Using the mod for the first time and ran into an issue I can't currently tell if it is this mod's fault. Last time I played, I had my own FWE-UUFO3P patch and no issues with the Talon Mercs to spawn once you reach a good karma level. This time however, with this mod they simply don't show up. Only two things different to my last playthrough are this mod and an updated UUFO3P. And the latter lists those encounters in the recent changelog. I tested it now, and UUFO3P alone has no issue with the mercs. UUFO3P + FWE + this mod only spawn the mercs, if I revert the according scripts back to vanilla. I assume there must be a conflict between something the scripts (altered by UUFO3P) reference and this mod changes in any way. The scipts are not touched by this mod btw.
Nice work. Out of curiosity, how serious are the incompatibilities between the current version of the Updated Unofficial Patch and FWE Alternate Travel? Anything that would be game-breaking?
The old patch should not have any major game-breaking issues. It only a couple minor edits (one quest wich I whink didn't changed in the recent Unofficial Patch and minor edits to some cells). This afternoon I will upload the updated patch (I thought it was bundled with the main mod, but's not, my bad :( ).
I cant get this to work with the no fwe uniques weapons and armour, keeps saying missing master, missing custom patch. i seen a post saying disable the two optionals, well obviously that puts the unique armours and weapons back in so thats no good. I just want the default fallout 3 weapons only
Any update on the progress for the 3.3 update? I'd love to get started with a fresh install of FO3 but I'm currently stuck waiting for this compatibility patch :-)
is this mod broken? -----UUFO3P- FWE Compatibility Patch [No FWE Uniques-Armor].esp is missing required file: -UUFO3P-FWE [Custom Patch].esp i get a weapons one if i remove the update. NVM i think i fixed it.... first time modding fallout 3, just disabled the 2 optionals plugins.
So apparently this is now looking for an ESM from Goodies that no longer exists. Unofficial Fallout 3 Patch -Goodies.esm does not exist in either Goodies or Unofficial Fallout 3 Patch's latest versions. It's just Goodies.esm now.
EDIT: I see in the comments this was brought to the mod author's attention but he had no ETA on the needed update.
Hello, so im currently coming to the end of my modding, and will be ready to play. With this patch, i went with no FWE weapons, however in doing some testing, a raider had a tommy gun on him. So unless i have done something wrong, no FWE weapons should be in the game
It's weird because I can't find any instance of this weapon on any NPC or leveled list. Could you post your load order? Maybe some mod is altering the leveled lists or so.
84 comments
I tested it now, and UUFO3P alone has no issue with the mercs. UUFO3P + FWE + this mod only spawn the mercs, if I revert the according scripts back to vanilla. I assume there must be a conflict between something the scripts (altered by UUFO3P) reference and this mod changes in any way. The scipts are not touched by this mod btw.
This afternoon I will upload the updated patch (I thought it was bundled with the main mod, but's not, my bad :( ).
Kudos & endorsements.
Much appreciated :D
There are some out there but are outdated.
;)
-UUFO3P-FWE [Custom Patch].esp i get a weapons one if i remove the update. NVM i think i fixed it.... first time modding fallout 3, just disabled the 2 optionals plugins.
While finishing the patch I accidentaly broke it. Now it should be fixed.
If using the 2 Optional Plugins (the ones that were broken) use the Optional File.
EDIT: I see in the comments this was brought to the mod author's attention but he had no ETA on the needed update.