About this mod
Adds True Iron Sights animations and meshes to Fallout 3's Weapons using lStewieAl Tweaks Iron sight nodes.
- Requirements
- Permissions and credits
- Changelogs
Adds iron sights to vanilla Fallout 3's weapons, including energy weapons.
Works right out of the box.
No need for any animations from Fallout New Vegas.
Requirements
Fallout 3 Script Extender v1.3b2
lStewieAl Tweaks (True iron sights enabled)
Updated Unofficial Fallout 3 Patch
Archive Invalidation
Load Order
Fallout 3.esm
DLC's.esm
Unofficial Fallout 3 Patch.esm
Iron Sights Plus.esp
Patches.esp
Compatibility
All mods that change weapon meshes.
Some mods that change Plasma Rifle, Plasma Pistol, Laser Rifle, Laser Pistol textures.
Use programs like xEdit/zEdit to check for conflicts.
Known Issues
When walking while aiming down sights and only firing a two-hand automatic gun once will misalign the sight below the crosshair.
With certain weapons, If you try to shoot immediately after lower iron sights, the gun will be in a DOOM-esque viewmodel position until you aim and un-aim iron sights.
Future Plans
Patches for popular mods.
WMK
IMPACT
RH_Ironsights
As many of you may notice one of the most popular mods for Fallout 3 is RH_Ironsights. The mod added Ironsights to all the Fallout 3 weapons, and was so popular that it forced the next game in the Fallout franchise, Fallout: New Vegas (FNV), to add a proper Ironsight system. True Ironsights in FNV may not have ever happened without RH_Ironsights existence. I have personally used RH_Ironsights in my Fallout 3 playthrough ever since I found out about Fallout modding. Though after playing FNV I found RH_Ironsights implementation clunky. Of course I understood that it was just a mod in comparison to an actual game made by actual developers with access to the source code of the Fallout games and other tools. I also started noticing the difference and compromises RH_Ironsights had to make to exist, such as the shrinking and making changes to the Laser Rifle mesh and animations, one of my all time favorite weapons of any modern Fallout game. So when lStewiel backported the FNV Ironsight system, I was excited of the prospect of what could be done of the Ironsights in Fallout 3. Though it wouldn't be until later that this mod would come out and finally give Fallout 3 the same quality Ironsight Vanilla FNV has. Many people have said that this mod makes RH_Ironsights obsolete, and maybe so. So I ask that anyone downloading this mod, go and download and endorse RH_Ironsights (Link to mod page) as I believe it's a historical event in the evolution of modern Fallout modding, and a prime example of how mods can shape future installments in the Fallout franchise.
Credits
lStewieAl Ironsight functionality
Roy Batty animation fixes
Ghost8919 for the meshes and textures