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Last updated
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Safe to use
Tags for this mod
- Performance Optimization
- Lore-Friendly
- Replacer
- Models/Meshes
- Textures
- Items - Apparatus
- Items - Furniture
- Foliage (Plants)
- Items - Clutter
- Overhaul
- Settlement
- DLC: Wasteland Workshop
- DLC: Far Harbor
- Xbox One version available
- DLC: Contraptions Workshop
- DLC: Vault-Tec Workshop
Current section
About this mod
Improves vanilla snapping and adds a variety of highly functional blocks to the workshop menu.
- Requirements
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DLC requirements
DLC name Wasteland Workshop Far Harbor Vault-Tec Workshop Nexus requirements
Mod name Notes The Master Plan Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
- Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users
Author notes
If you are a MA and need meshes, PM me for permission.
File credits
Sarinia.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Russian
- Polish
- Mirrors
- Changelogs
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Version V 1.1
- Changed junk fence structures to allow more freedom when snapping/building.
Added several foundation tiles (1x1, 1x2 etc).
Reworked single support for better snapping.
Added simple intersection properties to all elements.
Changed file paths to better mimic the vanilla ones.
- Changed junk fence structures to allow more freedom when snapping/building.
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Version 2.6
- VanillaExtensions.esp now requires EthreonMasterPlan.esm
All wood railings, all vanilla wood walls and the two foundations have been returned to their vanilla positions to increase compatibility with various mods.
Fixed most of the bugs.
Removed one of the covenant supports.
Fixed the raider lantern tree materials.
Added some extra items. Other various minor fixes.
- VanillaExtensions.esp now requires EthreonMasterPlan.esm
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Version 2.5
- FIXES
Fixed missing wood wall mesh.
Fixed some wrong snapping.
Fixed custom metal roof invisible texture.
Fixed a lot of mismatched sounds for recipes.
Fixed bad collisions on custom prefabs.
Fixed missing ammo boxes.
Fixed all bad doorway collisions and pathing.
Fixed all plants - they should give off correct yield now.
Fixed a small typo in the vault chair name.
Fixed planter collisions and snapping.
Fixed a mismatching material on two of the custom barn roofs.
Fixed both guard towers collisions. Improved meshes.
Fixed and readded the string lights.
CHANGES
Optimized and improved following
- all wood meshes
- all metal meshes
- custom prefabs
Optimization = far less budget cost, better collision. Will result in extra budget and better performance.
Removed metal sloped roof.
Changed custom metal roof model.
Shack foundations both moved up by 224 units. Will raise wherever used.
Wall top balcony/floor snaps moved down 4 units.
Power supports now conduct electricity.
Power supports now have a wire connection available.
Small prefab 2 model improved and moved slightly on the Y axis.
Small redesign of the tree house.
Doorways now have proper collision - npcs should recognize them correctly.
Custom prefab meshes centered and fixed. Proper NPC pathing and collisions.
Changed barn fence design.
Changed barn appearance - custom textures, different models. Same sizes and placements.
Split the barn menus further for less clutter and better categorization
Fixed decorative plant bounds and collisions.
Small redesigns for the planter meshes
Changed plant pot names and standardized mesh dimensions.
Removed ribcage pot.
Fixed and improved second guard tower.
Completely changed 3rd guard tower.
String lights now snap to balcony points, same way as railings.
Reduced the vault painting/poster size and corrected the models and collisions.
Changed the deco swing model.
ADDITIONS
New wood wall to replace identical wood wall.
New metal roof designs.
New metal wall ends.
New prefabs in wood and metal.
Custom texture for barn planks. Slight redesigns to all elements.
Custom categories for custom barn elements.
New texture for VE barn elements credits to Sarinia.
New half barn floors.
Barn half walls for both VE and vanilla.
Extra edge barn railing for roofing purposes.
Extra barn item variations, amounting to 7 per each main element.
New paneling items for the barn set.
Added metal and cloth ropes.
A large amount of new crops, some fully new to the game.
Almost all crops/new crops come as a planter now.
New cloth roofs.
New cloth walls.
New cloth prefabs.
New plant pots.
Concrete fences - Covenant set.
Vault DLC support added:
Snapping replaced with the default system adapted to the vault elements - 24 floor thickness, 32 wall thickness, 232 wall height
Vault power snap replaced with conduit snap
Extra snapping for each piece.
Vault gear door moved to DLC door category.
Fixed mismatching sounds for the gear and the simple doorways
New concrete prefab.
New string wires that snap to balcony spots and allow custom hanging lights to snap onto them.
New decorative paintings. Removed some of the vault inspired stuff as it’s not quite unique.
A new guard mat that allows assigning a guard to it with the same effects as a normal guard post.
- FIXES
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Version 2.4
- Changed a variety of wood wall collisions. Hopeful result - better performance.
Fixed floor snap on top of walls.
Added angled and double wood railings for all vanilla ones, as well as new wooden railings.
Fixed broken bunk bed collision.
Duplicated junk fences, restoring vanilla ones for those that want any.
Added more supports.
Added a new set of junk walls - Junktown Fence.
Added tall junk wall doorway (top+bottom)
Added angled balcony floors.
Added angled floors.
Added half version of vanilla floors.
Redone model for concrete blocks - all placeable now, and usable with SLR.
Changed model for angled roof to correspond to the new angled items.
Concrete - new model for the non-dlc set.
Redone sandbag wall references. Should help with snapping issues.
Metal set models fixed/redone.
Added cloth construction items.
Added non-dlc barn set items.
Moved barn fences (large, grey wood) to the barn Misc category.
Duplicated flora, added extra plants. Moved all items to dedicated category within Resources.
Added security fencing - mesh and jail. They give 1 defense each.
Large power supports redone - mesh improvements, collision.
Removed duplicate windmill propeller.
Added outer corner to DLC barn, warehouse and greenhouse sets.
Stoves moved from static to container.
Duplicated all vanilla furniture - now including snapping and non-snapping. Added a large amount of new items.
Fixed a variety of snapping bugs with furniture.
Changed recipes for the DLC01 streetlights to have realistic costs.
- Changed a variety of wood wall collisions. Hopeful result - better performance.
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Version 2.3
- Added Master Plan support
Fixed junk and concrete doorway collision.
Fixed half concrete wall collision.
Fixed custom concrete set collision.
Added more windmills.
Added back the barbed wire fences (now pen fences under Fences>Barn Fences)
Tree house prefab reworked. Should be easier to use and place.
New RV door.
New set of floors and foundations: foundations of various sizes AND angles with complementary floors that will snap on top of them.
New double doors to fit with the shack doorway.
- Added Master Plan support
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Version 2.2
- Fixed all bad paths that were leading to missing files.
Fixed junk fences missing from the update.
Adjusted collision on guard house.
Added wall safe with snap points.
More concrete items, including a roof.
Filler now useful (bridge height gap between concrete and barn/warehouse/greenhouse walls).
- Fixed all bad paths that were leading to missing files.
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Version 2.1
- FIXES
collision for tower prefab.
snap points for triangular floor piece.
sink for the concrete set.
collision for all the items that had it wrong.
light string snapping (should snap to ceilings now).
deco planter snapping (see above).
barn door snapping (should allow snapping any way now).
missing balcony snaps on some of the dlc items.
fixed fern workshop icon.
fixed junk wall models and collisions, as well as snapping.
Fixed one of the silt beans recipes.
Fixed the thistle recipe requirements.
Fixed large deco plant icon being too large.
Recipe for black RV added.
Corrected defense post models.
Vault Blueprints are now Vault Imprints, with a fixed model and snap.
Integrated Contraptions DLC into main plugin - greenhouse and warehouse sets aligned to the default snap system; conduits snap to balcony points (same as railings) allowing for easier alignment; boxcars extra properties.
ceiling conduits now snap to ceiling where needed.
CHANGES
fWorkshopWireMaxLength set to 3300 instead of 1100.
- FIXES
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Version 2.0
- CHANGES
Migrated shack snap system to a new and improved system.
DLC02 - ported all items to the new snap system.
Changed custom concrete wall mesh and textures.
Changed custom concrete floor mesh and textures.
Changed snap points for all sets according to the new system.
Changed shack window meshes.
Removed two of the coloured walls (too many almost identical walls).
Removed plant-to-plant snap in favour of plant-to-planter snap.
Changed mutfruit model to stop roots from bleeding through planter margin.
Removed half floor. Use SLR for more options.
Removed all part-foundations (half, quarter).
Reworked utility post.
Shack 2/3 walls are now Shack half walls - dimensions adjusted accordingly.
Raider poles now allow various light item snapping.
Windmill propellers now give off 5 power, and will allow wire snapping.
Potted plants replaced with empty pots of various shapes. Plants come separate, and will snap inside pots. Both require Picket Fences #4 to unlock, and all plants will require their respective harvest ingredient to make.
Changed Ice Cooler placement from Deco>Misc to Furniture>Containers
Beach fence streamlined - they now fit standard sizes (128/256), and bring more variety without occupying as much space.
Barbed wire fences have been replaced by Barn Fence set. See ADDITIONS.
DLC03 - filled the gaps in the prefab house roof.
DLC03 - changed snapping system to work with all other workshop items.
DLC03 - changed the broken walls to fixed walls, and replaced their red colour with green and white. Added new items where needed in order to have full sets for each theme.
DLC03 - Small vertical walls have been fixed.
FIXES
Fixed some small mesh glitches for wood/metal walls.
Fixed various incorrect item snapping.
Fixed new patio set not being enabled when getting the required magazine.
Fixed plant properties incorrectly set previous version.
Prefab houses now have proper collision and navmesh.
Fixed the way windmill engine - should allow snapping both ways now.
Small water pump properly snaps to itself now.
Removed double keyword on power brace.
Fixed the awkward defense fencing model. Completely new collision mesh.
Fixed one of the SI property being set incorrectly.
ADDITIONS
Nine new standard planters across 3 materials and 3 sizes.
New metal shack roof.
New Lamp Post.
New Oil lamp.
3 lengths of light strings.
New wooden prefab - windmill support shack in small and large versions.
New small balcony planter.
New decoration - intact tree swing - Deco>Wall Deco>Misc.
New crop - silt bean.
New barn item - Barn Fence - available without the DLC.
New item - modular water tower. Comes with a base prefab(Structures>Concrete>Prefabs) and a module that snaps onto it and onto itself and onto the tower(Resources>Water).
New item (proof of concept) - stadium seats. They snap to each other, and allow various furniture to snap to them. Rather finicky, will be improved.
DLC03 - new deco plants for the new pots.
New single support. Can be found in Wood>Misc.
DLC03 - New junk fences.
DLC03 - New defense items (found in Resources>Traps)
DLC03 - Added new posters (Deco>Wall Deco>Small Posters)
DLC03 - New item: tannery rack.
New defense items complimenting the defense fencing - short and corner pieces.
New prefab - Black RV.
- CHANGES
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Version 1.9
- Added 8 new metal floor and foundations.
Fixed the small prewar metal table crashing the game.
Changed the rotation speed for all windmill propellers with a slow factor of 3.
Added new concrete items - walls, floors, windows etc.
Replaced the junk gate with the vanilla counterpart to alleviate collision issues.
Added few missing furniture items, and further fixed more bad furniture snap points.
Removed wall-furniture snapping.
Added new items - display case helper - snap inside the display cases, allow placing magazines inside them that are then displayed inside.
Moved displays and display helpers under Decorations>Displays>Display Cases. Please note this is a VANILLA category, therefore I don't edit the workshop menus.
Reworked barbed wire fence for proper collision.
- Added 8 new metal floor and foundations.
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Version 1.8
- New prefabs (wood+metal).
New modular power pole items (power>connectors)
New decorations (Deco>Wall deco>Signs)
New misc items (Resources>Misc)
New water producing items. etc
Lots of fixes.
- New prefabs (wood+metal).
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Version 1.7
- 1. WW DLC support added (optional file) with the following:
- improved snapping for the new concrete set
- added snap points to the foundation trap (normal foundation snaps except the top stack)
- added floor snap points to all traps
- added SI properties to all DLC objects that need them (mainly large ones)
- added snap points to the powered doorways
- normalized snap points for the shack floor trap
- garden plot improved (increased size to correspond to the shack floor size, added snapping etc)
- added 1500 power radiation area to the relax siren
- fixed railing snap system
- increased lettering sizes by 200% and added snap points similar to the neon signs. Compound lettering was left unchanged
- added snapping to the decontamination arch, industrial water pump.
- fixed some of the new recipes to require more realistic amounts of materials.
Non-DLC fixes:
- fixed the tall wooden wall wrong snap points.
- fixed federalist table improper snap points.
- small tweaks.
- 1. WW DLC support added (optional file) with the following:
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Version 1.6
- Fixed all material paths (left behind by Bethesda)
Solved all faulty snapping.
Fixed junk wall collision.
Removed most of the almost identical barbed wire fences.
Changed the way furniture snaps to walls, and improved their snapping.
Fixed some of the existing models.
Fixed all the power connectors not emitting power. Set their emission range to 1500.
Gave all the raider poles wire snap abilities and power emission. Set their emission range to 1500.
Changed the support snapping - they only snap to the middle of the objects that allow it (mainly roofs and floors).
Improved the Roof-to-Floor tile snapping.
Fixed the large support models.
Added triple shack supports.
Added a new wooden set consisting of floor, half floor, quarter floor, railing and double railing.
Added additional balcony supports on top of all railings. They now allow scaling floors and alike for more varied buildings.
Fixed children beds missing workshop icon.
Removed items with too much of a new look (such as vault chairs).
Changed the appearance for all the display boxes to a more clean look.
Added two new magazine displays, each supporting two magazines at once.
Removed and renamed some of the stall chairs. Created proper recipes for them.
Added two new containers.
Changed junk fence snapping.
Modified chainlink fence aspect and snapping.
Added a variety of items that allow building raider/gunner like windmills. Added one new standalone windmill. Some of them don't work as intended yet, but still provide power.
Increased all generator output by 3x. Increased power radiation area for all power connectors by 3x.
Added a new furniture, a fridge with an animated door, found in Furniture>Misc.
Other stuff I forgot about.
- Fixed all material paths (left behind by Bethesda)
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Version 1.4
- Added 2 more guard posts
Added 2 more prefabs
Added more roofs
Fixed patio chair sit
Improved roof snapping
Added 2 more stairs (full and half length)
Fixed a critical issue which caused CTDs upon reaching Boston area during 2nd act of the game
Added one more power conduit
Added a light pole.
A new set of railings (single+double)
Added door frame for double doors.
Other smaller fixes.
- Added 2 more guard posts
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Version 1.3
- Fixed metal half roof and metal small roof.
Fixed junk wall collision.
Fixed windowed wall collision.
Allow doors to snap both ways to door frames.
Added secondary window frame.
Added several 2/3 walls with full snapping capabilities.
Fixed 2nd and 3rd doorway snap.
Enabled following fence sets: barbed wire, beach fence, prewar picket, chainlink. All have full snap capabilities, and all provide fence posts that allow snapping in 4 directions at once (90 degrees between them).
Added children sized beds.
- Fixed metal half roof and metal small roof.
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Version 1.2
- Added snap points to majority of vanilla furniture
Added extra furniture
Added shack window wall and shack double wall prefab
Added sink ability to all vanilla items (100 points)
Various tweaks and improvements.
- Added snap points to majority of vanilla furniture
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- Donations
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Straight donations accepted
The purpose of this mod is to improve the vanilla system, providing more balanced recipes, better snapping, new items and many other changes.
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What was changed
- added extra snapping to all vanilla items;
- DLC items snapping changed to the default scheme;
- furniture items have been all copied and given snap points;
- all items received SI properties;
- decorative elements of various sorts;
- A LOT of new architectural elements and sets without any requirements;
- dedicated menus for all the new items;
- improved meshes for a variety of items;
- and so on, read the changelogs for more details.
Install
1. Via NMM - Download file via NMM, activate from the mod tab of NMM.
2. Manually - Download file manually, extract content; copy VanillaExtensions.esp, Meshes and Materials folders to your data folder, allowing overwrite.
1. Via NMM - Download file via NMM, activate from the mod tab of NMM.
2. Manually - Download file manually, extract content; copy VanillaExtensions.esp, Meshes and Materials folders to your data folder, allowing overwrite.
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Compatibility
This will will conflict with any mods that change the vanilla items, with the conflict ranging from simple data overwriting to game crashes. You've been warned!
This will will conflict with any mods that change the vanilla items, with the conflict ranging from simple data overwriting to game crashes. You've been warned!
FAQ
Q: <insert mod here> already has <feature>.
A: Feel free to use that mod instead.
Q: Known issues?
A: Some collision ones. Some performance on some of the prefabs. Probably navmesh issues due to lack of info. IMPORTANT - Some of the meshes I changed are used across the game world, which means they might or might not be affected. Inconsistent beth is inconsistent. It also means installing this mid-playthru will result in wonky structures that need to be fixed.
Q: Found a bug!
A: Report it in the bug section or in comments.
Q: Your mod broke my game/my saves/my computer/my life/killed my cat etc..
A: Backup your save files. And this won't break your game unless you have incompatible mods. PS. No, it didn't.
Q: Will you add <feature>? How about patch for <mod> ?
A: If I have time or desire to do it.
Q: Is this compatible with <mod> ?
A: Test yourself and tell me.
Q: Can you help me with my issue?
A: If I can/know/want.
Q: Can I use your mod to make mine?
A: Asking before doing so is nice. You will most likely get my permission.
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MY other mods
Stairs, Ladders, Ramps
Red Rocket Reborn
Pipe Galore
Box Houses
Port Royal
The Cabin in the Woods
Wasteland Billboards
Credits&Thanks
Ad3d0 for all the help
Sarinia for patience and textures
TakeOFFFLy for the beautiful paintings I used in my mod.
Stairs, Ladders, Ramps
Red Rocket Reborn
Pipe Galore
Box Houses
Port Royal
The Cabin in the Woods
Wasteland Billboards
Credits&Thanks
Ad3d0 for all the help
Sarinia for patience and textures
TakeOFFFLy for the beautiful paintings I used in my mod.