FO3LODGen Resource v1.1 Update - added suburbanrachdestroyed LOD model, you will be able to see Big Town from far away - fixed a pair of vanilla monorail LOD models
So the only thing you have with an esp is the Resource. Does this function the same way or did I just add 500mb to my game for no reason?(Pregenerated LOD content from Burner)
Also, His New Vegas Pregen LOD, does not have esp either. Does it need one?
If both games need an esp, could you please provide one?
Trying to fiigure out so many mod options=difficult for autistic people. Sorry.
Somehow I've made it work for me - dropped the main file, resources and my other mod's LODs into the Epic's FO3 data folder, then run the FO3LODGen as the administrator. Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))
Sorry for maybe dumb question, but how did you achieve this so that the output is saved somewhere other than in the data directory? using -o "path" command line? I would like to be sure, because once I generated the lod something went wrong and I had to do a reinstall
Use the -o:"PATH" argument (including the parentheses) where "PATH" is the path to whatever folder you want the output to be. I set mine to -o:"C:\Games\LODGEN_Output". You can then take the output and paste it into an empty mod that you create in MO2 if you use that. Im not sure how it works with other mod managers though so you might have to to some more digging to find out
Hello, can you explain in more detail what "Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))" means. I just don't understand it at all. Can you explain in detail how to do this?
I keep getting this error when trying to generate LOD: [Wasteland] Objects LOD generation error: Access violation at address 0040B0C0 in module 'FO3LODGen.exe'. Read of address 00000008
Hello, can anyone please post some simple instructions how to do NMCs_Texture_Pack + FO3LODGen + FO3 NMC's Pre - Generated LOD? I use Vortex. Whats the order of doing things?
When generating the LOD for your current load order it is pointless to install pre-generated LOD as it will be replaced. Install mods. Finalize load order. Generate LOD. Install LOD output as a mod.
Is it normal to get quite a few errors in the creation process? Here's a partial example of the results for the Wasteland, but it's pretty similar for most of the spaces. I'm using Legacy Reborn and The FO3 HD overhaul for my textures, can't think of anything else that might matter. No trees, no added buildings or anything. Had the resources esp installed and activated in Vortex, but I ran the generator itself from a directory on the same drive as but not in the FO directory.
I'm still in Vault 101, testing mods, so I've no idea what things look like outside yet, lol.
Output: D:\Games\Fallout 3\Data\meshes\landscape\lod\Wasteland\Blocks Using UV Atlas: D:\LODGen\Edit Scripts\LODGenAtlasMap.txt Generating LOD for worldspace Wasteland Finished LOD level 4 coord [4, -16] [160/160] Finished LOD level 4 coord [8, -8] [240/240] Finished LOD level 4 coord [16, -4] [272/263] Finished LOD level 4 coord [4, -12] [118/118] Finished LOD level 4 coord [20, -4] [464/458] Finished LOD level 4 coord [12, -8] [592/579] Finished LOD level 4 coord [0, -16] [1780/1673] Finished LOD level 4 coord [0, -8] [42/42] < WARNING: LOD level 4 coord [4, -16] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [4, -16] textures not on atlas, some LOD will be missing in game! > Finished LOD level 4 coord [4, -16] [1966/1743] < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [12, -12] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [12, -12] textures not on atlas, some LOD will be missing in game! > Finished LOD level 4 coord [12, -8] [3111/3004] < WARNING: LOD level 4 coord [-12, -8] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [-12, -8] textures not on atlas, some LOD will be missing in game! > Finished LOD level 4 coord [12, -12] [3893/3489] Finished LOD level 4 coord [8, -4] [80/80] Finished LOD level 4 coord [-12, -8] [5125/4146] < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! > < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
I was wandering around and noticed that this small part has stuck LOD but everywhere else seems to be fine. This happens to me when when I load up a save after launching the game then walk to that cell. If I reload the save for a second time the LOD is gone strangely... I am just using lodgen with fose and downgrade patcher vanilla game, it is this mesh [Wasteland.Level4.X12.Y4.nif] and here are some screenshots with modded textures though. https://ibb.co/grt3qxh https://ibb.co/ZTDSppw https://ibb.co/3k7F3s9 https://ibb.co/ZGp4wMY https://ibb.co/WB6HJNg
FO3LODGen.esp is not active or its records are overridden by other mods. This happens when records that got into LOD don't have "Visible when distant" flag set.
this mod fucks up trees no matter what and i dont know how to fix it. im not generating tree lod even, and i delelted the meshes and textures from the file, yet theres still fucked up trees.
sorry, heres my most recent attempt. i think the blank things are supposed to be the tree lod but it has no texture. this is with fo3lodgen resources installed.
edit: i also tried using fo3lodgen instead my usual xlodgen and it just deleted all my buildings without fixing thr trees. and i have lod resources installed. im not sure why this is so broken.
Do you use ENB, DXVK, NR or other mods which alter the game's graphic engine? Because the LOD itself is technically fine, just those tree billboards should be transparent and they actually are in LODGen resources, but not in your game for some reason.
I figured it out, I think. It may have been an archive invalidation issue because I changed that set up and the problem stopped. I also clean reinstalled several mods so maybe that had an effect.
Run FO3LODGen.exe, wait for it to load your plugins, then select worldspaces to generate LOD (by default only Wasteland worldspace is selected, right click in the list to select all/none), and click Generate.
I see all the DLC worldspaces in LODGen Options but do not see a "Wasteland" option in the list. Any idea what I might've done wrong? Edit: Grabbing the xLODGen seems to have fixed it.