to appropriate Levelled Lists so that they could appear in the loot as well.
Your Weapon Repair Kit in my opinion has the most optimum!
Amazing job. I endorse of this mod.
Please add a version of the mode with the ability to repair in 20%
By the way... great mod, to be perfect just need to only do partial repair, not full.
no biggy yust leting you now