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FWE Team

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13793 comments

  1. sirkatzchen
    sirkatzchen
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    Hi, Ive installed the mod properly with all the required mods, and yet when I encounter raiders they have giant red exclamation marks on them how do I fix this?
    1. sirkatzchen
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      fixed it... had to install with FOMM NOT vortex
  2. RoninSolo
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    Tried to install this with Nexus Mod Manger 0.876.
    Does not work.
    I have FOSE installed.
    I would be grateful for any help.
  3. Rosi6479
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    I love the mod. Makes the game diffculty and you get fun.
    I would like to comment that the Workbench interface It's clunky to play in several ocacions. Example: When you have the repair "perks", you can create ammo with several junk/items, but sometime you have to enter the interface, and then exit, and then enter again, and so on.

    I would like to comment other thing: The vanilla VATS (the integrated originally in the game) feels useless since you get oneshoted often in the game if you play in Very Hard difficulty and the FWE's default settings. So always I use the Bullet Time, I love it btw.

    Thank you for the mod.
    1. JcDanton34
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      I got the bullet mode perk, do you know how to use it? Also why i dont have the IronSights in the game? 
    2. Rosi6479
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      Sorry for not responding until now.
      You can configure hotkeys/shortcuts from an item added to your inventory in "aid," if I'm not mistaken. By default, it's in the "B" menu, or so I think. The "Bullet Time" It slows your perception so you can shot acurrately.
      I never activated the IronSights, but I remember an option to activate it from the Item I just described you, the "FWE Settings" or is called something like that.

      Cheers, friend.
  4. tk900mmcell
    tk900mmcell
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    Can I possibly use with TTW?
    1. Gdhvd
      Gdhvd
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      Use Vicious Wastes, its compatible with TTW
  5. TerryGubbins
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    Hotfix patch is causing file conflicts with part 1/2, anyone know what to do?
    1. manelcc
      manelcc
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      Install Part 1, then Part 2 and finally the Hotfix. Let the Hotfix overwrite the files from parts 1 and 2.
      Keep in mind it will install some files you may not want as it doesn't have a FOMOd (specifically "FO3 Wanderers Edition - Alternate Travel.esp", "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp" and "FO3 Wanderers Edition - Optional Restore Tracers.esp" that you might not have selected in Part 1).
  6. Daltaro0001
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    It's been awhile since I played vanilla FO3, but I seem to remember followers being able to die; I've been playing my modded game, and saw that Dogmeat cannot die, he just becomes "unconscious," much like followers in FNV if you're not playing hardcore. Is this affecting anyone else? I haven't had a chance to recruit any other followers, so I don't know if this is just a protection for Dogmeat specifically, or if this affects all followers in the game. The "Puppies!" perk still looks to be available in the perk list, so I assume Dogmeat can still die.

    I've gone through the description of this mod repeatedly, and haven't found anything addressing this specifically; if it's there, then I missed it with every pass (which means apologies for this pointless post).

    If anyone can shed any light on this, I would greatly appreciate it. 
    1. Rosi6479
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      I'm playing the mod right now and Dogmeat can die. I would like a way to prevent it since if you play the default settings' mod in Very Hard dificculty it reallty makes the game REALLY hard, you literally can get oneshoted often. It's funny tho. Hehe
  7. 665STeeLe
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    Anyone know what could be causing the quick grenade icon on the hud to glitch out? And does anyone know what might be breaking the karma system? (i can see the slider moving in darnui but it always says neutral no matter what)
    1. Daltaro0001
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      I can't speak to the grenade icon glitch you're having, but I might be able to help with the karma system, as I thought it was glitching out too. On the good side, the threshold from Neutral to Good is 800, and the threshold from Good to Very Good is 1600, with the value capping out at 2000. It seems that karma gains (and probably losses) are much smaller than they were in vanilla, so it takes longer to get out of Neutral.

      I haven't played as an evil character yet, but I assume it's the same on that side of the spectrum. I did steal something and only lost 1 karma, so this would seem to be the case.

      Hope this helps.
  8. jjb54
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    I found the fix for WE part I - for those who cannot get it to activate in NMM.


    • Do a hard-download.
    • Open the ZIP FILE and copy *ALL* files to a holding directory.
    • DELETE THE FOMOD DIRECTORY AND EVERYTHING IN THAT SPECIFIC DIRECTORY.
    • Re-Zip the file with the name: FWE Master Release 6-0 - Part 1-2761
    • Then install using NMM from FILE and use the above file. 

    The FOMOD DIRECTORY was creating the headache.

    Hope this helps!
    1. Redeye1961
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      Thanks!
    2. jjb54
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      Most welcome!

      I was very frustrated - and was getting to a 'boiling point' - as I really like this mod! 
      It's a staple for my play throughs.

      The above also works with:

      • FWE PART I ...
      • JIP COMPANION ...
      • JIP Selective Fire ...
      • UIO - User Interface Organizer
    3. Redeye1961
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      I'm a little confused as to how you actually install the files. NMM from FILE? Each part is installed separately, correct? Oh wait, is the NMM a downloadable utility? I'm not the nerd I once was. So I can't find NMM which I assumed was Nexus Mod Manager. I did find something called Vortex, but it requires Win10 which I do not have. Would the FO3 Mod Manager work?
    4. jjb54
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      First -
      Hard-download the FWE - part I
      Second - 
      Extract the data in the zip file to a holding directory.
      Third -
      Delete the FOMOD Folder and everything in that specific folder.
      Fourth -
      Re-Zip the the remainder of the files, and copy/ paste this, for the zip file name: FWE Master Release 6-0 - Part 1-2761
      Fifth -
      Go to NMM and at the TOP LEFT there is a YELLOW PUZZEL ICON .. which will prompt you: ADD MOD FROM FILE.

      In NMM go to the directory that you created the new ZIP and NMM will take care of install. You will then activate it and good to go.
    5. Redeye1961
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      Got everything up and running, however, how do you get rid of that annoying FOSE message that is always popping up?
    6. jjb54
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      FOSE?

      I've seen 3 different meanings of that now.

      Are you talking about FO Script Extender?

      IF you are - this and other mods NEED FOSE ... or they will not run properly.
    7. Redeye1961
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      So I reinstalled FOSE and tried to apply the patcher (Fallout Anniversary Patcher 1.1?) but it says it is not compatible (xdelta) with the version of Windows I am running, which is Win 7. How do I get around this. Compatibility mode?  Error message below:

      "Hash checks completed. Found Steam/GOG executable.

      Backup created.

      This version of C:\Steam\SteamApps\common\Fallout 3 goty\xdelta3.exe is not comp
      atible with the version of Windows you're running. Check your computer's system
      information to see whether you need a x86 (32-bit) or x64 (64-bit) version of th
      e program, and then contact the software publisher.
      Press any key to continue . . ."

      PS Compatibility mode didn't do squat.
    8. Redeye1961
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      Apparently part of the problem may be that I downloaded and installed the wrong patcher the first time. I deleted the TTW patcher components and reinstalled the proper files but I get the same message and the FOSE message still comes up. I'm thinking there is some portion of the TTW patcher remaining that is fowling things up. Where would I look to find out? Already did a search and nothing came up, but that doesn't mean there isn't a ini or config file someplace that needs to be edited or deleted. Any ideas?
    9. jjb54
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      Sorry for the delayed answer - response.
      I was in the hospital w/some internal bleeding since Sat. I just go home 2 hours ago.
      Hopefully tomorrow ( Tues ) I will feel more up to reading and answering.

      Take care. Jj 
    10. jjb54
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      Dealing with TTW is no picnic - Usually from my own experience and others. In trying to remove TTW, the usual step is to delete the current full game and reinstall. 
      Because saves and such are just to 'hooked' to the game and can start to create no small issues.

      At this point, I have no advice - in that when I tried TTW - I just gave up and totally restarted a game from a fresh install. 
    11. Janemba321
      Janemba321
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      .
  9. Boospooky80
    Boospooky80
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    Still hits after all these years.
  10. Bradsmith313
    Bradsmith313
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    Will this clash with other alternate start mods?
    1. julimbo1320
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      No it shouldn't