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GGrimReaper

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GGrimReaper

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22 comments

  1. Drarack
    Drarack
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    If you are wondering if you need this mod:
    If you use Dynamic Weather, 100%, don't even think about it. Essential mod
  2. G0RII
    G0RII
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    • 18 kudos
    this needs an esm that evidently doesnt exist anymore
    1. GGrimReaper
      GGrimReaper
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      Hi,
      What esm does it request exactly?  there are 4 versions :  with /without DLC and with/without Enhanced Rain & Snow mod
      Did I forgot to clean up master dependencies? need more feedback detail to fix any mistake. This is still a WIP mod.
      Regards
    2. birulen
      birulen
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      He means (or at least what I think he means lol) the "Xepha's Dynamic Weather - Main + DLC Merged.esp" which is required to get the mod working. It still is in the Dynamic Weather mod but not as the main file. It's in a subfolder inside the zip called "Dynamic Weather - DLC". So if you put the zip directly into a mod loader it wont recognize the subfolders, ergo it won't work.
  3. IDCJustgimmemods
    IDCJustgimmemods
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    This looks very good. I will try it when more work has been done but great job so far. Would love to use as an alternative to fellout.
    1. GGrimReaper
      GGrimReaper
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      Thks !
      I am currently remaking foggy weathers... hard one... already implemented new floating fog banks/clouds and created new script and meshes for it
      Probably will require one more week before the mod is ready for release ;)
      I promise a much better and polished version, kinda "final " release
    2. IDCJustgimmemods
      IDCJustgimmemods
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      I very much look forward to it.
  4. HappyMexicanGuy
    HappyMexicanGuy
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    the distant fog in the screenshots looks too bright, in real life distant fog is never be brighter than the horizon

    I think it would look more natural if you:

    1. darkened the distant fog

    or

    2. brightened the horizon of the sky
    1. GGrimReaper
      GGrimReaper
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      Thanks for feedback!
      I am already working on an improved version of my mod with new distant fog colors ( background mountains and buildings/landscape LODs)
      I am also reworking upper skies/clouds brightness and fog distances/thickness.... from now on, from what I have seen testing with these new settings, no need to change horizon values.

      Testing new version right now.... will soon release it : )
  5. cp1977
    cp1977
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    I messed with the dynamic weathers mod as well. I slightly prefer my version as I think the outline on the horizon is too bright (like in the original mod; horizon and sky lower values). However, your fixes like travel script and the shadow circle around the player (that I could never work out, before looking at your files) are most welcome!! Thanks so much for making and sharing!
    1. GGrimReaper
      GGrimReaper
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      Thank you for your feedback! You are most welcome.
      This mod is meant to evolve and to be updated, especially if users like you are willing to give me feedback that allows to make it better !
      I agree with you about horizon and sky lower being to bright too ! I will have a closer look and update this mod with enhanced colors and lighting for both horizon and sky lower.
      Hope to do as good as you did for you
    2. Drarack
      Drarack
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      Yeah the buildings being lighter than the sky looks weird. It's an og mod thing. Imaginator mod helps sort it out
    3. GGrimReaper
      GGrimReaper
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      i've started reworking a few parameters and found out buildings/far planes/mountains being brighter than the sky is due to fog color ... will soon release an improved version with better colors for sky-lower/horizon/fog
    4. Drarack
      Drarack
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      Nice, sounds good. Probably the biggest issue the og has
  6. Asesinamen
    Asesinamen
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    FYI, when you update the file and file version, you should also update the *mod* version (the one of the mod page itself) to match, else MO2 throws a fit when checking for updates.
    1. GGrimReaper
      GGrimReaper
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      Never USED MO2 ... I am a big fan of Wrye but that is good to know, I will update that version flag right now for MO2 users :)
  7. Asesinamen
    Asesinamen
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    I like it a lot, thanks!
    1. GGrimReaper
      GGrimReaper
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      You're welcome ! ... and thank you for pushing me release this mod :)
  8. mclarenf1lm15
    mclarenf1lm15
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    Is the ESP supposed to have Enhanced Weather - Rain and Snow as a requirement? 
    1. TheHaloHippie
      TheHaloHippie
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      Getting this too
    2. GGrimReaper
      GGrimReaper
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      Hi,
      Sorry for that, there were SOUND leftovers from Enhanced Rain and Snow MOD.
      I have it installed and running with Dynamic Weather and did'nt pay enough attention. I assumed that DW users also use Enhanced Rain and Snow as it was designed to enhance Dynamic Weather.

      I made an Optional ESP without this annoying master requirement for people that don't actually use ENHANCED RAIN AND SNOW MOD

      Remove Main ESP and use this one intead : )
    3. GGrimReaper
      GGrimReaper
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      DYNAMIC WEATHERS - ENHANCED LIGHTING V1.0B (NO ENHANCED WEATHER RAIN AND SNOW DEPENDENCY) IS NOW AVAILABLE. Thx for reporting this issue.