34 comments

  1. UnknownAncient
    UnknownAncient
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    I've been using this mod for quite some time, and it goes perfectly with Enclave Improvement Project and the Enclave Story mod. Thank you for making this!
  2. streetyson
    streetyson
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    "I just imaged that, after their defeat at Adams Air Force Base, the remnants of the Enclave scattered all over the place, with Point Lookout
    being no exception."
    ---------------------------------------
    Great idea, and why I downloaded your mod, only to find your description misleading because you put the Enclave there from the beginning! The only way to make your mod work this way is to load it after their defeat at Adams. Or (as I'll do) at least wait until they've appeared in DC.

    EDIT: And so I experienced a weird bug - after uninstalling your mod (v1.1 so as to be compatible with PL Reborn) my game refused to start (endless start music loop with black screen). I couldn't even quit and had to hard-reset my PC to get back to normal. Maybe coincidence.
    1. streetyson
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      I couldn't remember what trouble I had with this mod (note v1.1) so after cleaning it in FO3edit (it's quite dirty), I loaded it again and it caused a problem with activating the travel cot to even get to PL! Others have had travel-to-PL problems too. My 3rd attempt worked.

      I found a docile Enclave sentry bot outside the Naval Recruitment Center, which stayed that way even though the human Enclave there put up a fight. I think the sentrybot was stuck behind some defences clustered right outside the door. But frankly this site is too close to the motel if you use that as a base, and (despite previous comments) even v1.1 doesn't really go with a completed PL Reborn. Inside the Naval Center are too many Enclave too. Then I went to the camp which I'd forgotten this mod now locks and is entered differently - but it's prob unrealistically close to the smuggler HQ that PL Reborn adds anyway. I didn't bother any further.

      Maybe later versions (and without PL Reborn) are ok, but it's not for me.
    2. laclongquan
      laclongquan
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      Best place to rest, as always, should be Marguerrite's Moonshiner shack, or Hardware store. Personally I like the Bank better, but that place require a few placeatme command to put bed inside, not ready-to-rest as the other two places.

      It's been a long time so I dont remember much F3's detail, but  IIRC there's a bed mattress in the nook/crany near Mdm Panada. It's in the middle of the small track beside the car playpen
  3. laclongquan
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    I wonder if it work with FNV/TTW 322~
    1. Dovakij
      Dovakij
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      So does it work ?
    2. laclongquan
      laclongquan
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      Back in the day I test, raw and unconverted, this mod with 322. It doesnt even start~

      Lemme test if this work with 332. it might not work though, because 332 has much more changes compared to 322. But lemme test~
  4. MaiYass
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    Hey everyone. I thought I should come out to say I'm not working on this mod anymore. I've pretty much moved on to TTW and even then I haven't been playing Fallout that much as of late. If anybody wants to pick up this mod and continue it, or make a TTW patch, go right ahead.
    1. WastelandDrifter1
      WastelandDrifter1
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      I know this is a little late, but I find it sad you're stopping work on this mod; the truth is, there isn't many F3 modders left these days, and even fewer that make things specifically for Point Lookout and even few for Enclave to a certain extent... At the very least, it would have been nice to see one more update, like perhaps some large Enclave patrols that travel around the island attempting to clear out it's mutant population and maybe also that go through some kind of smaller new heavily guarded checkpoints and scout locations scattered throughout PL near the more mutant infested areas to make sure everything's secure... (*wipes tear* "like ah' true Enclave man...*plays anthem* lol). At the very least, and I think I speak for most, this is by far one of the top F3 Enclave mods.
  5. KainThePheonix
    KainThePheonix
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    Would it need a patch for Point Lookout Reborn?
    1. streetyson
      streetyson
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      If you read down the comments you'll find if you stick to v1.1 (or lower) of this mod it shouldn't conflict with Point Lookout Reborn.
  6. WastelandDrifter1
    WastelandDrifter1
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    Okay, this might seem a bit overboard, but... I simply just can't get enough of the Enclave in Fallout 3... I would love to see the Enclave further expanded around Point Lookout... Kind of like a DC Enclave's last stand/push back attempt kind of place... A complete overhaul of the beach town Pilgrim's Landing itself into a small entirely cleaned/fixed up enclave port town (perhaps turned into the Enclave's heavily walled/fortified PL HQ, with maybe even a new underground enclave vault area located somewhere there with the remnants of their leadership), Calvert Mansion/Blackhall Manor/Ark and Dove Cathedral/any other historical non-town or base in PL I missed turned into fixed up Enclave resorts (perhaps with large gated outsides and bars/pools. In Fact, all Enclave locations should have large gates or fences, as PL is a very hostile place, lol), more bases/various other types of strongholds with obvious reasons/uses for being there, new fortified bridges, new fortified towns (perhaps you could even use by disguising yourself as Enclave somehow, like through some quest maybe?), fortified oil rigs/airbases/mines/warehouse areas/labs/tech assembly areas, outposts, ports, large fortified camps, small scout camps/sniper nests throughout the map as if acting like land prospectors and intelligence gathering, random battles that make it look like the Enclave are expanding even further, large patrols with robots throughout the entire map of PL (even going into any outright hostile areas), ect. ect. (heck, lol, perhaps even some new heavily defended enclave resort areas overlooking the coast or swamp itself for the more higher ups with special weapons/armor). Essentially, a whole well-thought out enclave invasion that just screams "only the bad mofo super geniuses of the Enclave could have the man-power, robots/laser turrets, resources, and technology to have even thought of this; let alone pulled it off and during their last stand no less...".
  7. ZDKmatthew
    ZDKmatthew
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    bro your mod fcked my DLC lol, Tobar is nowhere to be seen in the capitol wasteland and Nadine's mom has no dialog, also Tobar's boat is nowhere around the DLC area and therefore I can't start it
  8. someguynamedjoe
    someguynamedjoe
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    Any chance for a TTW version?
  9. DragonForge777
    DragonForge777
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    Can there be a patch for Mother ship Zeta Crew mod, the Light House is one of their facilities after Mother ship Zeta DLC. Cause I dreamed that the New World Government starts in Capital Waist Land, then New Vegas, then to The Common Wealth (Fallout 4, there is no mods of TSC, but more like the True return of the East Enclave (a sequal form it's counter part from New Vegas game)) and the main player clear out the light house before the Mothership Zeta DLC. Thank you for the time, and hope the Main Enclave Mod is Finish, been unfinish since i was 13 or 15 years old when i first saw that mod. Thank you for your time again and......God Bless America.....God Bless The Enclave!!
    Col.FeburassWinter (Like Autums name but base what Month and Season I was born) of the Common Wealth of Maryland.
    1. MaiYass
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      Just the lighthouse? Or did you mean the lighthouse AND the underground lab?
    2. DragonForge777
      DragonForge777
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      Both Under ground and Light House since TSC made the Lighthouse and Lab as their Research center
  10. TheDeltaWereWolf
    TheDeltaWereWolf
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    Is the Enclave at the underground lab under the Lighthouse? I am almost ready to complete that quest and would know if the Enclave will assist or kill Desmond.
    1. MaiYass
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      The Enclave in the underground lab will be hostile to the player regardless of whether you side with Desmond or Calvert, unless, of course, you have a mod that makes them friendly. In a lore perspective, I just assume that if the player chooses to side with the Enclave, they will also side with Calvert, and if they side with the BOS, they will side with Desmond. Also, the Enclave NPCs in the lab aren't tied to the Calvert faction, so if you side with the Enclave, then side with Calvert, the Enclave won't turn on you like Calvert and his robots will.