There is now a proper high fps fix available here, ported from NVTF: https://github.com/c6-dev/fose-fps-fix/releases <p>This mod can fix high fps physics issues with just a few tweaks to the ini. Be sure to download the newer 4.1.36 version (it's the second file listed in main files), the older 4.0.7 version has the FPS cap set to 30 FPS by default. To do this navigate to your plugins folder and open sr_Fallout_Stutter_Remover.ini with a text editor (notepad will do). Edit: It's actually more like a bandaid, there will still be some minor weirdness like essential NPCs flying around as they regain consciousness if they were knocked out.
Disable everything under the Master section except for bManageFPS, iSchedulingResolution, and iMainHookPoint. The Master section should now look like this:</p> <pre class="_prettyXprint _linenums:0"> bManageFPS = 1 bHookCriticalSections = 0 bHookLightCriticalSections = 0 bHookHashtables = 0 bReplaceHeap = 0 bReplaceGetTickCount = 0 bFastExit = 0 bFlushLog = 0 iSchedulingResolution = 1 bReplaceRandom = 0 bExperimentalStuff = 0 iMainHookPoint = 1</pre> <p>Next, under FPS_Management, enable bInject_iFPSClamp, and set fMaximumFPS to 144 (or whatever your refresh rate is). It should now look similar to this:</p> <pre class="_prettyXprint _linenums:0"> bInject_iFPSClamp = 1 fMaximumFPS = 144</pre> <p>Now just save the changes and close your text editor. If you want to fix the 59hz microstutter bug get LStewieAL's tweaks and enable bTickFix in the ini. For the heap replacer option that's in this mod get Fallout 3 Heap Replacer.</p>
I FOUND A FIX - if this guide removed stutters but you got Too Fast Animations then Read This In Bold:
Then, all of my animations were too fast. Had nvidia control panel set to max framerate at 60. It still happened. I looked everywhere. Turns out both this mod and the TickFix from that guide have FastExit thingies. I read somewhere they tend to overlap, so I turned those off, set them both to 0. Turned off the nvidia control panel max framerate. Still happened. I saw somewhere that you should go to FALLOUT.INI in Documents/My Games/Fallout3 And then look for iFPSClamp. It's probably set to 0. Every guide tells you to turn this off and to just turn vertical sync on. Well, I turned vertical sync on and that was f*#@ing terrible. I'm not playing with this weird choppy s#*! and mouse input lag. Tried adaptive and everything, no deal. iFPSClamp=60 That's what I did, and that's what fixed it. No vertical sync. I got both that TickFix (and everything in the guide) and this stutter remover mod. They work fine together. I followed what zpoke808 did, too. I've been reinstalling, fixing and playing this game since 2013, and every time I gotta do something slightly different. That's just the way it is, because of Bethesda's neglect and because computers are changing.
The intro is just a little fucked up, beyond that, it's smooth as hell. By intro, I mean the cutscene where you get born. The vault 101 section plays out just fine.
By the way, I tried putting this to 66, and Fallout 3 didn't like it. Don't bother jerking off to your 144Hz monitor this time. Play at 60fps, best you're gonna get unless you're one of those lucky boys who happen to have the magic combination of specific computer parts that for reasons unknown to any but the best computer scientists makes that possible, and I'm not talking about the newest parts or the strongest parts.
EDIT, a day later: Played all evening. 5 hours total. No stutters. No lip desync, no animation failures, nothing's too fast. The worst thing I've seen is tires making a noise when they spawn in near the big broken down bridges, which they only do once. Although I can't say it doesn't feel a little strange to play FO3 with such smooth graphics.
Confirmed as of 4/29/2024 this will make your game run BUTTER SMOOTH especially on a 144hz monitor WOW now THIS is how games should be played! THANKS A LOT BROTHER!!!
For anyone as else as stupid as me the src folder is the source code. It doesn't have to go anywhere and you don't have to spend several hours figuring that out. Just drag the data folder over like skyranger says (check that the FOSE folder is where it belongs) and get on with your life.
I downloaded this mod and my game is crashing every time I start it, even when unistalling the mod and everything connected to it, the game still is crashing. Don't know what changed but I can't even play the game anymore..... Anyone know what the hell I should do?
I need help. I downloaded Fallout3 WinXP-7-8-10 Multicore Threading 4GB LAA with 4GB FOSE Setup and the game got too fast.
I installed this stutter remover because they say it can cap fps, I tried all the solutions and nothing works.bInject_iFPSClamp = 1fMaximumFPS = 60And nothing, the game remains uncapped. My character runs too fast (outside) and sometimes very very slow (indoors)
If you're running a Nvidia card you can go to the Nvidia Control Panel and manually set Fallout 3 to run at 60 FPS (And also force on V-Sync). Same thing happened to me and that seemed to fix it. For some reason the game's native V-Sync doesn't seem to solve the issue, thus why you'll need to force it in the Control Panel.
This format of posting won't allow me to search inside the thread, so apologies in advance if this has been asked already:
I've been trying to mess around the running speed with the following commands:
fMoverunMult
SpeedMult
fMoveBaseSpeed
However, no one of them made my character (or NPCs for that matter) move faster. As far as I understood, world speed is tied to FPS, and this mod fixes the stuttering doing behind the scenes maths, so, my question is:
As this mod (which works perfectly btw) was made to get smooth FPS, is it the reason I can't mess around with move speed? Thank you for your work.
If I install this mod my game starts to cras after few minutes every time. Removing this mod bringing me thje stable game with 0 crashes. Can you help to figure out what problem I have. Want to keep the mod cause it improves fps stability.
I had your very same issue, this mod itself hated my PC but the fallout 3 version of tick fix solved my issue. Search and try that its just as simple to install as SR.
I installed Fallout 3 with Updated Unofficial Fallout 3 Patch and I had stutter problems inside interior places every house, building or vault I entered had stutter, this one fixed everything! Thank you.
This poster existed for three days, then closed their account, or had it closed for them. I find it a bit odd that in that time they've rolled up here to this mod to redirect to a bunch of other mods, with the admonishment that this mod will crash everyone's game and is 'obsolete'.
It doesn't crash my game and seems to work well for me. Also, it was made for a game that has been long out of support or updated itself. Why would the mod creator continue to update a mod indefinitely, and why, when they stop doing so, does that render the mod obsolete if it still functions fine for a game that hasn't changed itself, since well before the mod was created?
This set of deleted(insertrandomnumbershere) accounts have posted here on the Fallout Stutter Remover mod, on my own Large Address Aware mod, and the Unofficial Fallout 3 Patch (and probably other mods too) stating they are all "Obsolete".
These fake accounts try to re-direct people away from these mods to other mods. All fake accounts created with a clear agenda, but now closed. Just a heads-up.
Works fine for me! - but note I'm using GOG version and my gaming desktop is Windows 7. Folks might find other fixes work better if they use a different version of the game or are using Windows 10 or some other platform. If you can't get FO3 running smooth on Win10 try TTW but you'll have to accept FNV gimmicky crap (excessive ammo types, crafting & ingredients, timed food HP etc).
@NMC I remember downloading your mod 14 years ago. You're a legend in the Fallout modding community🙂 Unfortunately, even though the OP seems to have a fake account, he is correct. On various forums people have been saying this particular fix no longer works. I wasted 2 days applying every fix to stop my crashes when someone mentioned this mod. I remember I had it installed and decided to take a chance and removed it. And Viola! I could finally play Fallout 3 without crashing every few minutes. I was so relieved.
754 comments
For the heap replacer option that's in this mod get Fallout 3 Heap Replacer.</p><p>This mod can fix high fps physics issues with just a few tweaks to the ini. Be sure to download the newer 4.1.36 version (it's the second file listed in main files), the older 4.0.7 version has the FPS cap set to 30 FPS by default. To do this navigate to your plugins folder and open sr_Fallout_Stutter_Remover.ini with a text editor (notepad will do). Edit: It's actually more like a bandaid, there will still be some minor weirdness like essential NPCs flying around as they regain consciousness if they were knocked out.
Disable everything under the Master section except for bManageFPS, iSchedulingResolution, and iMainHookPoint. The Master section should now look like this:</p>
<pre class="_prettyXprint _linenums:0">
bManageFPS = 1
bHookCriticalSections = 0
bHookLightCriticalSections = 0
bHookHashtables = 0
bReplaceHeap = 0
bReplaceGetTickCount = 0
bFastExit = 0
bFlushLog = 0
iSchedulingResolution = 1
bReplaceRandom = 0
bExperimentalStuff = 0
iMainHookPoint = 1</pre>
<p>Next, under FPS_Management, enable bInject_iFPSClamp, and set fMaximumFPS to 144 (or whatever your refresh rate is). It should now look similar to this:</p>
<pre class="_prettyXprint _linenums:0">
bInject_iFPSClamp = 1
fMaximumFPS = 144</pre>
<p>Now just save the changes and close your text editor. If you want to fix the 59hz microstutter bug get LStewieAL's tweaks and enable bTickFix in the ini.
I FOUND A FIX - if this guide removed stutters but you got Too Fast Animations then Read This In Bold:
Then, all of my animations were too fast. Had nvidia control panel set to max framerate at 60. It still happened.
I looked everywhere. Turns out both this mod and the TickFix from that guide have FastExit thingies.
I read somewhere they tend to overlap, so I turned those off, set them both to 0.
Turned off the nvidia control panel max framerate. Still happened.
I saw somewhere that you should go to FALLOUT.INI in Documents/My Games/Fallout3
And then look for iFPSClamp. It's probably set to 0.
Every guide tells you to turn this off and to just turn vertical sync on.
Well, I turned vertical sync on and that was f*#@ing terrible. I'm not playing with this weird choppy s#*! and mouse input lag.
Tried adaptive and everything, no deal.
iFPSClamp=60
That's what I did, and that's what fixed it. No vertical sync.
I got both that TickFix (and everything in the guide) and this stutter remover mod. They work fine together.
I followed what zpoke808 did, too.
I've been reinstalling, fixing and playing this game since 2013, and every time I gotta do something slightly different.
That's just the way it is, because of Bethesda's neglect and because computers are changing.
The intro is just a little fucked up, beyond that, it's smooth as hell. By intro, I mean the cutscene where you get born.
The vault 101 section plays out just fine.
By the way, I tried putting this to 66, and Fallout 3 didn't like it. Don't bother jerking off to your 144Hz monitor this time. Play at 60fps, best you're gonna get unless you're one of those lucky boys who happen to have the magic combination of specific computer parts that for reasons unknown to any but the best computer scientists makes that possible, and I'm not talking about the newest parts or the strongest parts.
EDIT, a day later: Played all evening. 5 hours total. No stutters. No lip desync, no animation failures, nothing's too fast.
The worst thing I've seen is tires making a noise when they spawn in near the big broken down bridges, which they only do once.
Although I can't say it doesn't feel a little strange to play FO3 with such smooth graphics.
I installed this stutter remover because they say it can cap fps, I tried all the solutions and nothing works.bInject_iFPSClamp = 1fMaximumFPS = 60And nothing, the game remains uncapped. My character runs too fast (outside) and sometimes very very slow (indoors)
I've been trying to mess around the running speed with the following commands:
However, no one of them made my character (or NPCs for that matter) move faster.
As far as I understood, world speed is tied to FPS, and this mod fixes the stuttering doing behind the scenes maths, so, my question is:
As this mod (which works perfectly btw) was made to get smooth FPS, is it the reason I can't mess around with move speed? Thank you for your work.
The Unofficial Patch and Stewies Tweaks INI incorporates stutter fix, heap fix, memory fix etc that you find in single obsolete mods such as this one.
It doesn't crash my game and seems to work well for me. Also, it was made for a game that has been long out of support or updated itself. Why would the mod creator continue to update a mod indefinitely, and why, when they stop doing so, does that render the mod obsolete if it still functions fine for a game that hasn't changed itself, since well before the mod was created?
These fake accounts try to re-direct people away from these mods to other mods. All fake accounts created with a clear agenda, but now closed. Just a heads-up.