26 comments
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Does this change interior lighting in any way or should I use an interior light overhaul as well?
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For some reason keeps saying I'm missing something Xepha's Dynamic Weather - Main + DLC Merged.esp Very unfortunate that it doesn't work or either it's missing
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Really want this to work but i just get dark cloudy sky and rain sounds :( is there certain settings i need to change in the ini or anything?
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the distant fog in the screenshots looks too bright, in real life distant fog is never be brighter than the horizon
I think it would look more natural if you:
1. darkened the distant fog
or
2. brightened the horizon of the sky -
If you are wondering if you need this mod:
If you use Dynamic Weather, 100%, don't even think about it. Essential mod -
this needs an esm that evidently doesnt exist anymore
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He means (or at least what I think he means lol) the "Xepha's Dynamic Weather - Main + DLC Merged.esp" which is required to get the mod working. It still is in the Dynamic Weather mod but not as the main file. It's in a subfolder inside the zip called "Dynamic Weather - DLC". So if you put the zip directly into a mod loader it wont recognize the subfolders, ergo it won't work.
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This looks very good. I will try it when more work has been done but great job so far. Would love to use as an alternative to fellout.
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I messed with the dynamic weathers mod as well. I slightly prefer my version as I think the outline on the horizon is too bright (like in the original mod; horizon and sky lower values). However, your fixes like travel script and the shadow circle around the player (that I could never work out, before looking at your files) are most welcome!! Thanks so much for making and sharing!
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FYI, when you update the file and file version, you should also update the *mod* version (the one of the mod page itself) to match, else MO2 throws a fit when checking for updates.
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I like it a lot, thanks!