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MrOverseer101

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MrTheOverseer101

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39 comments

  1. Heksapvp
    Heksapvp
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    • 0 kudos
    Best goddamn weapon mod for Fallout 3, i couldn't give less f*#@ about gun condition as long as the enemies arent bullet sponges
  2. Tomes2789
    Tomes2789
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    • 8 kudos
    This is the best weapon mod for Fallout 3 on Nexus.
  3. While the damage is certainly there, the accuracy is not. [I have no other weapon mods of any kind]
  4. irfanhandono
    irfanhandono
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    Shouldn't "The Terrible Shotgun", the unique combat shotgun have 10 more damage like the other unique weapons? Because right now, it still has the same damage as the regular combat shotgun.
  5. xXScaryduckXx
    xXScaryduckXx
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    from a quick test of some weapons I use frequently, there's a conflict with a mesh and texture mod I've got for the metal blaster, (I wanted it looking like it was actually unique), https://www.nexusmods.com/fallout3/mods/13839 <-- in case you're feeling like tackling it. regardless cheers for reading, I've noticed immediate improvements in the rest despite the textures being vanilla and I'm looking forward to kicking some mutant ass!
  6. CivisRomanus
    CivisRomanus
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    • 106 kudos
    1. A lot of conflicts with UOP (>90% of your mod)
    2. Increased damage -> Increased weapon decay
    FYI Lever Action Rifle
    number of shots vanilla 250 (breaks very fast), base damage against the player (I wonder if you know what is the purpose of DLC04NonPlayerDamageAdd) 80
    number of shots modified 150, base damage against the player 110 - breaks even faster
    those kind of modifications will unbalance your gameplay VERY BAD - I wonder how you will survive this when surrounded by 5 creepers firing at the same time at you
    3. A messed-up collection of modified cut-content weapons n/a in normal gameplay without using console commands - I wonder where do I find Wanda and 10mm Steel Alloy pistol if I install your mod WITHOUT using console commands?
    4. A messed-up collection of badly modified weapons which will surely ruin your gameplay (see 1 and 2)
    ---------------------------
    I wonder one more time if you properly tested your broken mess collection of modified weapons via the GECK.

    1. MrTheOverseer101
      MrTheOverseer101
      • supporter
      • 4 kudos
      I've got quiet a bit of play testing in on this mod, I started a whole play through with this and I didn't have one conflict since I've updated it, best thing I can tell you to do is have my mod or the other mod your conflicting with. I didn't use that and I've stopped playing fallout 3 for a bit after having 80+ hours of using this mod. This mod only is meant to modify the guns not add them, I'm fairly sure there are mods out there that adds the cut content weapons, this game is nearly 10 years old after all.
    2. ledzepiv
      ledzepiv
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      • 96 kudos
      "I wonder how you will survive this when surrounded by 5 creepers firing at the same time at you"

      LOL. If 5 guys shoot you at the same time, you die. This is realism.
    3. Avoidedcard
      Avoidedcard
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      • 0 kudos
      yeah this is a weapon overhaul not a combat overhaul buddy
  7. Elh123
    Elh123
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    Can you make a patch for Weapon Mod Kit???
  8. ShadowRaptor9317
    ShadowRaptor9317
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    Trying to use this mod with RH Iron Sights and running into compatibility issues. Namely, when I zoom in, it zooms like vanilla fallout, but then when I start firing, it switches to iron sights. It's a small thing, but kind of annoying. Any way to fix this?
    1. qwertykun3
      qwertykun3
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      • 0 kudos
      deactivate ironsight then reactivate that should do it thats what i did
  9. baadar
    baadar
    • member
    • 3 kudos
    Not working for me... Help! Silenced 10mm has 10 damage -. -" and regular version is on the 31... I put it at the bottom of load order...
  10. acdover
    acdover
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    • 3 kudos
    *Three claps*

    Seriously...this is a life changer in this game. So much ammo saved yet I die so much more often. Thank you!

    Also, is this compatible with Weapon Mod Kits?
    1. MrTheOverseer101
      MrTheOverseer101
      • supporter
      • 4 kudos
      I'm actually not to sure about that one, I've not ever been able to get that mod to work the way I wanted since its release, This mod messes with clip sizes on some weapons and accuracy unless those conflict I dont see why not! Thank you for the positive feedback!
    2. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      This mod will not work with WMK... unless you patch it to do so. Simple reason: this mod edits the master file(s) while WMK functions through it's own esp file... thus overriding this mods base game edits. The values will apply until you mod a weapon through WMK.

      Hope this helps.
    3. KurtVonnegut42069
      KurtVonnegut42069
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      It seems like a huge undertaking, but would you be ok with someone trying to make a patch to make the mods work together?
    4. MrTheOverseer101
      MrTheOverseer101
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      • 4 kudos
      I don't mind at all, just give credit where it is due :)
    5. maincraXDXD
      maincraXDXD
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      Well, I'm having a conflict between keeping WMK or Weapons Overhaul. They are just too good. It is really sad that they aren't compatible.