Old post I know, but during my 2023 aborted playthrough and 2024 aborted playthrough I had issues with dogmeat not following me over some types of stairs and ladders and ramps. Navmesh didn't occur to me, but when it was mentioned in some other comments for this mod, I took a look at screenshots and im 90% sure that it was stuff from this mod. Frustrated me to no ends.
Before you download, be aware that settlers do not recognize foundations as floors. This mod replaces all vanilla workshop building items with it's own "VE" version. Spent hours on building a settlement with this mod just for them to be unable to enter buildings. I am unsure of any other bugs with this besides that and some of the concrete items missing.
Hi! I'm playing Vanilla Extentions with Workshop Rearanged in Fallout London, and I was wondering if someone knows which mod changes the Workshop Menu. I have some patches that help, but for some reason I am completely unable to find where the cigarette cards and beer mats displays are. Is there anything I can do to find them?
Can we get a reply from the author if he knows what's going on? To be clear, in my experience the Atrium Floor snaps just fine.... but has a tendency to snap to the wrong height unless you are particularly careful. Mid Walls (and all variants) have an extreme tendency to insist on being partially clipped into the wall below them if you don't use the pre-installed walls as a "guide". And most egregiously of all? The vault door does not correctly align with ANY Vault Doorways.
I dramatically thank the user above for the information that the NoDLC version doesnt cause this, but still. Any idea what's going on?
They are planning to release a hotfix for crashes and then a large update to fix a multitude of issues that have been reported but as of today they have not released any fixes or updates for the mod/game.
Wooo, just passed its 8th year anniversary, woop woop! \o/
LOOOVED this mod! Lots of awesome additional pieces, but my fav about this mod is the ability to stack particular items on top of each other (specially the floor pieces!)! This mod was hella essential for any builder aficionado back when it released, and even more so in 2024 for the Next-Gen Update ! ♥
Still working as advertised, with the Next-Gen Update, woohoo! \o/
Once again, THANK YOU for this hella amazing and essential mod, Ethreon! And THANK YOU for all the time and work you put into all your awesome mods, and their service over the years! Still appreciating ya! \o/ ♥
That's odd, I've observed NPCs moving about on these pieces, back when this mod first came out in 2016 (and throughout all my multiple playthroughs since then), and even with the current Next-Gen Update. I try to avoid using building mods that don't allow/restrict NPC movement, and if it was an issue with this mod, I would definitely mention it. I always test building mod pieces for navmeshes, and from my own observations, I've watched both Dogmeat (easiest way to test for proper navmeshes---Dogmeat following you onto/over said pieces), as well as other NPCs in my settlements, walk/traverse over the pieces from this mod. You sure you (and others) aren't possibly having mod(s) conflict(s)?
Having to constantly scroll in and out of menus is such a pain in the ass it makes me hate settlement building TBH. But not having the extensions makes it shitty too so I can't win lol.
Can you please patch for this? I can't seem to get unbroken windows no matter what I do and I think it's because this is overwriting it. https://www.nexusmods.com/fallout4/mods/18882
I have no icons when I install this mod. The only two mods I have installed, are vanilla extensions and master plan. On a brand new save too. I can't see the icons nor can I build anything. Help?
Is anyone else having a bug where the moveable glass window panes under the "Doors" category glow orange?
To be more specific, the effected items are ShackWindowPanel02 and ShackWindowPanel04, which both appear to reference Materials\Shared\GlassTile01.BGEM at the problem location when viewed in nifskope.
Edit: Was able to replace the line with the texture used in greenhouse doors and this worked. If you don't want it to have a broken texture you'll need to edit the UV Map in nifskope. Take the default one and rotate it 90, scale it .40, and then shove it in the upper right hand corner of the texture map for a nice unbroken texture.
1782 comments
fix bugs - mandatory
fix fence meshes - possibly
more concrete wall pieces - possibly
new barn/vault sets - possibly
new plants - possibly.
You can suggest items and changes, and if your suggestion is good, it will be integrated in.
Other, who knows what when I get there. As usual, no ETA. I got a bunch of mods I need to update.
And most egregiously of all? The vault door does not correctly align with ANY Vault Doorways.
I dramatically thank the user above for the information that the NoDLC version doesnt cause this, but still. Any idea what's going on?
LOOOVED this mod! Lots of awesome additional pieces, but my fav about this mod is the ability to stack particular items on top of each other (specially the floor pieces!)! This mod was hella essential for any builder aficionado back when it released, and even more so in 2024 for the Next-Gen Update ! ♥
Still working as advertised, with the Next-Gen Update, woohoo! \o/
Once again, THANK YOU for this hella amazing and essential mod, Ethreon! And THANK YOU for all the time and work you put into all your awesome mods, and their service over the years! Still appreciating ya! \o/ ♥
https://www.nexusmods.com/fallout4/mods/18882
To be more specific, the effected items are ShackWindowPanel02 and ShackWindowPanel04, which both appear to reference
Materials\Shared\GlassTile01.BGEM at the problem location when viewed in nifskope.
Edit: Was able to replace the line with the texture used in greenhouse doors and this worked. If you don't want it to have a broken texture you'll need to edit the UV Map in nifskope. Take the default one and rotate it 90, scale it .40, and then shove it in the upper right hand corner of the texture map for a nice unbroken texture.