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Created by Nuclear Modding Translated by TrickyTrack00

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TrickyTrack00

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41 comments

  1. Sticky
    original guy deleted the file you need for this...
    1. TrickyTrack00
      TrickyTrack00
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      I already wrote about that in my description. Yes, you need to find main files of this mod somewhere else. And, yes, trust me, it's very easy just by "googling" them. 
    2. sriniboss
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      I got the original from this website, is this correct? (https://www.moddb.com/games/fallout-3/downloads/living-wasteland-v11-de)
    3. TrickyTrack00
      TrickyTrack00
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      Yes, you can use that link too.
  2. DoOT21
    DoOT21
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    I'm still unfamiliar with how this works, but when you said in the description drop the original files in the Data folder, you're talking about the one in the fallout 3 goty files? because I did that and now I can't open fallout 3 at all 
  3. Pariah77
    Pariah77
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    Visited Megaton, getting people still with German dialogue and player responses - fellow who asks you to escort him and the pack brahmin, and the fellow who's up in Moriarity's. Got the original German files from ModDB, got the translated files here, let your translation overwrite. Will try replacing the ESP/ESM as instructed, see if that changes it.
    1. TrickyTrack00
      TrickyTrack00
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      Of course, replace them and re-install. Something clearly gone wrong on your end in that case
    2. Yeah, replacing the esp/esm did nothing for me. Using mo2 and even after manually replacing the files still nothing.
  4. I'm pretty sure a guy in Megaton was missed. 
    Edit: So the german speaking guy in megaton actually comes from one of the other two Esp files with the original mod. It's either the CEI.esp or the Rockville Commons.esp. So those files are still untranslated. But you can just disable those if you want.
  5. superyummi
    superyummi
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    Possible TTW port in the future? Looks amazing, I'll probably just end up making a fallout 3 only instance to play, looks like a great addition.
    1. TrickyTrack00
      TrickyTrack00
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      Since I only did English translation, original German mod couldn't be converted to TTW without permission from original creator. And he didn't visit Nexus for a long time. 
      So, if someone wants to port it to TTW, he not only needs permission to use my translation, but also permission from main author of this mod. 
      Yeah, it's complicated in this situation. 
  6. coffeenom1988
    coffeenom1988
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    I think this the original. Correct? Uploader has the name and apparently it's in Russian.

    https://www.moddb.com/games/fallout-3/downloads/living-wasteland-v11-ru
    1. TrickyTrack00
      TrickyTrack00
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      Yeah, you can use these files. Don't forget to replace .esp and .esm
    2. coffeenom1988
      coffeenom1988
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      I use Mod Organizer. If anyone's using that I suggest installing the Orig first then the translation, that way it overwrites.

      I'm experiencing another issue though. Fallout 3 won't boot up now. I suspect it has to do with the Russian vers.? Because it said something bout needing to do something with the ini.
    3. TrickyTrack00
      TrickyTrack00
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      Without more details - no idea, something's not right on your end. 
    4. coffeenom1988
      coffeenom1988
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      Yeah, think I got it narrowed down to Mod Organizer 2? I did quite a bit of testing and it crashes right before hitting the main menu (sometimes sooner) via MO2, however, upon booting it up normally it goes to the main menu. Even after uninstalling the Russian Mod still had this problem. Even opened the INI (the mod's message was regarding teaking INI, something to do with Archive Invalidation) and checked. The Invalidation part had a 1 next to it like it's supposed to.

      Another strange thing is my saves disappeared from MO2 so I had to transfer them back. Still didn't fix it. I'll keep digging...
    5. coffeenom1988
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      Ok. I finally fixed it after all the digging/messing around. Through MO2 I had to to go Tools>Profiles then uncheck "Profile-Specific Game INI files" which will delete anything that changed ini within MO2. So yes...It was in fact INI related.

      Bad news is that unfortunately this means the Russian version of the mod that's required for this has issues regarding the ini tweaks that could cause crash the game upon start...at least through a mod manager. Thankfully if you use MO2 and this happens, you can undo this by doing what I described above ^ for anyone else who runs into this issue.

      Good news is that through testing there is a bit of a workaround. I reinstalled the Rus vers. and when it prompted me to allow tweaks to ini I clicked "discard" so it wouldn't change anything that would cause a crash. Then installed your mod for English.

      Let's hope it runs smoothly!
  7. coffeenom1988
    coffeenom1988
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    Sounds Interesting! Can't wait to try this.
  8. ukzzelitezz
    ukzzelitezz
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    Not sure if I'm just being dumb or not. But how I get to the new cities? 
    1. TrickyTrack00
      TrickyTrack00
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      There is Razor's caravan and Ivan's caravan which travel from new towns. By joining and following them you can also get in new places (depending on a chance rate). 
  9. ukzzelitezz
    ukzzelitezz
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    Hello, I am wondering do you know what these to esp files (CEI.esp & Rockville Commons) from the original mod do please and if they are needed?

    Asking as I decided to not use the: Their World ESP as I didn't want the trees, but unsure if the other 2 effect the game in a big way or not? 
    1. TrickyTrack00
      TrickyTrack00
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      Hi, you don't need them, but you can select them in installation to make compatibility patch between them. But only if you want to use both quest mods, it's absolutely optionalm
  10. saitofutoshi88
    saitofutoshi88
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  11. Yerltvachovicic
    Yerltvachovicic
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    Installed without Their World.esp which adds lots of trees as far as I can see.
    Entering exterior cell with this mod freshly installed causes the game to freeze.
    Any idea as to why and how to fix this?
    Was using MTC Wasteland Travellers before, of course removed it before installing Living Wasteland.
    Also I have some 200+ mods installed :F
    1. TrickyTrack00
      TrickyTrack00
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      No idea what can cause that, because I tested Living Wasteland in my plugins load-out (223 active mods) and there were zero issues with freezes or CtDs.