Any compatibility or s#@! just to make the game run smoothly, I hate it when it jut freezes just all of the sudden without doing anything like its just straight up ruinig the game
Edit: NVM, looks like I disabled the 2,200+ Skeletons that somehow causes the lagness, and now it never freezes (Its on FOOK Menu [by holding O button])
EDIT2: Now it freezes on uncertain time like whenever I turn around to see the companoin, the game freezes
EDIT3: FREEEZING OVER FREEZING OVER FREEZING AND FREEZES EVERY SINGLE F!@#$%^ TIME, Please fix this mod because it RUINED ALL OF THE GAMEPLAY VIA CONSTANT FREEZING AND CRASHES WHEN USING LASER WEAPONS
Edit4: Citadel entrance can pass through player but not on NPCs, like your companions and other quest npcs like the Lyon's Pride, and it will be a BIG PROBLEM during the Take it back quest that they only stuck at the entrance part, its like theres a collider but when looking at the GECK, theres none at the entrance
OH I SEE, THIS MOD IS DEAD AF, No fixes, lots of ERRORS and bunch of Unnecessary BS
anyone getting the "CALIBR.BSA is loaded by CALIBR.ESM But is intended for use in Oblivion. Should I ignore this or is there something I'm missing? I'm using Vortex. is that the problem?
I am also annoyingly getting this issue, which is a pretty major issue since it's a necessary mod for so many other mods, but as it is, it causes the game to instantly crash when it is enabled while registering as an Oblivion mod.
Is there any fix? I can't even find a calibr.bsa to replace it with. It's looking like fo3 modding is going to be dead soon if these mods are depreciating like this
I've been trying to figure out why my game keeps freezing but the sound is still there. Every time I download FOOK, it constantly freezes my game in random areas of the game. I've deleted my entire load order and i found out it was FOOK, if anyone has a solution please share it with me.
you can port the K-9 into TTW if you watch the tutorial on how to make a companion mod for fallout 3 and NV, it's easy, just create the creature in the modding tools, then take the meshes and textures from this mod and patch them for TTW, I am not telling you to upload them anywhere else though nor am I condoning that, it should be only for your own personal use
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Edit: NVM, looks like I disabled the 2,200+ Skeletons that somehow causes the lagness, and now it never freezes (Its on FOOK Menu [by holding O button])
EDIT2: Now it freezes on uncertain time like whenever I turn around to see the companoin, the game freezes
EDIT3: FREEEZING OVER FREEZING OVER FREEZING AND FREEZES EVERY SINGLE F!@#$%^ TIME, Please fix this mod because it RUINED ALL OF THE GAMEPLAY VIA CONSTANT FREEZING AND CRASHES WHEN USING LASER WEAPONS
Edit4: Citadel entrance can pass through player but not on NPCs, like your companions and other quest npcs like the Lyon's Pride, and it will be a BIG PROBLEM during the Take it back quest that they only stuck at the entrance part, its like theres a collider but when looking at the GECK, theres none at the entrance
OH I SEE, THIS MOD IS DEAD AF, No fixes, lots of ERRORS and bunch of Unnecessary BS
I'm using Vortex. is that the problem?
I doubt there's any support anymore, but I'd love for this to get figured out.
I really want to get K-9 in TTW, please FOOK team. :'(