True. But it IS a subterranean locale and with vanilla assets, there's only so much one can achieve. Overall, it is a nice effort. Far better than I could do.
Just a thought, but what about adding a terminal and make it so you can update the city to make a really nice base for you and your followers to stay at. You can make it so that a generator is broken and a small quest to fix it. Then multiple upgrades that you can select and loose caps. Heck if you want you can say most upgrades themselves might have small quest to them plus caps to gain.
I like the look of this and I love mods that add in what really should have already been included in original game, without going so overboard that it seems out of place compared to existing locations. Are you still working on it? I think it would be good to add things like skeletons, barricades etc. to try and demonstrate the violent battle that happened when the slavers attacked. I personally always enjoyed trying to create those environmental story telling scenarios. Anyway, good job.
I'm really glad to this mod as I was really disappointed in vanilla Rockopolis! It would be massively cool to see a fully fleshed-out subterainian settlement, maybe with a few stragglers who moved in after the slavers cleaned it out or were out in the wastes for whatever reason and, therefore were not captured.
I normally use Rockopolis Rebuilt: http://www.nexusmods.com/fallout3/mods/8769/?
I'll have to check yours out to see how they compare. One of the nice things about having multiple versions of the "same" mod - everyone is a bit different, and maybe the new one suits you better.
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Anyways just a thought keep up the good work
I think it would be good to add things like skeletons, barricades etc. to try and demonstrate the violent battle that happened when the slavers attacked. I personally always enjoyed trying to create those environmental story telling scenarios.
Anyway, good job.
I'll have to check yours out to see how they compare.