в принципе норм,но у одной винтовки урон слабоват а режим гранатанамета тоже что то слабоват, урона словно нет ,а вот броне бы не помешал бы стелс режим и вариант черного окраса
Since the maker of this mod decided not to, I'll tell everyone exactly where to find these goodies: There's an abandoned tent (that's it's actual name) located between Mason Dixon Salvage and SatCom Array NN-03d. It's right there in the valley. This is in the north north-west of the game map. Be sure to add this information into your ReadMe file for future reference.
Nevermind, I retract my stupid question because (now that I reached them again) I forgot the three guns have scoped sight
RH_Irosights =do= affect the Carbine in grenade mode though, which unfortunately makes it impossible to aim from it because the camera goes right inside the gun while targetting. Ah well, no big loss since the grenades hit awesomely from the hip anyway
The Tau are a Race. The other Species like the Kroot, Vespids, Demiurg, Nicassar, Gue'vesa, Galgs, Tarellians, Morralians, Hrenian & some Humans are all members of the Tau Empire & Believe in the Greater Good but are not Tau.
I was referring to the game handling of the Tau, whether it was done as a creature or actual NPC with a race, e.g. like cacuasion, black, hispanic. like you would choose at startup for your character.
He's a different non-playable race based on another modder's alien mod (credit was given to him somewhere).
Note: the race only has male default face so if you enable it to be playable switching to female will bug the game out.
Also thx for answering these questions for other players. (I'm not really frequenting nexus anymore) I really appreciate that you helped other ppl with my mods.
I think that the pulse rifle is all they will equip. I think the Rail rifle and Carbine are set as player only, perhaps due to the author unable to get the NPC's to use them correctly.
The stand alone Tau rail rifle mod worked for NPCs (as far as I can remember it wasn't yesterday ), the compilation was done by another modder and I didn't really test it before uploading.
105 comments
I cannot dismiss the drones ... I shut them down ... When I enter a new cell, there they are. :-(
I have a mod quest that will not activate since they are there - NO FOLLOWERS!
I've tried turning them OFF - used the Guard Area and they simply show up when I change to a new cell.
Dogmeat does not and my other followers stay exactly where I leave them, usually at my home. ( Also with the WH Drones ) and they follow.
Any thoughts? I did try changing the Load order and such and Loot and ZIP -
I don't want to disable the mod, I want to use the weapons.
Been years since I last used that mod, but nowadays I'm too biased about ironsight visuals
RH_Irosights =do= affect the Carbine in grenade mode though, which unfortunately makes it impossible to aim from it because the camera goes right inside the gun while targetting. Ah well, no big loss since the grenades hit awesomely from the hip anyway
Note: the race only has male default face so if you enable it to be playable switching to female will bug the game out.
Also thx for answering these questions for other players. (I'm not really frequenting nexus anymore) I really appreciate that you helped other ppl with my mods.