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Omegared99

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Omegared99

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72 comments

  1. TylerDJ123
    TylerDJ123
    • member
    • 7 kudos
    Hi resident dummy here. I am totally confused by the wording of the instructions. Do I delete shaderpackage013 and then copy and rename shaderpackage017 to that? I don't even know why I'm asking BC I doubt anybody will respond but any help would be great. Thanks!

    Edit: NVM, I got it! I'm a dummy.
    1. shero2010
      shero2010
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      Hey there. I got stuck in here too x)

      To explain in another way the step 5:

      Create a backup of the shaderpackage of your number (for exemple, it was shaderpackage013 for him). Then, delete the original one and duplicate the shaderpackage017, and rename this copy with your shaderpackage number : shaderpackage013 in our exemple. Boom, it just works.

      Good game lads!
  2. Rhsims
    Rhsims
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    • 2 kudos
    Not gonna lie, I love this mod just for the cool weapon dof effect
  3. Kipolpo
    Kipolpo
    • member
    • 5 kudos
    Just so everybody now knows, if you update your d3_d9.dll to the latest version on Boris Vorontsov's website (http://enbdev.com/mod_falloutnv_v0190.htm) this problem has now been fixed! Just copy the dll over and overwrite the original. It might be a good idea to back up the original but it shouldn't cause any problems. Then all of your setting should remain the same.
    1. NigelWinters
      NigelWinters
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      • 0 kudos
      I have and it's still transparent for me :/
    2. Kipolpo
      Kipolpo
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      • 5 kudos
      Oh... Well, I had trouble with weapons being transparent when aiming down sights even with this fix, but when I downloaded the new .dll everything was fixed. Maybe mine has been fixed because I disabled both Ambient Occlusion and Detailed Shadow. (I disabled Ambient Occlusion because it gives a massive performance hit whilst making very little visible difference, and Detailed Shadow because I was getting some weird effects from it.)
      I'll try playing with them then report back.

      Well, it looks like the transparency problem does still persist with the new .dll, so apologies about my earlier excited message. If it is bothering people they can try disabling AO and Detailed Shadow, which should fix it, but your game will look quite different.

      (mine happens to look a lot better without Detailed Shadow and perform far better without AO, I'm using Realism ENB v0.173 for anyone who wants to know.)
    3. OnHolyServiceBound
      OnHolyServiceBound
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      Yeah everyone already knows that's a fix, but it's a bad fix.(For me at least, as I like the effects of detailed shadows)
    4. gasdorf
      gasdorf
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      • 1 kudos
      still have the problem ...maybe you could fix your fix lol soo I can fix ?

      cheers nexus site is down for maintenance 24/7 enjoy loading download lists and slamming your head on the keyboards
    5. DarknessesEdge
      DarknessesEdge
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      • 0 kudos
      it says the content does not exist when trying to download from enbdev
    6. KeyC0de
      KeyC0de
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      • 49 kudos
      The latest enb version should work yes.
  4. schutza
    schutza
    • member
    • 3 kudos
    I'm using midhrastic enb and have come up on a conflict with this new mod: Fallout 3 - Enhanced Camera by LogicDragon.I think that camera mod alters the first person weapon models somehow. The imagespace modifier is active but doesn't apply to the first person weapon models and the transparency is back. Any suggestion for a fix?
    1. skaimy
      skaimy
      • supporter
      • 12 kudos
      it's fixed in the new release (1.3a) of "Fallout 3 - Enhanced Camera by LogicDragon"
    2. maxman885
      maxman885
      • member
      • 4 kudos
      No, it just moving the dof effect to your body when you look down, i have tested it, dont use it with this mod, i know.. less immersion but its whatever.
  5. BrianOBrian
    BrianOBrian
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    • 0 kudos
    Just letting people know, this somehow made my game crash in Grandma Sparkle's diner (Wilhelm's Wharf).

    Never mind! wrong mod! It was actually Mart's mutant mod. sorry !
  6. joossieka
    joossieka
    • member
    • 0 kudos
    how do i activate your esp? your readme says activate my esp
    but when i click on it windows asks me with what to open it.
    what do i do then?
    1. BorisShepard
      BorisShepard
      • member
      • 2 kudos
      Use your Fallout 3 launcher or, better, Fallout Mod Manager.
  7. Novitatis
    Novitatis
    • supporter
    • 2 kudos
    So i've tested your mod it wroks fine until pressing RMB, it's incompatible with RH ironsight, can you fix this? please
    1. snackaman
      snackaman
      • member
      • 0 kudos
      I have the same problem. As long as you are not aiming down the sights, the fix works. However, when you do aim down the sights, the gun as well as you hand become transparent.
  8. MrDeathKill
    MrDeathKill
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    • 59 kudos
    you really should device another ISM for when aiming, it's pretty simple actually, i have already done it and it works perfectly..
    1. Omegared99
      Omegared99
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      How did you get Iron Sights without transparency?
    2. MrDeathKill
      MrDeathKill
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      it's not entirely without transparency but almost, this involved also changing some settings in the enbseries.ini
      i'm not at home right now so i'd have to do it from the top of my head..

      i set LightingCurveDay=0.1, LightingCurveNight=0.1,LightingCurveInterior=0.1 in enbseries, and compensated with other settings
      in environment to get the desired(same) look.
      I also duplicated & changed the setting on your ISM to only back, so not front/back and gave it a little higher DOF value.
      you had set it to 0.00001, i set it to 0.00002.
      I apply this if IsControlpressed 6 i believe..
      could be 4 to, remember that i'm not at home so i can't verify the codenumber..

      And i don't see any transparency anymore.

      Edit: just checked it but i think it is due to SSAO which i disabled that the effect was gone.


    3. GABE191
      GABE191
      • member
      • 0 kudos
      ha he says "let me do this by head" he nails it. Epic.
    4. 3EyeShooter
      3EyeShooter
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      • 11 kudos
      Yes I'm New To ENB * New as in i do not Mess around or toggle with the ini's much
      How would you disable SSAO i looked in the ENB ini and i am not Familiar with how, PLease & Thanks.
    5. adamvasellina
      adamvasellina
      • member
      • 0 kudos
      Cool, thanks for the quick response, I've been fiddling with them a bit to try and get rid of the first person gun blur at certain angles, but most of them look phenomenal in 3rd person. Thanks for all the work you put into this stuff, definitely looking forward to future releases by you. Endorsed for sure.
    6. skaimy
      skaimy
      • supporter
      • 12 kudos
      Thanks, I set SSAO to 0 :

      AOAmount=0
      AOAmountInterior=0

      in the enbseries.ini and it works fine
  9. sung9533
    sung9533
    • supporter
    • 43 kudos
    could you do same thing for skyrim?
  10. puttymon
    puttymon
    • supporter
    • 1 kudos
    Steps 4&5 make no sense, i made the backup of shaderpackage13.sdp (the number my shader package was) now it says i have to copy shaderpackage17 and rename it to 13? what am i suppose to do with 17? Im sorry if i sound rude, im just very confused...