Shouldn't "The Terrible Shotgun", the unique combat shotgun have 10 more damage like the other unique weapons? Because right now, it still has the same damage as the regular combat shotgun.
from a quick test of some weapons I use frequently, there's a conflict with a mesh and texture mod I've got for the metal blaster, (I wanted it looking like it was actually unique), https://www.nexusmods.com/fallout3/mods/13839 <-- in case you're feeling like tackling it. regardless cheers for reading, I've noticed immediate improvements in the rest despite the textures being vanilla and I'm looking forward to kicking some mutant ass!
1. A lot of conflicts with UOP (>90% of your mod) 2. Increased damage -> Increased weapon decay FYI Lever Action Rifle number of shots vanilla 250 (breaks very fast), base damage against the player (I wonder if you know what is the purpose of DLC04NonPlayerDamageAdd) 80 number of shots modified 150, base damage against the player 110 - breaks even faster those kind of modifications will unbalance your gameplay VERY BAD - I wonder how you will survive this when surrounded by 5 creepers firing at the same time at you 3. A messed-up collection of modified cut-content weapons n/a in normal gameplay without using console commands - I wonder where do I find Wanda and 10mm Steel Alloy pistol if I install your mod WITHOUT using console commands? 4. A messed-up collection of badly modified weapons which will surely ruin your gameplay (see 1 and 2) --------------------------- I wonder one more time if you properly tested your broken mess collection of modified weapons via the GECK.
I've got quiet a bit of play testing in on this mod, I started a whole play through with this and I didn't have one conflict since I've updated it, best thing I can tell you to do is have my mod or the other mod your conflicting with. I didn't use that and I've stopped playing fallout 3 for a bit after having 80+ hours of using this mod. This mod only is meant to modify the guns not add them, I'm fairly sure there are mods out there that adds the cut content weapons, this game is nearly 10 years old after all.
Trying to use this mod with RH Iron Sights and running into compatibility issues. Namely, when I zoom in, it zooms like vanilla fallout, but then when I start firing, it switches to iron sights. It's a small thing, but kind of annoying. Any way to fix this?
I'm actually not to sure about that one, I've not ever been able to get that mod to work the way I wanted since its release, This mod messes with clip sizes on some weapons and accuracy unless those conflict I dont see why not! Thank you for the positive feedback!
This mod will not work with WMK... unless you patch it to do so. Simple reason: this mod edits the master file(s) while WMK functions through it's own esp file... thus overriding this mods base game edits. The values will apply until you mod a weapon through WMK.
39 comments
2. Increased damage -> Increased weapon decay
FYI Lever Action Rifle
number of shots vanilla 250 (breaks very fast), base damage against the player (I wonder if you know what is the purpose of DLC04NonPlayerDamageAdd) 80
number of shots modified 150, base damage against the player 110 - breaks even faster
those kind of modifications will unbalance your gameplay VERY BAD - I wonder how you will survive this when surrounded by 5 creepers firing at the same time at you
3. A messed-up collection of modified cut-content weapons n/a in normal gameplay without using console commands - I wonder where do I find Wanda and 10mm Steel Alloy pistol if I install your mod WITHOUT using console commands?
4. A messed-up collection of badly modified weapons which will surely ruin your gameplay (see 1 and 2)
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I wonder one more time if you properly tested your broken mess collection of modified weapons via the GECK.
LOL. If 5 guys shoot you at the same time, you die. This is realism.
Seriously...this is a life changer in this game. So much ammo saved yet I die so much more often. Thank you!
Also, is this compatible with Weapon Mod Kits?
Hope this helps.