2024 review: Yeah, now it's time to write down my impressions about this interesting quest mod which brings several new boss type enemies in vanilla worldspace. So, as you could've already seen, every new "boss" enemy appears to be some kind of retextured and very "buffed" version of usual creature type. And by "buffed", I mean, way too overpowered and "spongy" even for a level 50 character with modded gear and weapons. Some of them are very "standard" and boring to look at, for example - Irradiated Ant Queen and Irradiated Radscorpion which have "glowing" effect all around their models. But I liked other types of bosses like "Firelurk" and, of course, the amazing Old Furry. As already've been mentioned by original creator of this mod quest, by eliminating these creatures you can acquire big amount of caps and ammo (too much for balanced playthrough). And, yes, "4000-5000 caps" is way too much even for endgame stage of your playthrough. Also there's a problem with several locations and bosses spawn points. Many players have already reported their difficulties in trying to save many vanilla NPCs which can be killed by these new bosses in a few seconds. Again, for example, Deathclaw Boss is right next to Republic of Dave, Old Furry is located near Agatha's House and another boss (can't remember exact name) can go on a killing spree right near Fort Independence. So, yes, activating this mod in your early stage of playthrough should be considered as a death sentence to several important vanilla NPCs. As for technical side of things, I should advise you to download important fixed .esp by gnejs420. Without it, you will encounter CtDs upon CtDs right after launching the game. And it would be better to tell you about some problems with AI packages of these new bosses. In my playthrough, for some obscure reason, Mr. Nasty and Deranged Brahmin were "neutral" and non-hostile to my main character until I started to shoot at them. So, should you try this mod in 2024? Maybe, if you have a desire to finally spend your preciously saved ammo on bullet-spongy enemies and test your most powerful weapons. Very old, but at least playable mod from 2009 with some interesting ideas, but cheap implementation and bad technical aspects. No endorsement this time.
I liked the mod, and the epic moment for me was seeing a bunch of raiders near the Raid Shack fight the Irradiated Ant Queen and lose (taking off half of her life in the process ).
I have a problem with the placement of the Irradiated Bullrat. Apparently he rampaged through the Fort Independence guardpost and killed everything (and somehow broke the intro with Defender Morgan and the Outcasts at Fort Independence), so I ended up removing the mod and restarting from a differnt save. May I suggest placing the Bullrat elsewhere?
In summary, a good mod, but not something I would start the game with unless the bullrat was moved.
I don't know why but my games frame rate dramatically drops just looking at Old Furry, and for some reason no matter how many times I kill him he keeps coming back, unlike Mr Nasty whose body disappeared
84 comments
So, as you could've already seen, every new "boss" enemy appears to be some kind of retextured and very "buffed" version of usual creature type. And by "buffed", I mean, way too overpowered and "spongy" even for a level 50 character with modded gear and weapons.
Some of them are very "standard" and boring to look at, for example - Irradiated Ant Queen and Irradiated Radscorpion which have "glowing" effect all around their models.
But I liked other types of bosses like "Firelurk" and, of course, the amazing Old Furry.
As already've been mentioned by original creator of this mod quest, by eliminating these creatures you can acquire big amount of caps and ammo (too much for balanced playthrough). And, yes, "4000-5000 caps" is way too much even for endgame stage of your playthrough.
Also there's a problem with several locations and bosses spawn points. Many players have already reported their difficulties in trying to save many vanilla NPCs which can be killed by these new bosses in a few seconds. Again, for example, Deathclaw Boss is right next to Republic of Dave, Old Furry is located near Agatha's House and another boss (can't remember exact name) can go on a killing spree right near Fort Independence.
So, yes, activating this mod in your early stage of playthrough should be considered as a death sentence to several important vanilla NPCs.
As for technical side of things, I should advise you to download important fixed .esp by gnejs420. Without it, you will encounter CtDs upon CtDs right after launching the game.
And it would be better to tell you about some problems with AI packages of these new bosses. In my playthrough, for some obscure reason, Mr. Nasty and Deranged Brahmin were "neutral" and non-hostile to my main character until I started to shoot at them.
So, should you try this mod in 2024? Maybe, if you have a desire to finally spend your preciously saved ammo on bullet-spongy enemies and test your most powerful weapons.
Very old, but at least playable mod from 2009 with some interesting ideas, but cheap implementation and bad technical aspects.
No endorsement this time.
I have a problem with the placement of the Irradiated Bullrat. Apparently he rampaged through the Fort Independence guardpost and killed everything (and somehow broke the intro with Defender Morgan and the Outcasts at Fort Independence), so I ended up removing the mod and restarting from a differnt save. May I suggest placing the Bullrat elsewhere?
In summary, a good mod, but not something I would start the game with unless the bullrat was moved.
...SPIKEY!!!
(A large mirelurk with spikes on its back and a red shell)