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Ehamloptiran Sheson and FO3Edit Team

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zilav

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345 comments

  1. zilav
    zilav
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    FO3LODGen Resource v1.1 Update
    - added suburbanrachdestroyed LOD model, you will be able to see Big Town from far away
    - fixed a pair of vanilla monorail LOD models
  2. marcata
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    Is the Epic games version supported? I'm getting the following error:

    "Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\Fallout3\"
    1. zilav
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      FO3LODGen 3.2.1
      Date uploaded
      21 Apr 2018, 4:40PM

      Do you really think I'm a time traveler who knew 5 years ago that Epic's gonna create their own gaming distribution platform and release FO3?
    2. hananoakuta
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      zilav, that was harsh xDDD

      Somehow I've made it work for me - dropped the main file, resources and my other mod's LODs into the Epic's FO3 data folder, then run the FO3LODGen as the administrator. Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))
    3. hekatomb0
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      Sorry for maybe dumb question, but how did you achieve this so that the output is saved somewhere other than in the data directory? using -o "path" command line? I would like to be sure, because once I generated the lod something went wrong and I had to do a reinstall
    4. FunktaviousRex
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      Use the -o:"PATH" argument (including the parentheses) where "PATH" is the path to whatever folder you want the output to be. I set mine to -o:"C:\Games\LODGEN_Output". You can then take the output and paste it into an empty mod that you create in MO2 if you use that. Im not sure how it works with other mod managers though so you might have to to some more digging to find out
    5. Fr0ng3ls
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      Hello, can you explain in more detail what "Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))" means. I just don't understand it at all. Can you explain in detail how to do this?
  3. mclarenf1lm15
    mclarenf1lm15
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    I keep getting this error when trying to generate LOD:
    [Wasteland] Objects LOD generation error: Access violation at address 0040B0C0 in module 'FO3LODGen.exe'. Read of address 00000008
  4. diesoon24027
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    Hello, can anyone please post some simple instructions how to do NMCs_Texture_Pack + FO3LODGen + FO3 NMC's Pre - Generated LOD? I use Vortex. Whats the order of doing things?
    1. sheson
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      When generating the LOD for your current load order it is pointless to install pre-generated LOD as it will be replaced.
      Install mods.
      Finalize load order.
      Generate LOD.
      Install LOD output as a mod.
  5. jammerjim
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    Is it normal to get quite a few errors in the creation process? Here's a partial example of the results for the Wasteland, but it's pretty similar for most of the spaces. I'm using Legacy Reborn and The FO3 HD overhaul for my textures, can't think of anything else that might matter. No trees, no added buildings or anything. Had the resources esp installed and activated in Vortex, but I ran the generator itself from a directory on the same drive as but not in the FO directory.

    I'm still in Vault 101, testing mods, so I've no idea what things look like outside yet, lol.


    Output: D:\Games\Fallout 3\Data\meshes\landscape\lod\Wasteland\Blocks
    Using UV Atlas: D:\LODGen\Edit Scripts\LODGenAtlasMap.txt
    Generating LOD for worldspace Wasteland
    Finished LOD level 4 coord [4, -16] [160/160]
    Finished LOD level 4 coord [8, -8] [240/240]
    Finished LOD level 4 coord [16, -4] [272/263]
    Finished LOD level 4 coord [4, -12] [118/118]
    Finished LOD level 4 coord [20, -4] [464/458]
    Finished LOD level 4 coord [12, -8] [592/579]
    Finished LOD level 4 coord [0, -16] [1780/1673]
    Finished LOD level 4 coord [0, -8] [42/42]
    < WARNING: LOD level 4 coord [4, -16] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [4, -16] textures not on atlas, some LOD will be missing in game! >
    Finished LOD level 4 coord [4, -16] [1966/1743]
    < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -12] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -12] textures not on atlas, some LOD will be missing in game! >
    Finished LOD level 4 coord [12, -8] [3111/3004]
    < WARNING: LOD level 4 coord [-12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [-12, -8] textures not on atlas, some LOD will be missing in game! >
    Finished LOD level 4 coord [12, -12] [3893/3489]
    Finished LOD level 4 coord [8, -4] [80/80]
    Finished LOD level 4 coord [-12, -8] [5125/4146]
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    1. zilav
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      It literally says "some LOD will be missing in game".
    2. jammerjim
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      Thanks for the quick reply! I saw that about there being some missing, this just seemed like a lot. Good to know, thanks again.
  6. DynexTheSergal
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    I was wandering around and noticed that this small part has stuck LOD but everywhere else seems to be fine. This happens to me when when I load up a save after launching the game then walk to that cell. If I reload the save for a second time the LOD is gone strangely... I am just using lodgen with fose and downgrade patcher vanilla game, it is this mesh [Wasteland.Level4.X12.Y4.nif] and here are some screenshots with modded textures though. 
    https://ibb.co/grt3qxh
    https://ibb.co/ZTDSppw
    https://ibb.co/3k7F3s9
    https://ibb.co/ZGp4wMY
    https://ibb.co/WB6HJNg
    1. zilav
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      FO3LODGen.esp is not active or its records are overridden by other mods. This happens when records that got into LOD don't have "Visible when distant" flag set.
    2. DynexTheSergal
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      I just wanted to say Thank you so much!!! I just set the flag and now it works!
  7. G0RII
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    this mod fucks up trees no matter what and i dont know how to fix it. im not generating tree lod even, and i delelted the meshes and textures from the file, yet theres still fucked up trees.
    1. zilav
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      You provided literally zero information on your issue. Screenshot would be a great start for example.
    2. G0RII
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      sorry, heres my most recent attempt. i think the blank things are supposed to be the tree lod but it has no texture. this is with fo3lodgen resources installed.

      edit: i also tried using fo3lodgen instead my usual xlodgen and it just deleted all my buildings without fixing thr trees. and i have lod resources installed. im not sure why this is so broken.
    3. zilav
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      Do you use ENB, DXVK, NR or other mods which alter the game's graphic engine? Because the LOD itself is technically fine, just those tree billboards should be transparent and they actually are in LODGen resources, but not in your game for some reason.
    4. G0RII
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      I figured it out, I think. It may have been an archive invalidation issue because I changed that set up and the problem stopped. I also clean reinstalled several mods so maybe that had an effect. 
  8. tk423
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    Run FO3LODGen.exe, wait for it to load your plugins, then select worldspaces to generate LOD (by default only Wasteland worldspace is selected, right click in the list to select all/none), and click Generate. 
    I see all the DLC worldspaces in LODGen Options but do not see a "Wasteland" option in the list. Any idea what I might've done wrong?

    Edit:
    Grabbing the xLODGen seems to have fixed it. 

  9. deleted185924865
    deleted185924865
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    I never had an issue with this program until now. I'm getting this error all the way through the lod build:

    < WARNING: LOD level 4 coord [4, 8] textures not on atlas, some LOD will be missing in game! >

    Edit: I forgot to install the texture and mesh folders from resources. Duh !!
  10. Hyperfyre
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    For some reason this is causing me to have even lower draw distances for certain buildings.

    Noticed it a while back when I first  notcied it in the mall when I couldn't even see the Capitol, Washington Monument or Lincoln memorial from each other, I'd assumed I'd messed up my .ini files.

    I've just returned from Point Lookout & couldn't even see the Jefferson Memorial from the other side of the river until I sawm most of the way across.
  11. crowlotus
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    Wanted to use this but can't seem to do it. I keep getting errors like this one:

    Background Loader: Fatal: <Exception: "The Librarian.esm" requires master "Fallout3.esm" to be loaded before it.>
    Background Loader: Fatal: <Exception: "WashingtonsMalevolence.esm" requires master "Fallout3.esm" to be loaded before it.>

    HOWEVER my Fallout3.esm is the first one in my load order. No matter what I do, I keep getting these errors about how Fallout3.esm is NOT loading before it. 
    Shame since my game could use this but no clue how to even go about making FO3LODGEN understand my L/O.
    1. zilav
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      Timestamp (last modified date) is missing on some plugins. Either redate all of them properly using capable tools like Wrye Bash or use the latest xLODGen which supports "timeless" plugins.
    2. crowlotus
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      I did redate all the mods but it didn't work. I downloaded the original FO3LODGen and it worked with no problems. 
    3. zilav
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      Fallout3.esm is missing timestamp according to your error, not mods.
    4. crowlotus
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      I used the original FO3LODGen and it ran perfectly. Don't know how to "timestamp" my Fallout3 so I'll stick with that one.
    5. xJBOx
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      I had the same issue and did as Zilav said. It's pretty easy to do with Wrye Bash, just change the date modified time for Fallout3.esm to a date earlier than the rest (I did a year earlier), thanks!